benji wrote:We're still on that stupidity? Giving Kidd the MVP in 2002 is as bad as giving Nash the MVP in any year...
dbsimo2002 wrote:Bee Gee these are horrible. I crushed the CPU because i shot 70% from the field. 50 is way too high for shooting sliders. I tried yours for one half and i was like 60% from 3 point range.
My shooting cpu human
short 33 33
med 35 36
long 36 40
layup 5 0
also, game speed is OK but you will never get realistic stats. and why do you think that a higher game speed would only help the cpu on fast breaks. it is all relative. the higher the speed the faster all players are going to be. so, even now the cpu get fast breaks and i use speed of 17. 12 minute quarters. even now the cpu has too many shots.
Liveguy7 wrote:*SLIDERS EXPLAINED*
Global Sliders
Momentum Effectiveness: 75
Liveguy7 wrote:User Short Range Shooting: 75
User Medium Range Shooting: 65
User Long Range Shooting: 55
nsic wrote:hi Andrew good day.im just new here.and i really appreciate your work.just wanna asked if you have created sliders for nba live 2006.if you have can i have it.hehehe.and question also.are you being for what you do?hehehe.thanks.hope to hear from you![]()
pedsdmd wrote:Hey Guys,
I am playing (CPU VS CPU ) sim 12 mins quarters and getting good results. My scores are a tad to high. Question
My Physical on Ball defense is about 75, will raising it make the computer play better defense hence lower my score?
jrose57 wrote:YO BEEGEE, so which sliders should i use from you, seem like you are going to makea few changes??? CAN u just post the best one that you can make so i can copy it to my game and quickly start my new dynasty, PLZ HURRRY!!!
TheBatman wrote:pedsdmd wrote:Hey Guys,
I like to play a 12 min sim ( CPU vs. CPU) and watch the results. Can anyone suggest the best sliders for that.
~*~*~The Most Realistic Settings for 12 Minute Quarters~*~*~
GLOBAL
GAME SPEED - 40
FREE THROW - 75
FORCE FIELD - 100
INJURY - 5
FATIGUE - 45
CHARGE/BLOCK - 25
SHOOTING FOUL - 25
REACH IN - 25
IN-AIR COLLISION - 25
USER
STEAL - 25
INTERCEPTION - 0
BLOCK SHOTS - 25
DUNK/LAYUP BLOCK - 25
FREESTYLE EFFECT - 75
DUNK VS LAYUP - 25
SUB FREQ - 45
ON-BALL DEF ASST - 100
OFF REB - 40
DEF REB - 75
FAKEOUT DISCIPLINE - 40
SHORT RANGE - 23
MED RANGE - 23
LONG RANGE - 23
DUNK % - 23
LAYUP % - 23
ADJUSTED SHOT - 23
ON-BALL PHYS DEF - 100
POOR RELEASE - 23
DOUBLE TEAM - 75
PRO HOP - 25
DROP STEP - 40
CPU
STEAL - 25
INTERCEPTION - 0
BLOCK SHOTS - 25
DUNK/LAYUP BLOCK - 25
FREESTYLE EFFECT - 75
DUNK VS LAYUP - 25
SUB FREQ - 45
OFF REB - 40
DEF REB - 75
FAKEOUT DISCIPLINE - 40
SHORT RANGE - 23
MED RANGE - 23
LONG RANGE - 23
DUNK % - 23
LAYUP % - 23
ADJUSTED SHOT - 23
ADJ SHOT FREQ - 75
ON-BALL PHYS DEF - 100
POOR RELEASE - 23
DOUBLE TEAM - 75
PRO HOP - 25
DROP STEP - 40
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