more real for the people who white skin






download LINK REMOVED
more real for the people who white skin
Crappystuff wrote:Uhh, you should've replied to your other thread, since it's your lighting mod that's featured there.
http://www.nbaliveforums.com/ftopic46894.php
glen10982 wrote:<?xml version="1.0" encoding="utf-8"?>
<registry name="xbox360lightingv9">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value=""1"" />
<dataobject name="Colour0" type="Vector" value="{X=0.700000, Y=0.800000, Z=1.300000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.700000, Y=0.800000, Z=1.300000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.700000, Y=0.800000, Z=1.300000}" />
<dataobject name="Colour3" type="Vector" value="{X=2.200000, Y=2.300000, Z=2.500000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=37.000000, Y=158.000000, Z=158.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=149.500000, Y=149.500000, Z=19.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=79.500000, Y=79.500000, Z=79.500000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.500000, Y=-1.500000, Z=0.500000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.400000, Y=0.400000, Z=0.400000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.600000, Y=0.600000, Z=0.600000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.500000, Y=0.500000, Z=1.500000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.500000, Y=0.800000, Z=1.500000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.633000, Y=0.633000, Z=0.635000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=0.20000, Y=0.200000, Z=0.200000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=0.200000, Y=0.200000, Z=0.200000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>
<dataobject name="Colour0" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.990000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.990000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.990000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.600000, Y=0.750000, Z=0.800000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=38.500000, Y=165.500000, Z=172.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=60.000000, Y=60.500000, Z=60.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=20.000000, Y=50.500000, Z=75.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.500000, Y=-1.500000, Z=0.500000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.400000, Y=0.400000, Z=0.400000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.600000, Y=0.600000, Z=0.600000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.500000, Y=0.500000, Z=1.500000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.500000, Y=0.800000, Z=1.500000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.760000, Y=0.710000, Z=0.660000}" />
<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=80.80000, Y=80.80000, Z=80.80000}" />
<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=0.20000, Y=0.200000, Z=0.200000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=0.200000, Y=0.200000, Z=0.200000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />
<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>
Users browsing this forum: No registered users and 1 guest