NBA Live 06 Sliders Discussion

Talk about NBA Live 06 here.

Postby ijbl on Thu Oct 13, 2005 12:18 am

Brad Feet:

Your spot on, his sliders are WAY too slow, and there is way too much physical contact and misses resulting from that inside the key. Thats why I prefer yours right now, and mine are very similar to yours. If I find anything that is a significant help, I will be sure to post it here.

IJBL Version 1.1 should be out by tonight. Brad, if I find anything significantly helpful, I will definately let you know. I'm pretty sure your sliders will be perfect soon, and I can stick to the playing, not the slider making :wink:
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Postby ijbl on Thu Oct 13, 2005 2:11 am

Just so everyone knows, I am far from happy with version 1.1 right now. Version 1.2 should be better. More testing doesn't back up my original results.

Man, this is frustrating me a lot. I wish EA sports could have done the sliders, as seen as I paid them £35. :x
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Postby nicosantos76 on Thu Oct 13, 2005 5:06 am

Thanks everyone for the comments regarding my sliders, even the ones who criticize them for being too tough. I've made a few changes in order to increase the FG% just a little bit and I want to share them with you, so here I go:


Superstar 9mins

game speed:36
free throw difficulty:65 - 75 (this is personal, depends on how good are you at shooting FTs)
boundary force field:100
injury frequency:40
fatigue effect:50
charge/block foul frequency: 100
shoothing foul frequency: 20
reachin foul frequency: 60
in air collision foul frequency: 50
user/cpu

steal:25/30
interception:20/20
shot block:55/60
dunk lay up block:55/60
freestyle effectiveness:40/40
dunk-lay up frequency:5/5
substitution frequency:50/50
user on ball defense assitst:70/70
offensive rebonds:0/0
defensive rebonds:100/100
fake out discipline:100/90
short range:35/35
medium range:38/38
longe range:36/36
dunk percentage:35/35
lay up percentage:33/33
adjusted shot percentage:30/30
cpu adjusted shot frequency: -/30
on ball physical defense:100/100
poor release shot percentage:25/25
double team effectiveness:60/60
pro hop:30/30
drop step:30/30

There are no big changes, just little ones but working great for me. It's still hard to score, you need to pass the rock and find the open guy, if open your players will score, but if they're well guarded they won't score too often unless they're a superstar.

OFF REB ISSUE: I got this solved by editing the players.dbf file in my saves folder (the ones you use) decresing the OFFREBAB (something like that, you'll notice) by 30. If the player has 30 or less replace by the minimun (1). there's no need to edit the def rebounds, but maybe you should work on certain players like Stoudamire, he jumps a lot and grabs too many Off reb if you don't make some extra editing on him.

Hope this works, it's hard, but it feels quite more realistic, it's playoff basketball from day one. If you can play with these sliders and edit the team playbook using Playmakers playbooks the game gets as realistic as it could be. Off course you may disagree, it's just my personal point of view. :roll:
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Postby PiStonz3768242 on Thu Oct 13, 2005 6:21 am

wow..there pretty good///off top but can you import a draft class from march madness?(LIKE MADDEN)...and did March Madness coe out yet and if not when?
I will start a franchise in the next week or two
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Postby ijbl on Thu Oct 13, 2005 6:47 am

OK, I am getting VERY, VERY nice results with IJBL version 1.2, which I will release tonight.
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Best sliders so far

Postby jverdes on Thu Oct 13, 2005 7:03 am

SHAFT23 wrote:*UPDATE*
I got a lot better in the game and waswinning too easily. I have adjusted some sliders that i found they effect the game and make it more realistic for me. I still get the same type of scores that i posted aove with these sliders, because i got a little better like i mentioned before.
I should also note, that i have Golden State. I have 2 defensive stoppers, a highflyer and a scorer. So offense is easy for me since they are a good fast break team. They block a lot of shots too, so if you don't have these types of players, you should use my old sliders from this topic.

8 minutes /superstar

Game Speed: 40
Free Throw Difficulty: 50 - 70 depending on your own skillz.
Boundary Force Field: 90
Injury Frequency: 50
Fatigue Effect: 42-46.....not too high because the game won't be as realistic...example kobe can't make shots after 6 minutes of play.
Charge/Block Foul Frequency: 80 .....there are too many easy charges in this years game in online play it is pretty easy to take charges , so for online i guess it would be 90.>>>Update
Shooting Foul Frequency: 10
Reach-in Foul Frequency: 10
In-air Collision Foul Frequency: 50

USER:

User Steal Ability: 15
User Interception Ability: 35
User Shot Block Ability: 100 >>>>i have seen just a couple of blocks on jumpers in my games played. I looked at the instant replay and I blocked the ball a couple of times and the ball went through my centers hand.
User Dunk/Lay-up Block Ability: 55-60>>>>>>UPDATE
User Freestyle Effectiveness: 40
User Dunk vs. Lay-up Frequency: 5-15 (I made a lot of lay ups when it was on 1. Then i put it on 5-10 and it was pretty more realistic. Players don't dunk from standstill all the time, just the ones thathave a higher dunk rating and the ones with good stamina. It depends if you want more dunks in the game. If you do you should use 15 -25.>>>>>>>UPDATE
User Substitution Frequency: 0.......i do my own damn subbing.
User On-ball Defense Assist: 60
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 45
User Long Range Shooting: 40-42
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 20-25
User On-ball Defense: 50
User Poor Release Shot Percent: 40
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0

CPU:

CPU Steal Ability: 35
CPU Interception Ability: 20
CPU Shot Block Ability: 90
CPU Dunk/Lay-up Block Ability: 65
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 15>>>>>>>UPDATE
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 45
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 20
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 70
CPU Drop Step Effectiveness: 70


These are nice sliders shaft. I tried your original one and it worked fine too, but I started to get really good and was killing all my opponents by 20+ points. This most recent one is a little better but once again I'm starting to beat teams by 10-20 points with ease. Are you having the same problem? If so, do you think you can tweak it a little more to make it a tad more challenging? Thanks for the sliders!
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Postby SHAFT23 on Thu Oct 13, 2005 7:28 am

jverdes,

I had the same problem........i was winning too easy and was able to come back at will almost, but i also have two defensive stoppers and a highflyer and a scorer in Golden State.

I recently tried to play on a higher gamespeed in an online game and it was pretty good. You can Go with Game Speed 50-53 with a higher fatigue slider and the game will be pretty good. The jumpers will be easier to time and the animations will look better.
If you don't want to change the gamespeed, then you should try these Slider Updates:

Fatigue Effect: 42-46>>>>>50 your players will get more tired and only the starters and superstars will be easy to score with.

User Steal Ability: 15 >>>>>5-8....you won't be able to steal the ball as easily.
User Interception Ability: 35 >>>>>15-20>>>depends on how good your D is. If you are good , then use lower sliders on these two.

User Dunk/Lay-up Block Ability: 55-60>>>>>35>>>you own't block as much only with high rated blockers and if you time it well.

User Short Range Shooting: 50 >>>>45
User Medium Range Shooting: 45 >>>>40
User Long Range Shooting: 40-42 >>>38


I personally don't like to drop my shooting, because players just start missing shots they usually make with their eyes closed, but if the game is too easy, you should lower the shooting. Thn you really have to work on the open shots.

If the game is still too easy, then you can do the opposite to what you did to the user sliders to the CPU sliders>>>>>

EXAMPLE:
CPU Dunk/Lay-up Block Ability: 65 >>>>>75

I find it very easy to win with teams with more than one superstar. Stoppers in particulair. Try using teams with one superstar like Utah or Boston, which has 2.Highflyer(R.Davis) and scorer(Pierce)


hope this helps a little.
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Postby ijbl on Thu Oct 13, 2005 8:25 am

IJBL Sliders v2.0

OK, I have been working very hard on these sliders, and I think these are really good. I would seriously recommend giving them a try at least. The gameplay is good, and so are the statistics produced. The better team has a better chance of getting the victory. You have to play to your teams strengths.

IN-GAME SETTINGS:

Quarter Length: 9 mins
Skill Level: Superstar

RULES:

Foul Out: 5
3 In The Key: Off

GLOBAL:

Game Speed: 55
Free Throw Difficulty: 75
Boundary Force Field: 60
Injury Frequency: 40
Fatigue Effect: 50
Charge/Block Foul Frequency: 65
Shooting Foul Frequency: 20
Reach-in Foul Frequency: 50
In-air Collision Foul Frequency: 60

USER:

User Steal Ability: 20
User Interception Ability: 20
User Shot Block Ability: 50
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 3
User Substitution Frequency: 0
User On-ball Defense Assist: 60
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 50
User Short Range Shooting: 35
User Medium Range Shooting: 37
User Long Range Shooting: 40
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 90
User Poor Release Shot Percent: 45
User Double-team Effectiveness: 60
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 30

CPU:

CPU Steal Ability: 20
CPU Interception Ability: 20
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 50
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 70
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 37
CPU Long Range Shooting: 38
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 30
CPU On-ball Physical Defense: 90
CPU Poor Release Shot Percent: 45
CPU Double-team Effectiveness: 60
CPU Pro Hop Effectiveness: 40
CPU Drop Step Effectiveness: 40



NOTES: As with version 1, credit must go to brad feet, as his slider set was used as the original template. The foul out works at 5; otherwise don't expect to see much foul trouble. Believe me, I have taken off the 3 seconds in the key rule for a reason; the computer can be very stupid at times. You won't even notice it's off, unless you maybe have Shaq and give it him a lot. Maybe turn the rule back on then. As with all slider sets, you can't do much about offensive rebounding. And thats it, give them a try.
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Postby Kobe101 on Thu Oct 13, 2005 11:06 am

These good?

ANY MINUTE USAGE WORKS -ALL-STAR-BIG P'S SLIDERS

Game Speed: 44
Free Throw Difficulty: 100
Boundary Force Field: 70
Injury Frequency: 62
Fatigue Effect: 48
Charge/Block Foul Frequency: 100
Shooting Foul Frequency: 34
Reach-in Foul Frequency: 44
In-air Collision Foul Frequency: 75

USER:

User Steal Ability: 38
User Interception Ability: 60
User Shot Block Ability: 30
User Dunk/Lay-up Block Ability: 30
User Freestyle Effectiveness: 42
User Dunk vs. Lay-up Frequency: 35
User Substitution Frequency: 44
User On-ball Defense Assist: 65
User Offensive Rebounding: 45
User Defensive Rebounding: 65
User Fakeout Discipline: 85
User Short Range Shooting: 45
User Medium Range Shooting: 45
User Long Range Shooting: 45
User Dunk Percentage: 70
User Lay-up Percentage: 70
User Adjusted Shot Percentage: 40
User On-ball Physical Defense: 65
User Poor Release Shot Percent: 60
User Double-team Effectiveness: 54
User Pro Hop Effectiveness: 15
User Drop Step Effectiveness: 30

CPU:

CPU Steal Ability: 32
CPU Interception Ability: 55
CPU Shot Block Ability: 25
CPU Dunk/Lay-up Block Ability: 25
CPU Freestyle Effectiveness: 37
CPU Dunk Frequency: 30
CPU Substitution Frequency: 39
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 60
CPU Fakeout Discipline: 80
CPU Short Range Shooting: 40
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 40
CPU Dunk Percentage: 65
CPU Lay-up Percentage: 65
CPU Adjusted Shot Percentage: 35
CPU Adjusted Shot Frequency: 30
CPU On-ball Physical Defense: 60
CPU Poor Release Shot Percent: 55
CPU Double-team Effectiveness: 49
CPU Pro Hop Effectiveness: 10
CPU Drop Step Effectiveness: 25
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Postby jverdes on Thu Oct 13, 2005 3:25 pm

SHAFT23 wrote:jverdes,

I had the same problem........i was winning too easy and was able to come back at will almost, but i also have two defensive stoppers and a highflyer and a scorer in Golden State.

I recently tried to play on a higher gamespeed in an online game and it was pretty good. You can Go with Game Speed 50-53 with a higher fatigue slider and the game will be pretty good. The jumpers will be easier to time and the animations will look better.
If you don't want to change the gamespeed, then you should try these Slider Updates:

Fatigue Effect: 42-46>>>>>50 your players will get more tired and only the starters and superstars will be easy to score with.

User Steal Ability: 15 >>>>>5-8....you won't be able to steal the ball as easily.
User Interception Ability: 35 >>>>>15-20>>>depends on how good your D is. If you are good , then use lower sliders on these two.

User Dunk/Lay-up Block Ability: 55-60>>>>>35>>>you own't block as much only with high rated blockers and if you time it well.

User Short Range Shooting: 50 >>>>45
User Medium Range Shooting: 45 >>>>40
User Long Range Shooting: 40-42 >>>38


I personally don't like to drop my shooting, because players just start missing shots they usually make with their eyes closed, but if the game is too easy, you should lower the shooting. Thn you really have to work on the open shots.

If the game is still too easy, then you can do the opposite to what you did to the user sliders to the CPU sliders>>>>>

EXAMPLE:
CPU Dunk/Lay-up Block Ability: 65 >>>>>75

I find it very easy to win with teams with more than one superstar. Stoppers in particulair. Try using teams with one superstar like Utah or Boston, which has 2.Highflyer(R.Davis) and scorer(Pierce)


hope this helps a little.


Thanks for the help. I'll try changing those settings and let you know how it goes. Thanks again!
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Postby pinto79 on Thu Oct 13, 2005 3:40 pm

I have trouble with rebounds. I have the user rebounds (both) at 100 and my big men only get like 6 rebounds a game, and don't even talk to me about blocking. I owned the paint in '04 but I have so much trouble with blocks and rebounds in 06... any help?
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Postby ijbl on Thu Oct 13, 2005 4:28 pm

The best thing to do is to set offensive rebounds for both yourself and the CPU at 0, and defensive rebounds at 100. Thats the only way they should be in this game. I am sure they will start to fall to you. I recomend trying out my sliders (version 2.0), I am getting very realistic results.
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Postby nicosantos76 on Thu Oct 13, 2005 8:52 pm

pinto79 wrote:I have trouble with rebounds. I have the user rebounds (both) at 100 and my big men only get like 6 rebounds a game, and don't even talk to me about blocking. I owned the paint in '04 but I have so much trouble with blocks and rebounds in 06... any help?


Sliders: Def Reb 100 / Of Reb 0

Edit players.dbf lowering the Off Rebound Ability by 30 on each and every player in that database.

That way you'll get this problem solved, definitely solved. :wink:
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Postby dozgod on Thu Oct 13, 2005 9:05 pm

Is there a macro or something to reduce each players Offence rebound ability automatically by 30 or do we have to to each cell and change it?
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Postby brad feet on Thu Oct 13, 2005 9:31 pm

ijblpacers wrote:The best thing to do is to set offensive rebounds for both yourself and the CPU at 0, and defensive rebounds at 100. Thats the only way they should be in this game. I am sure they will start to fall to you. I recomend trying out my sliders (version 2.0), I am getting very realistic results.

dude, what's up with the foul-out at 5? and the 3 in the key OFF on the rules?
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Postby ijbl on Thu Oct 13, 2005 11:01 pm

brad feet wrote:dude, what's up with the foul-out at 5? and the 3 in the key OFF on the rules?


I know it sounds stupid, but it helps with the gameplay flow. With foul out at 6, a defender will hardly ever get into foul trouble (and therefore only hit the bench for fatigue reasons). Taking off the offensive 3 seconds rule helps keep the game flowing smoothly; IMO the computer gets caught by the 3 seconds rule far too often, the AI in this area isn't too clever.

They aren't essential parts of the slider set, but I think they help.
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Postby nicosantos76 on Fri Oct 14, 2005 1:01 am

dozgod wrote:Is there a macro or something to reduce each players Offence rebound ability automatically by 30 or do we have to to each cell and change it?


It's seven hundred cells more or less and I edited them one by one, but I guess you can modify them easier than that, I'm not familiar to dbf, but that's my problem. :roll:

By the way, since I play 9 min quarter I play with Foul Out at 5, this is because of the playing time difference with the real 12 min quarters. In FIBA basket they play 10 min quarter and foul out at 5.

I agree the 3 sec rule is not well implemented, so I turn it off too.
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Postby dr13 on Fri Oct 14, 2005 10:43 am

many of you should see my post:
http://www.nbaliveforums.com/ftopic29950.php
to see how to change that player.dbf file very much faster
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Postby pinto79 on Fri Oct 14, 2005 12:03 pm

Thanks for the help! I'll try it...
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Postby tmcgrady on Sat Oct 15, 2005 2:13 am

What is the difference between jbls' and nicosantos' sliders? I have tried nicosantos' and I liked it. Gameplay is close to Andrew's in Live2005..
Thanks guys.. good job!
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Postby nicosantos76 on Sat Oct 15, 2005 3:21 am

Thank you, saying my sliders make NBA Live 06 gameplay feel like NBA Live 05 with Andrew's sliders is the best I've been told in this forum. :oops:
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Offensive Rebounding Hint

Postby JeremyK on Sat Oct 15, 2005 5:55 am

I just wanted to offer a bit of help for those having the offensive rebounding issue in NBA Live '06. When I first started playing I was amazed at how easliy the computer grabbed offensize rebounds from me. Even when I put the CPU slider to '0' they were still grabbin' em. I found that it was the way I was trying to get the defensive rebound that was the problem.

In NBA Live 2005 you could be under the basket a sort of just jump and grab the ball, or the ball would not bounce off the rim as far as it does in Live '06. I have had better luck in NBA Live '06 if, when trying to get a defensive rebound, you make sure your player is outside of the circle area in the low post. Most of the missed shots will bounce out away from the basket, so your player must be in the appropriate position. Just like in real life, if you are boxing someone out down low, you would not be standing right under the basket to grab a rebound; you would get outrebounded every time.

I can usually keep the computer to 12 offensive rebounds or less in a 40 minute game (10 minute quarters; Superstar level) which, from playing college ball and watching NBA games, seems pretty realistic. Hope this helps.
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Anyone notice CPU shot selection vs sliders?

Postby Patr1ck on Sun Oct 16, 2005 1:38 am

I've noticed when lowering short/medium/long range sliders for the cpu they take less and less of those shots. What I mean is once medium range and long range are reduced towards lower 40's that the cpu will take it to the basket more often. I have my short/medium/long range at 40/45/45 respectively, but I've got layups at 10 or 15. As soon as I played with those settings the cpu took more jumpshots rather than pushing it to the basket all the time. They did miss some contested layups and an open layup, but I liked the shot selection. I also have adjusted shot % at 5 for both user/cpu. The last game I played was against the Heat and Shaq and Wade had 21 each, plus a third scorer in double digits(forgot who). I've played 3 games with fg%'s from 38 to 52 for the game.

Thanks for the rebounding tip JeremyK!
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Re: Offensive Rebounding Hint

Postby jesusfrancosiles on Sun Oct 16, 2005 8:15 am

JeremyK wrote:I just wanted to offer a bit of help for those having the offensive rebounding issue in NBA Live '06. When I first started playing I was amazed at how easliy the computer grabbed offensize rebounds from me. Even when I put the CPU slider to '0' they were still grabbin' em. I found that it was the way I was trying to get the defensive rebound that was the problem.

In NBA Live 2005 you could be under the basket a sort of just jump and grab the ball, or the ball would not bounce off the rim as far as it does in Live '06. I have had better luck in NBA Live '06 if, when trying to get a defensive rebound, you make sure your player is outside of the circle area in the low post. Most of the missed shots will bounce out away from the basket, so your player must be in the appropriate position. Just like in real life, if you are boxing someone out down low, you would not be standing right under the basket to grab a rebound; you would get outrebounded every time.

I can usually keep the computer to 12 offensive rebounds or less in a 40 minute game (10 minute quarters; Superstar level) which, from playing college ball and watching NBA games, seems pretty realistic. Hope this helps.


I'm going to try this right now. I have my sliders well adjusted (thanks nicosantos!), but the problem with the off rebound persists.
I'm playing with the Blazers and with Randolph, Ratliff and Przybilla.. the off rebound problem shouldn't be there hehe :)
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Postby nicosantos76 on Sun Oct 16, 2005 10:14 am

Have you already tried editing the players.dbf. I've reduced the OffRebAbil by 30 for each player and the off reb problem now is gone. :cool:
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