ataman5 wrote:andrew do you think that without any slider changes or with minor changes and 12minuts per quarts with the game we can get scores like 82-78 you know what ı mean ı hope ı'm clear thankss..
I'd say we'll have to tweak a little bit, and of course some people have to tweak more than others depending on their style of play so not everyone is going to get the results they want out of the box. I feel I might not have to make too many tweaks but I won't know for sure until I can sit down and play a lot of full length games.
Raptorel wrote:I am thinking... why separate the layup and dunk buttons when you can let one button and tap the button for a layup and hold it for a dunk, just like the passing button. Wouldn't it be easier and more functional?
I don't think so. As I said, it worked out better than I expected. I too was somewhat skeptical of the need to do it and figured it would be a minimal change but it does make a difference. I think seperating them does the trick better since you can easily force the player to do what you want. A tap/hold system has its merits but I'd personally prefer it this way.
gooch_sic wrote:from the sceenshots i've seen, the crowd looks repetitive and kinda boring..in the actual game, are they actually "alive"? thanks again...
Animation-wise they're not miles ahead of last year but as far as audio is concerned the crowd reactions are tied into the intensity meter and react better to what's actually going on.
Sauru wrote:sorry if this has been asked yet but, does the game have the slider preset, out of the box, for fatique? did not really like how it was set to 0 last year, i like to always try to play the game as it is delivered, atleast the first time through(i am this way with all games).
I'm pretty certain it does because I didn't play with the sliders at all yet my players grew tired.