NBA2K16 3D Importer/Exporter [v0.9 Released]

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Mon Dec 21, 2015 10:31 am

That's good. Can you try editing floors as well?

Basically ppl, TRY TO EDIT ANYTHING. ANY MODEL YOU CAN FIND, TRY TO EDIT IT :P
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Wed Dec 23, 2015 10:53 am

gregkwaste wrote:
Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.


Maybe I am retarded or the post is just not updated lol. I looked at the first post of this topic like 5 times lol I do not see anything describing how to get the new model in an iff. :?
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Wed Dec 23, 2015 10:58 am

gregkwaste wrote:Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.


OK I found your post, it was somewhere on second page!! The first post isn't updated.

"So to get back to the procedure. For now, you'll have to pack the files back yourselves. In order to import the files into Blender you'll already have to export the iff contents in a folder. So what you'll have to do for importing back is:
Use the script to create a new -modded- .model file
Replace the old model with the new modded one within the folder that contains all the rest iff contents
Compress the folder back into an LZMA zip file using 7z, and rename it accordingly
Put that file into the proper dir for limnono's tool
Done"

I will try this now!
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby igikbuang on Wed Dec 23, 2015 11:25 am

Hi. I really haven't figure out how to import 3d files to blender.
I already installed and addon the requirements to blender.

but when Its time to import.
I dont know what to import files.

in a tutorial it said used NBA 2k Explorer then find the iffs and extract.

what iffs? is it the facexxxx.iff? or something chrgxxxx.iff
I tried the two extract with nba explorer but there are no 3d models in it.

How to find the hihead.scene?

please help.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Wed Dec 23, 2015 1:10 pm

IT WORKED YES :D :D :D :D Thanks so much
Now I will see what limitations this has. Basically, I want to bring back the Avengers vs Justice League mod!

UPDATE: Sculpt Mode editing works great! I used sculpt mode and modified the whole body, works well. Now I wanna break the rules (Add vertices?) I just wanna see what happens :P

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Wed Dec 23, 2015 3:46 pm

Okay so textures and models are working good BUT
is there a workaround for the LODS? If I mod a player model, it shows the other lods from normal camera range till you zoom up to the player and it finally loads it the last HQ LOD
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Thu Dec 24, 2015 12:54 am

mkeliteworksx wrote:
gregkwaste wrote:Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.


OK I found your post, it was somewhere on second page!! The first post isn't updated.

"So to get back to the procedure. For now, you'll have to pack the files back yourselves. In order to import the files into Blender you'll already have to export the iff contents in a folder. So what you'll have to do for importing back is:
Use the script to create a new -modded- .model file
Replace the old model with the new modded one within the folder that contains all the rest iff contents
Compress the folder back into an LZMA zip file using 7z, and rename it accordingly
Put that file into the proper dir for limnono's tool
Done"

I will try this now!


Basically now that i remember, its indeed not in the first post, i've written more info in the readme.txt inside the script zip :P

Do not try to alter the vertices the error is 100% sure :P
The lod is indeed a problem, there is a shrinkwrap modifier available in blender which may work, but i didn't have the time to do some tests.

@igikbuang

Read the readme.txt within the zip you downloaded. I'm describing how to get the files as well.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby maumau78 on Thu Dec 24, 2015 5:52 am

Hi Greg,

a question for stadium editing....are vertex color read and write back?

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To properly edit stadium light vertex colors are used and seems like they're not read/write in Blender script.....

Thx in advance
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby TBM on Thu Dec 24, 2015 6:06 am

mkeliteworksx wrote:Okay so textures and models are working good BUT
is there a workaround for the LODS? If I mod a player model, it shows the other lods from normal camera range till you zoom up to the player and it finally loads it the last HQ LOD


If you're just doing basic stuff with sculpt, try to use shrinkwrap on the LODs to automate the process a bit. If it helps, you are allowed to make new vertex groups for use with shrinkwrap. Also, don't worry about editing anything beyond hihead_2.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Thu Dec 24, 2015 8:58 am

maumau78 wrote:Hi Greg,

a question for stadium editing....are vertex color read and write back?

[ Image ]

To properly edit stadium light vertex colors are used and seems like they're not read/write in Blender script.....

Thx in advance


Nope not for now.

Did you figure out how the vertex colors are used in lighting?
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Thu Dec 24, 2015 9:20 am

Thanks guys, will continue to play around and try to see how shrinkwrap works
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Thu Dec 24, 2015 10:26 am

HELL YAAA
So basically, I made 2 extra copies of hihead.SCNE and the .Model that I edited. Deleted the original hihead_1 and hihead_2 files and renamed the copies of the first hihead to the deleted ones.
Same for the .model files, copied names of the other two .model files associated with hihead_1 and 2 to the copies of the edited .Model files.

No more problem with LODs now
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby maumau78 on Thu Dec 24, 2015 10:17 pm

gregkwaste wrote:
maumau78 wrote:Hi Greg,

a question for stadium editing....are vertex color read and write back?

[ Image ]

To properly edit stadium light vertex colors are used and seems like they're not read/write in Blender script.....

Thx in advance


Nope not for now.

Did you figure out how the vertex colors are used in lighting?


If I exchange from two different stadium objects like "upper_corwd" , "middle_crowd", lighting on those objects will change so for chairs It's 99% vertex color. For some other objects (like stairs) there is a bake texture.....
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Sat Dec 26, 2015 2:54 am

LOL doesnt really look like Hulk eh? Used to be Gasol lol.
Is there a way to make jerseys invisible?

ALSO, is there a way to change jersey in to a different clothing like warmup jackets or suits?

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby TBM on Sat Dec 26, 2015 3:09 am

No way to do so as of now. That type of stuff is all tied to the database file(AKA the roster file).
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Sat Dec 26, 2015 8:47 am

I mean couldnt I edit the jersey texture to be invisible? Unless the jersey is rendered as white always. I just cant find the texture to make invisible.

TBM wrote:No way to do so as of now. That type of stuff is all tied to the database file(AKA the roster file).
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Sun Dec 27, 2015 8:27 am

BATMAN!!! Thanks so much gregkwaste your tool is amazing

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Sun Dec 27, 2015 9:22 am

MkElite wrote:BATMAN!!! Thanks so much gregkwaste your tool is amazing

[ Image ]


i know :cool:
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby EmazingErik on Tue Dec 29, 2015 8:29 pm

SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.

Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Wed Dec 30, 2015 7:10 am

EmazingErik wrote:SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.

Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?


Read the instruction in the README.txt included in the script download.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby fitz31 on Wed Dec 30, 2015 11:12 pm

EmazingErik wrote:SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.

Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?


First, thanks a lot to gregkwaste for your amazing tool, I'm on building my own character now, I already modded quite quickly and easily Michael Jordan to remove his strabismus and some aspect not well modeled (from my point of view) of his head as the too large back-crown or too "big" eyes ...

For EmazingErik, as Greg said, read the readme file with the python script, or the explanation given here on page 2.

For the part "how to put it back in game" that is not so detailled, as far as I understood, untill explorer is relased to a newer version alowing to import .model files into the iffs and into the big archives, you have to use the limnono's tool ("external file plugin") (thanks to him a lot also !) tool that you can find here : External File Plugin

it allows you to put the .iff files directly into a directory ( NBA2k16_Instal_Path\modded ) as on our old NBA 2K games (untill 2k14 included): read TBM (thanks to him also ! ) : description here : viewtopic.php?f=221&t=100128
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby EmazingErik on Wed Dec 30, 2015 11:45 pm

fitz31 wrote:
EmazingErik wrote:SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.

Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?


First, thanks a lot to gregkwaste for your amazing tool, I'm on building my own character now, I already modded quite quickly and easily Michael Jordan to remove his strabismus and some aspect not well modeled (from my point of view) of his head as the too large back-crown or too "big" eyes ...

For EmazingErik, as Greg said, read the readme file with the python script, or the explanation given here on page 2.

For the part "how to put it back in game" that is not so detailled, as far as I understood, untill explorer is relased to a newer version alowing to import .model files into the iffs and into the big archives, you have to use the limnono's tool ("external file plugin") (thanks to him a lot also !) tool that you can find here : External File Plugin

it allows you to put the .iff files directly into a directory ( NBA2k16_Instal_Path\modded ) as on our old NBA 2K games (untill 2k14 included): read TBM (thanks to him also ! ) : description here : viewtopic.php?f=221&t=100128


Thanks I'll look into it, looking forward to that Jordan, I noticed the same things as well.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby fitz31 on Thu Dec 31, 2015 9:07 am

EmazingErik wrote:...
Thanks I'll look into it, looking forward to that Jordan, I noticed the same things as well.


the change is not so visible, but at least, no more strabismus

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In game difference is more sensitive

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby TBM on Thu Dec 31, 2015 9:12 am

I don't see any difference. Jordan really needs to be completely overhauled anyway. These subtle tweaks are too little of a change.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby fitz31 on Thu Dec 31, 2015 10:17 am

TBM wrote:I don't see any difference. Jordan really needs to be completely overhauled anyway. These subtle tweaks are too little of a change.


I like your way of encouraging people :) Anyway, true that Jordan and a lot of old players need big efforts to be fixed. Texture also have to be changed.
Here it was just to show to EmazingErik what the details we talked about resulted.
But you know, sometime, some small details do all the difference in the perception at the end.
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