[Tool] Cyber Faces Textures I/E Update - New V 1.0 Released

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby Green White Boy on Tue Oct 18, 2011 7:19 am

nwa115 wrote:
Deng_09 wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)


Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it

I know this is a little bit off topic but what is the my player cf number?
I can change the cf's fine, but where is the myplayer actuall cf to actually change?
Thanks :|

Great tools by the way :giggity:


i used my own CF texture i created from 2K11 then imported into 2K12 using Mo peterson if that is what you mean?
or if you mean the actually ID number for myplayer, i do not know, i dont think we will know til the reditor comes out

There isn't any My Player face id, face is generated in rosters. But you can assign any id with trainer.
User avatar
Green White Boy
 
Posts: 236
Joined: Tue Aug 02, 2011 1:27 am

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby mighty-mouse on Tue Oct 18, 2011 8:56 am

If anyone is having trouble assigning CFs or Portraits I've added a detailed tutorial on how to do so with the Chinese Trainer

http://forums.nba-live.com/viewtopic.php?f=143&t=82611&p=1436365#p1436365
User avatar
mighty-mouse
 
Posts: 25
Joined: Tue Feb 01, 2011 3:17 pm

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby JaoSming on Tue Oct 18, 2011 9:45 am

And for anyone who doesn't know how to use these tools or how to edit dds files, I updated the 2K11 tutorials here
viewtopic.php?f=144&t=82787
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby supamane on Tue Oct 18, 2011 10:01 am

i have a question when i use michael beasley head model deron williams face monta ellis arms i get this
Image

but when i use the same files but replace beasley head model with demarre carrol the dude comes out lighter with dark legs

Image

any way to fix this?
supamane
 
Posts: 112
Joined: Sun Oct 10, 2010 7:57 pm

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby jaelove on Tue Oct 18, 2011 10:06 am

supamane wrote:i have a question when i use michael beasley head model deron williams face monta ellis arms i get this
Image

but when i use the same files but replace beasley head model with demarre carrol the dude comes out lighter with dark legs

Image

any way to fix this?

LMAO
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby wtferrell on Tue Oct 18, 2011 11:01 am

Interesting. I was wondering about editing leg colors too... I've edited Nick Young to be a lighter skintone, more like Vince Carter as seen here:

http://dmvsportsphotography.com/washing ... 1-2011.php

In those screens, they're literally identical color. I've edited the face and arms, but can't figure out how to change the legs.
User avatar
wtferrell
 
Posts: 1132
Joined: Fri May 04, 2007 4:24 pm

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby JoeJames on Tue Oct 18, 2011 2:35 pm

Thanks nba2kway, for give us the tool to change jerseys.

Now can I ask you somethings (for a future update of the tool)?
- Posibility to change number color & position
- Posibility to change last name color
- Posibility to change NBA logo position

Thanks again body :bowdown: :bowdown2:
2k12 Works

Led dornas
17 (done) / 17 (posted)

Normal dornas
13 (done) / 13 (posted)

Uniforms [30 teams]
30 (teams done) / 30 (teams posted)
User avatar
JoeJames
Contributor
Contributor
 
Posts: 739
Joined: Sat Oct 09, 2010 7:02 am

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby nba2kway on Tue Oct 18, 2011 10:59 pm

We are back online :)
As soon as possible I´ll release new version of CFTEI that will fix problems with all faces :D
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby jaelove on Tue Oct 18, 2011 11:36 pm

good to see you guys back online
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby nba2kway on Wed Oct 19, 2011 4:06 am

Cyber Faces Textures Exporter Importer v 0.9 (Y)

DOWNLOAD IT
http://downloads.moddingway.com/file/15687.html

Changelog
V 0.9

Improved exporting / importing method.
All faces working including Marvin Williams, Kevin Garnett, and others reported as corrupted when exported.


Sorry for the delay with this new version, but we had a big mess yesterday with our server downtime.

Thanks
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby blkmagnum22 on Wed Oct 19, 2011 4:58 am

thanks for the release, i tested monta and he loaded fine..

i was wondering is there any way to change shorts lengths on legendary teams? i tried a search and didnt find anything, thanks
blkmagnum22
 
Posts: 66
Joined: Fri Oct 29, 2010 3:36 pm

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Postby jacky491 on Wed Oct 19, 2011 9:08 pm

nba2kway wrote:Cyber Faces Textures Exporter Importer v 0.9 (Y)

DOWNLOAD IT
http://downloads.moddingway.com/file/15687.html

Changelog
V 0.9

Improved exporting / importing method.
All faces working including Marvin Williams, Kevin Garnett, and others reported as corrupted when exported.


Sorry for the delay with this new version, but we had a big mess yesterday with our server downtime.

Thanks





What is the next editor?? 3D headshape editor???? :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:
jacky491
 
Posts: 6
Joined: Sun Oct 16, 2011 1:04 am

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby wtferrell on Wed Oct 19, 2011 9:11 pm

Cosign... Hopefully Jorge is having a good deal of luck w/ the headshapes. I'm going to go crazy trying to get Andre Millers headshape to work for Nick Young otherwise, haha.

Great work on all of the tools thus far. Best addition to the 2k12 patching bar none.
User avatar
wtferrell
 
Posts: 1132
Joined: Fri May 04, 2007 4:24 pm

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby jaelove on Wed Oct 19, 2011 10:35 pm

any news on the headshape editor or audio decompression progress?
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby mighty-mouse on Wed Oct 19, 2011 11:27 pm

jaelove wrote:any news on the headshape editor or audio decompression progress?


wouldn't that be cool if we could mess with the audio, man oh man. Since I work in a studio, I would have a hay-day with that.

Also very interested in headshapes editor! But with the rate these guys are pumping out this software, I can wait!
User avatar
mighty-mouse
 
Posts: 25
Joined: Tue Feb 01, 2011 3:17 pm

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby Andrew on Thu Oct 20, 2011 10:32 am

Thanks for the latest. (Y)
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115068
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby tree55292 on Thu Oct 20, 2011 12:18 pm

i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me
NBA 2K12
Image

Look up be happy Dwyane Wade is the man in NBA 2K12
User avatar
tree55292
 
Posts: 611
Joined: Sat Nov 25, 2006 10:13 am
Location: Dallas

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby supamane on Thu Oct 20, 2011 2:23 pm

tree55292 wrote:i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me

did u look in C:\NBA 2K12 Cyber Faces Textures IE
supamane
 
Posts: 112
Joined: Sun Oct 10, 2010 7:57 pm

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby nba2kway on Thu Oct 20, 2011 11:04 pm

I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby Green White Boy on Thu Oct 20, 2011 11:19 pm

nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

No, just with Jerseys editor.
User avatar
Green White Boy
 
Posts: 236
Joined: Tue Aug 02, 2011 1:27 am

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby nba2kway on Thu Oct 20, 2011 11:34 pm

marty wrote:
nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

No, just with Jerseys editor.


(Y) Ok Thanks
User avatar
nba2kway
 
Posts: 310
Joined: Fri Oct 16, 2009 4:56 am
Location: Argentina

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby tree55292 on Fri Oct 21, 2011 4:52 am

supamane wrote:
tree55292 wrote:i can't open cybertface .ff with Cyber Faces Textures Exporter Importer v 0.9 i see ready win i exporter a file i see ready no tex can you help me

did u look in C:\NBA 2K12 Cyber Faces Textures IE

okthank you
NBA 2K12
Image

Look up be happy Dwyane Wade is the man in NBA 2K12
User avatar
tree55292
 
Posts: 611
Joined: Sat Nov 25, 2006 10:13 am
Location: Dallas

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby JoeJames on Sat Oct 22, 2011 5:58 pm

nba2kway wrote:
marty wrote:
nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?

Thanks

No, just with Jerseys editor.


(Y) Ok Thanks


Any news bro?

Will no be possible to change NBA logo position?
2k12 Works

Led dornas
17 (done) / 17 (posted)

Normal dornas
13 (done) / 13 (posted)

Uniforms [30 teams]
30 (teams done) / 30 (teams posted)
User avatar
JoeJames
Contributor
Contributor
 
Posts: 739
Joined: Sat Oct 09, 2010 7:02 am

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby wtferrell on Sun Oct 23, 2011 12:46 am

I keep on clicking onto the forums, in hopes to see a HUGE announcement by Jorge... that the headshape editor/2k11 converter has been released. Really looking forward to it.
User avatar
wtferrell
 
Posts: 1132
Joined: Fri May 04, 2007 4:24 pm

Re: [Tool] Decompressor / Jerseys & Faces - Released CFTEI 0

Postby ASKOBE on Mon Oct 24, 2011 2:28 pm

When it will be work on 3D ????????

looking for that day :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:
User avatar
ASKOBE
 
Posts: 325
Joined: Sun Oct 17, 2010 3:47 pm

PreviousNext

Return to NBA 2K12 Modding

Who is online

Users browsing this forum: No registered users and 2 guests