Tue Oct 18, 2011 7:19 am
nwa115 wrote:Deng_09 wrote:nwa115 wrote:waterbear wrote:nwa115 wrote:waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed
Hope this helps
Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)
Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it
I know this is a little bit off topic but what is the my player cf number?
I can change the cf's fine, but where is the myplayer actuall cf to actually change?
Thanks
Great tools by the way
i used my own CF texture i created from 2K11 then imported into 2K12 using Mo peterson if that is what you mean?
or if you mean the actually ID number for myplayer, i do not know, i dont think we will know til the reditor comes out
Tue Oct 18, 2011 8:56 am
Tue Oct 18, 2011 9:45 am
Tue Oct 18, 2011 10:01 am
Tue Oct 18, 2011 10:06 am
supamane wrote:i have a question when i use michael beasley head model deron williams face monta ellis arms i get this
but when i use the same files but replace beasley head model with demarre carrol the dude comes out lighter with dark legs
any way to fix this?
Tue Oct 18, 2011 11:01 am
Tue Oct 18, 2011 2:35 pm
Tue Oct 18, 2011 10:59 pm
Tue Oct 18, 2011 11:36 pm
Wed Oct 19, 2011 4:06 am
Wed Oct 19, 2011 4:58 am
Wed Oct 19, 2011 9:08 pm
nba2kway wrote:Cyber Faces Textures Exporter Importer v 0.9![]()
DOWNLOAD IT
http://downloads.moddingway.com/file/15687.html
Changelog
V 0.9
Improved exporting / importing method.
All faces working including Marvin Williams, Kevin Garnett, and others reported as corrupted when exported.
Sorry for the delay with this new version, but we had a big mess yesterday with our server downtime.
Thanks
Wed Oct 19, 2011 9:11 pm
Wed Oct 19, 2011 10:35 pm
Wed Oct 19, 2011 11:27 pm
jaelove wrote:any news on the headshape editor or audio decompression progress?
Thu Oct 20, 2011 10:32 am
Thu Oct 20, 2011 12:18 pm
Thu Oct 20, 2011 2:23 pm
tree55292 wrote:i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me
Thu Oct 20, 2011 11:04 pm
Thu Oct 20, 2011 11:19 pm
nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?
Thanks
Thu Oct 20, 2011 11:34 pm
marty wrote:nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?
Thanks
No, just with Jerseys editor.
Fri Oct 21, 2011 4:52 am
supamane wrote:tree55292 wrote:i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me
did u look in C:\NBA 2K12 Cyber Faces Textures IE
Sat Oct 22, 2011 5:58 pm
nba2kway wrote:marty wrote:nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?
Thanks
No, just with Jerseys editor.
Ok Thanks
Sun Oct 23, 2011 12:46 am
Mon Oct 24, 2011 2:28 pm