Basically ppl, TRY TO EDIT ANYTHING. ANY MODEL YOU CAN FIND, TRY TO EDIT IT

gregkwaste wrote:
Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.
gregkwaste wrote:Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.
mkeliteworksx wrote:gregkwaste wrote:Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.
OK I found your post, it was somewhere on second page!! The first post isn't updated.
"So to get back to the procedure. For now, you'll have to pack the files back yourselves. In order to import the files into Blender you'll already have to export the iff contents in a folder. So what you'll have to do for importing back is:
Use the script to create a new -modded- .model file
Replace the old model with the new modded one within the folder that contains all the rest iff contents
Compress the folder back into an LZMA zip file using 7z, and rename it accordingly
Put that file into the proper dir for limnono's tool
Done"
I will try this now!
mkeliteworksx wrote:Okay so textures and models are working good BUT
is there a workaround for the LODS? If I mod a player model, it shows the other lods from normal camera range till you zoom up to the player and it finally loads it the last HQ LOD
maumau78 wrote:Hi Greg,
a question for stadium editing....are vertex color read and write back?
[ Image ]
To properly edit stadium light vertex colors are used and seems like they're not read/write in Blender script.....
Thx in advance
gregkwaste wrote:maumau78 wrote:Hi Greg,
a question for stadium editing....are vertex color read and write back?
[ Image ]
To properly edit stadium light vertex colors are used and seems like they're not read/write in Blender script.....
Thx in advance
Nope not for now.
Did you figure out how the vertex colors are used in lighting?
TBM wrote:No way to do so as of now. That type of stuff is all tied to the database file(AKA the roster file).
EmazingErik wrote:SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.
Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?
EmazingErik wrote:SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.
Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?
fitz31 wrote:EmazingErik wrote:SMH I don't know what the hell I'm doing even after watching the tutorial video 50 times. I'm trying to import a hihead.scne but nothing. Too n00b at this stuff.
Edit: NVM figured it out. Had to export all the files through explorer to my desktop and then import the file into blender. At first I only exported one .SCNE, didn't know I need all the files with it. Like I said such a n00b. Anyway what do I do after export to get it into the game?
First, thanks a lot to gregkwaste for your amazing tool, I'm on building my own character now, I already modded quite quickly and easily Michael Jordan to remove his strabismus and some aspect not well modeled (from my point of view) of his head as the too large back-crown or too "big" eyes ...
For EmazingErik, as Greg said, read the readme file with the python script, or the explanation given here on page 2.
For the part "how to put it back in game" that is not so detailled, as far as I understood, untill explorer is relased to a newer version alowing to import .model files into the iffs and into the big archives, you have to use the limnono's tool ("external file plugin") (thanks to him a lot also !) tool that you can find here : External File Plugin
it allows you to put the .iff files directly into a directory ( NBA2k16_Instal_Path\modded ) as on our old NBA 2K games (untill 2k14 included): read TBM (thanks to him also ! ) : description here : viewtopic.php?f=221&t=100128
EmazingErik wrote:...
Thanks I'll look into it, looking forward to that Jordan, I noticed the same things as well.
TBM wrote:I don't see any difference. Jordan really needs to be completely overhauled anyway. These subtle tweaks are too little of a change.
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