[Light patch] with babylei.[Released]!!download now~!!

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[Light patch] with babylei.[Released]!!download now~!!

Postby babylei on Sat Feb 17, 2007 3:26 am

yea...nbalive07 game's img.now, i just made it to be looks special.... here is the perview~
more real for the people who white skin

Image
Image
Image
Image
Image
Image

download LINK REMOVED
Last edited by babylei on Sun Feb 18, 2007 3:28 pm, edited 2 times in total.
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Postby Spotlight on Sat Feb 17, 2007 3:35 am

looks intresting, release! (Y)
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Postby alchemic#7 on Sat Feb 17, 2007 3:38 am

I think Jimmy's or Pdub's (lightning with sweat patch) patches looks better at this moment. :?
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Postby Lean on Sat Feb 17, 2007 3:41 am

Uhh, you should've replied to your other thread, since it's your lighting mod that's featured there.

http://www.nbaliveforums.com/ftopic46894.php
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Postby Wayne on Sat Feb 17, 2007 4:41 am

wow..Camby with gloves..nice..
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Postby T-Wave on Sat Feb 17, 2007 6:19 am

How did you get camby to wear a glove?
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Postby *$#Elijah#$* on Sat Feb 17, 2007 6:45 am

Yeah !! How did you do that ??? I'm making a 1999/2000 roster patch and i would like to have Kobe Bryant with a glove ! :P
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Postby babylei on Sat Feb 17, 2007 2:03 pm

Crappystuff wrote:Uhh, you should've replied to your other thread, since it's your lighting mod that's featured there.

http://www.nbaliveforums.com/ftopic46894.php

i wanna looking for some feedback from others,then i will to improve my lighting mod.... this img was already updated version.
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Postby Spotlight on Sat Feb 17, 2007 6:04 pm

babylei, realease your lighting, then I give my feedback! :wink:
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Postby babylei on Sat Feb 17, 2007 6:23 pm

spaky wrote:babylei, realease your lighting, then I give my feedback! :wink:

np,manana,need more work for that
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Postby babylei on Sun Feb 18, 2007 3:25 pm

more perview...the show is more dark and look more real :wink:
individual attitude
Image
Image
Image
Image
Image
compare with real photho
Image
and compare with others
Image
Imagedont u think lebron looks like a plastic at this photo,do U?
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Postby nbalive07fan on Mon Feb 19, 2007 2:29 am

babylei, where did you get your carmelo patch? the logo of his headband is at the back. can u post a link 4 that? thanks
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Postby Jimmy on Mon Feb 19, 2007 8:04 pm

shit! HAVE YOU EVER ASK ME FOR PERMISSION in BASED ON/MODIFYING MY LIGHTING V9.x PATCH and re-release as yours?????

shit! (N) (N) (N) (N) (N) (N) (N) (N)
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Postby Lean on Mon Feb 19, 2007 11:27 pm

Oh no, not again.
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Postby Glen on Tue Feb 20, 2007 2:43 am

another one bites the e-dust, 1st cyberfaces, then rosters, now even the lighting wasn't spared... i'm not single-ing babylei out on this one, it's more on the the new guys... is it pride or something? i don't get it, is it that hard to pm the original author to ask him permission if he can modify or re-release a patch... i mean in this case, you know that the author is very much active (Jimmy) and will eventually see what you did with his patch when he browses through, do you really think you could get away with it? asking is much more simple than the humiliation you'll get when proven guilty using a non granted patch...
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Postby T-Wave on Tue Feb 20, 2007 7:15 am

Once again, how did you do the glove on camby? I'd like to do it myself.
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Postby babylei on Wed Feb 21, 2007 6:40 pm

have u ever used my patch? it's different with yours really,isn't it? so it is not exist with PERMISSION in BASED,doesn't it
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Postby babylei on Wed Feb 21, 2007 6:43 pm

double shit
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Postby Jimmy on Wed Feb 21, 2007 6:57 pm

shit, surely you based on mine, tell me what is



<?xml version="1.0" encoding="utf-8"?>
<registry name="xbox360lightingv9">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value="&quot;1&quot;" />


===============
most people here knew that I will not hesitate to let you release a patch based on mine if YOU ASKED me, most lighting patches in nlsc are based on mine. At least they asked or mentioned the patch is modify from mine!
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Postby Glen on Wed Feb 21, 2007 7:30 pm

total ownage right there...
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Postby babylei on Thu Feb 22, 2007 1:25 am

glen10982 wrote:<?xml version="1.0" encoding="utf-8"?>
<registry name="xbox360lightingv9">
<registry name="scene">
<registry name="awayTeam">
<registry name="c">
<dataobject name="skinTex" type="String32" value="&quot;1&quot;" />

:lol: well,now u have attestation ya? i think i have to ''PERMISSION in BASED '' with EA's also ,right? because i using EA's lit5on5 too :cry:
Last edited by babylei on Thu Feb 22, 2007 1:40 am, edited 2 times in total.
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Postby babylei on Thu Feb 22, 2007 1:31 am

<dataobject name="Colour0" type="Vector" value="{X=0.700000, Y=0.800000, Z=1.300000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.700000, Y=0.800000, Z=1.300000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.700000, Y=0.800000, Z=1.300000}" />
<dataobject name="Colour3" type="Vector" value="{X=2.200000, Y=2.300000, Z=2.500000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=37.000000, Y=158.000000, Z=158.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=149.500000, Y=149.500000, Z=19.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=79.500000, Y=79.500000, Z=79.500000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.500000, Y=-1.500000, Z=0.500000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.400000, Y=0.400000, Z=0.400000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.600000, Y=0.600000, Z=0.600000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.500000, Y=0.500000, Z=1.500000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.500000, Y=0.800000, Z=1.500000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.633000, Y=0.633000, Z=0.635000}" />

<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=0.20000, Y=0.200000, Z=0.200000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="AccessoryDiffuse" type="Vector" value="{X=0.200000, Y=0.200000, Z=0.200000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>

this is yours and here is mine
<dataobject name="Colour0" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.990000}" />
<dataobject name="Colour1" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.990000}" />
<dataobject name="Colour2" type="Vector" value="{X=0.800000, Y=0.850000, Z=0.990000}" />
<dataobject name="Colour3" type="Vector" value="{X=0.600000, Y=0.750000, Z=0.800000}" />
<dataobject name="CameraSpace0" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace1" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace2" type="Vector" value="{X=0.000000, Y=0.000000, Z=0.000000}" />
<dataobject name="CameraSpace3" type="Vector" value="{X=38.500000, Y=165.500000, Z=172.000000}" />
<dataobject name="LightBias0" type="Vector" value="{X=60.000000, Y=60.500000, Z=60.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=20.000000, Y=50.500000, Z=75.000000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.500000, Y=-1.500000, Z=0.500000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.400000, Y=0.400000, Z=0.400000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.600000, Y=0.600000, Z=0.600000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.500000, Y=0.500000, Z=1.500000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.500000, Y=0.800000, Z=1.500000}" />
<dataobject name="AmbientColour" type="Vector" value="{X=0.760000, Y=0.710000, Z=0.660000}" />

<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=80.80000, Y=80.80000, Z=80.80000}" />

<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=1.59000, Y=1.59000, Z=1.59000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=0.20000, Y=0.200000, Z=0.200000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="AccessoryDiffuse" type="Vector" value="{X=0.200000, Y=0.200000, Z=0.200000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.100000, Y=0.100000, Z=0.100000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=48.00000, Y=48.00000, Z=48.00000}" />

<dataobject name="ballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="ballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="ballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="singleballscene/MaterialDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="singleballscene/MaterialSpecular" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="singleballscene/MaterialSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="refereescene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="refereescene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="refereescene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="coachscene/MaterialAccDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="coachscene/MaterialAccSpecular" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="coachscene/MaterialAccSpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
</registry>
</registry>

dont u think it is same,do u?
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Postby babylei on Thu Feb 22, 2007 1:43 am

hey jammy.going for easy...dont talk me like kid,like someone who chinese people :wink:
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Postby bigh0rt on Thu Feb 22, 2007 2:47 am

Jimmy and I have exchanged several PMs, and based upon some of the things he's shown me, these two files are far too similar for this to be considered in any way, the work of babylei. There's no doubt in my mind that he took a version of Jimmy's lighting, tweaked a few minor things, and released it as his own... babylei, if you wish to contact me via PM to discuss matters, by all means, do so, but for now, this thread is being locked, and links removed...
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