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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Tue Oct 18, 2011 7:19 am

nwa115 wrote:
Deng_09 wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)


Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it

I know this is a little bit off topic but what is the my player cf number?
I can change the cf's fine, but where is the myplayer actuall cf to actually change?
Thanks :|

Great tools by the way :giggity:


i used my own CF texture i created from 2K11 then imported into 2K12 using Mo peterson if that is what you mean?
or if you mean the actually ID number for myplayer, i do not know, i dont think we will know til the reditor comes out

There isn't any My Player face id, face is generated in rosters. But you can assign any id with trainer.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 8:56 am

If anyone is having trouble assigning CFs or Portraits I've added a detailed tutorial on how to do so with the Chinese Trainer

http://forums.nba-live.com/viewtopic.php?f=143&t=82611&p=1436365#p1436365

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 9:45 am

And for anyone who doesn't know how to use these tools or how to edit dds files, I updated the 2K11 tutorials here
viewtopic.php?f=144&t=82787

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 10:01 am

i have a question when i use michael beasley head model deron williams face monta ellis arms i get this
Image

but when i use the same files but replace beasley head model with demarre carrol the dude comes out lighter with dark legs

Image

any way to fix this?

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 10:06 am

supamane wrote:i have a question when i use michael beasley head model deron williams face monta ellis arms i get this
Image

but when i use the same files but replace beasley head model with demarre carrol the dude comes out lighter with dark legs

Image

any way to fix this?

LMAO

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 11:01 am

Interesting. I was wondering about editing leg colors too... I've edited Nick Young to be a lighter skintone, more like Vince Carter as seen here:

http://dmvsportsphotography.com/washing ... 1-2011.php

In those screens, they're literally identical color. I've edited the face and arms, but can't figure out how to change the legs.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 2:35 pm

Thanks nba2kway, for give us the tool to change jerseys.

Now can I ask you somethings (for a future update of the tool)?
- Posibility to change number color & position
- Posibility to change last name color
- Posibility to change NBA logo position

Thanks again body :bowdown: :bowdown2:

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 10:59 pm

We are back online :)
As soon as possible I´ll release new version of CFTEI that will fix problems with all faces :D

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 11:36 pm

good to see you guys back online

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Wed Oct 19, 2011 4:06 am

Cyber Faces Textures Exporter Importer v 0.9 (Y)

DOWNLOAD IT
http://downloads.moddingway.com/file/15687.html

Changelog
V 0.9

Improved exporting / importing method.
All faces working including Marvin Williams, Kevin Garnett, and others reported as corrupted when exported.


Sorry for the delay with this new version, but we had a big mess yesterday with our server downtime.

Thanks

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Wed Oct 19, 2011 4:58 am

thanks for the release, i tested monta and he loaded fine..

i was wondering is there any way to change shorts lengths on legendary teams? i tried a search and didnt find anything, thanks

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Wed Oct 19, 2011 9:08 pm

nba2kway wrote:Cyber Faces Textures Exporter Importer v 0.9 (Y)

DOWNLOAD IT
http://downloads.moddingway.com/file/15687.html

Changelog
V 0.9

Improved exporting / importing method.
All faces working including Marvin Williams, Kevin Garnett, and others reported as corrupted when exported.


Sorry for the delay with this new version, but we had a big mess yesterday with our server downtime.

Thanks





What is the next editor?? 3D headshape editor???? :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Wed Oct 19, 2011 9:11 pm

Cosign... Hopefully Jorge is having a good deal of luck w/ the headshapes. I'm going to go crazy trying to get Andre Millers headshape to work for Nick Young otherwise, haha.

Great work on all of the tools thus far. Best addition to the 2k12 patching bar none.

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Wed Oct 19, 2011 10:35 pm

any news on the headshape editor or audio decompression progress?

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Wed Oct 19, 2011 11:27 pm

jaelove wrote:any news on the headshape editor or audio decompression progress?


wouldn't that be cool if we could mess with the audio, man oh man. Since I work in a studio, I would have a hay-day with that.

Also very interested in headshapes editor! But with the rate these guys are pumping out this software, I can wait!

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Thu Oct 20, 2011 10:32 am

Thanks for the latest. (Y)

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Thu Oct 20, 2011 12:18 pm

i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Thu Oct 20, 2011 2:23 pm

tree55292 wrote:i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me

did u look in C:\NBA 2K12 Cyber Faces Textures IE

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Thu Oct 20, 2011 11:04 pm

I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Thu Oct 20, 2011 11:19 pm

nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

No, just with Jerseys editor.

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Thu Oct 20, 2011 11:34 pm

marty wrote:
nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

No, just with Jerseys editor.


(Y) Ok Thanks

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Fri Oct 21, 2011 4:52 am

supamane wrote:
tree55292 wrote:i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me

did u look in C:\NBA 2K12 Cyber Faces Textures IE

okthank you

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Sat Oct 22, 2011 5:58 pm

nba2kway wrote:
marty wrote:
nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

No, just with Jerseys editor.


(Y) Ok Thanks


Any news bro?

Will no be possible to change NBA logo position?

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Sun Oct 23, 2011 12:46 am

I keep on clicking onto the forums, in hopes to see a HUGE announcement by Jorge... that the headshape editor/2k11 converter has been released. Really looking forward to it.

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Mon Oct 24, 2011 2:28 pm

When it will be work on 3D ????????

looking for that day :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:
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