NBA Live 07 Community Day Recap & Report

Talk about NBA Live 07 here.

Postby SHAFT23 on Sun Aug 20, 2006 9:59 pm

Well i will draw my own conclusions from what Andrew put down and from what i have seen around the I-net. Last year i wasn't happy witht he game when it came out and didn't really understand what Andrew was talking about when he said that everything was okay right out of the box, cause i thought the game sucked.......BUT......Andrew is more a Dynasty guy. I look at the game differently. I play Dynasty the first months to get the feel of the game, but then I am also playing online a lot more and eventually ONLY online so i look at how the game works in online games wih abusing aspects of the game etc.
So for blaming Andrew for looking differently at the game and calling him names doesn't really make sense.(Ray....something or whatever your nick is)
From what i have seen and read from andrew this live is gonna be way better.
And also LIVE 06 isn't as bad as it was for me when it first came out, the only things you need to do is tone the ratings down when playing it against a human opponent and play realistically.



chibo wrote:
Hey andrew, can i shoot a jumpshot using the analog stick instead of the usual circle button?

Only if it's a player with Shooter FSS moves.

Dang! They didn't do it like in 2k were all players you can use the analog stick to shoot. I'm a bit disappointed coz i'm tired of pressing. Thanks anyways.


like i have said before here on the forums. 2k6 is an okay game, but it's not close to LIVE. Maybe to Live 06, but not live 05 and i don't think it will be better than live 07.
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Postby Raptorel on Mon Aug 21, 2006 12:45 am

I am thinking... why separate the layup and dunk buttons when you can let one button and tap the button for a layup and hold it for a dunk, just like the passing button. Wouldn't it be easier and more functional?
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Postby ask1 on Mon Aug 21, 2006 4:45 am

I agree on that dunk/layup button comment.

For the play calling, do they show proper diagrams this year that show you how the plays are run? I remember a ton of people complaining about this last year.
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Postby mandm825 on Mon Aug 21, 2006 5:22 am

I think seperating the dunk/layup button is the best thing they could have done. Now oy know what you are getting when you push the button, instead of wondering if you tap it or held it long enough. IMO.
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Postby Raptorel on Mon Aug 21, 2006 6:04 am

I don't think so. It's a pretty obvious difference between a tap and a hold. Otherwise it wouldn't be used at all.
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Postby gooch_sic on Mon Aug 21, 2006 6:05 am

from the sceenshots i've seen, the crowd looks repetitive and kinda boring..in the actual game, are they actually "alive"? thanks again...
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Postby 8-Hype on Mon Aug 21, 2006 6:26 am

ataman5 wrote:andrew do you think that without any slider changes or with minor changes and 12minuts per quarts with the game we can get scores like 82-78 you know what ı mean ı hope ı'm clear thankss..


I was wondering the same. With 12 minute quarters on the highest difficulty, I and the team I was playing against both had scores like at least 150 points after 4 in Live 06. I would also like to have the reality raised to a level that sometimes the best you can get in 4 quarters is just 80 or 90. So is it the same as in Live 06, Andrew, or did they make some changes?
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Postby Andreas Dahl on Mon Aug 21, 2006 7:46 am

Andrew wrote:What really impressed me was how realistic it felt without any slider tweaks at all. We might have to play with them a bit for 12 minute quarters but compared to how NBA Live 06 played out of the box I was amazed at how realistic it seemed. It really seems like a lot of effort has been put into making the game authentic as well as fun to play and I believe it's paid off.
Andrew wrote:I was quite impressed with the pacing and game speed out of the box. We might have to tweak it a little but compared to the frantic pace of NBA Live 06 with default sliders it's a lot better.

If you don't have enough will-power to read it, then the least you could do is search for it first..
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Postby 8-Hype on Mon Aug 21, 2006 8:07 am

Thank you. But how should I search for it? Give such keywords as "12 minutes" in a search, or what?
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Postby Raptorel on Mon Aug 21, 2006 9:45 am

I don't think it will ever be achieved. And why's that? It's because WE play a game. It's because a single mind controlls all the 5 players on the court. You kinda know what plan you have in your mind so it's different than real life basketball. Also, we always take a lot of shots and do things different than real life basketball.

For example, don't tell me that after you get an offensive rebound and the timer is set back to 24 seconds, you're gonna wait until the last second to take a sure, open shot. This happens in real life because there is a worst coordination and thinking process between 5 players on the court than all happening in your mind.

So, I don't think there will be any game of basketball, EVER, that will have the same effect as a real one in terms of stats per 12 minutes. Imagine what it would mean in football, to have to play two 45 minute periods and the score to be a realistic 1-0... it's just a different thing.
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Postby Sauru on Mon Aug 21, 2006 9:59 am

sorry if this has been asked yet but, does the game have the slider preset, out of the box, for fatique? did not really like how it was set to 0 last year, i like to always try to play the game as it is delivered, atleast the first time through(i am this way with all games).
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Postby Andrew on Mon Aug 21, 2006 10:29 am

ataman5 wrote:andrew do you think that without any slider changes or with minor changes and 12minuts per quarts with the game we can get scores like 82-78 you know what ı mean ı hope ı'm clear thankss..


I'd say we'll have to tweak a little bit, and of course some people have to tweak more than others depending on their style of play so not everyone is going to get the results they want out of the box. I feel I might not have to make too many tweaks but I won't know for sure until I can sit down and play a lot of full length games.

Raptorel wrote:I am thinking... why separate the layup and dunk buttons when you can let one button and tap the button for a layup and hold it for a dunk, just like the passing button. Wouldn't it be easier and more functional?


I don't think so. As I said, it worked out better than I expected. I too was somewhat skeptical of the need to do it and figured it would be a minimal change but it does make a difference. I think seperating them does the trick better since you can easily force the player to do what you want. A tap/hold system has its merits but I'd personally prefer it this way.

gooch_sic wrote:from the sceenshots i've seen, the crowd looks repetitive and kinda boring..in the actual game, are they actually "alive"? thanks again...


Animation-wise they're not miles ahead of last year but as far as audio is concerned the crowd reactions are tied into the intensity meter and react better to what's actually going on.

Sauru wrote:sorry if this has been asked yet but, does the game have the slider preset, out of the box, for fatique? did not really like how it was set to 0 last year, i like to always try to play the game as it is delivered, atleast the first time through(i am this way with all games).


I'm pretty certain it does because I didn't play with the sliders at all yet my players grew tired.
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Postby Its_asdf on Mon Aug 21, 2006 10:41 am

I'm not sure if this has been asked yet, but do players still "stick" to other players? This was a real hassle for me, especially when the CPU would use a pick and roll that would lead to an automatic 3 points for them because my defender apparently bought an invisible magnet that would be attracted to on-ball screens.
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Postby osklild on Mon Aug 21, 2006 10:50 am

1. sup andrew one thing i was wondering is the skin color of some players like
d-wade in some screenshots he is lighter then he is how was he skin when u were playing it

2. and when u simulate games in dynasty will ofther teams score real nba scores because i hate being the only one that has a chance of going for leading scorer,
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Postby Andrew on Mon Aug 21, 2006 11:05 am

Its_asdf wrote:I'm not sure if this has been asked yet, but do players still "stick" to other players? This was a real hassle for me, especially when the CPU would use a pick and roll that would lead to an automatic 3 points for them because my defender apparently bought an invisible magnet that would be attracted to on-ball screens.


It seems like the annoying phenomenon of players "meshing" together has been removed, thankfully.

1. sup andrew one thing i was wondering is the skin color of some players like
d-wade in some screenshots he is lighter then he is how was he skin when u were playing it

2. and when u simulate games in dynasty will ofther teams score real nba scores because i hate being the only one that has a chance of going for leading scorer,


1. Looked fine to me.
2. Yes, they have realistic scores. As I mentioned before the stats engine still isn't perfect though.
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Postby Ibaony on Mon Aug 21, 2006 12:06 pm

ataman5 wrote:andrew do you think that without any slider changes or with minor changes and 12minuts per quarts with the game we can get scores like 82-78 you know what ı mean ı hope ı'm clear thankss..

that's a big one right there. sometimes, the reason why we score about 150 is that we score too soon. instead of using the shot clock, most of the time, we score with 11+ sec. on the shot clock. we don't score with 5 or 3 or 2. i think most of us don't use plays to utilize the shot clock. i dunno, that's my opinion...
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Postby wade4325 on Mon Aug 21, 2006 8:23 pm

do they have new stats such as double doubles and triple doubles
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Postby ask1 on Tue Aug 22, 2006 3:58 pm

I think you may have missed my question. (Or maybe I missed your answer - my bad if that's the case):

ask1 wrote:For the play calling, do they show proper diagrams this year that show you how the plays are run? I remember a ton of people complaining about this last year.
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Postby POLISH_BOY on Tue Aug 22, 2006 4:47 pm

Are all features of ESPN integration enable in PC version or only some?? Then wich??
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Postby Srbija on Tue Aug 22, 2006 4:51 pm

I'm actually very excited about this year's Live. :)

I would just like to thank Andrew for that excellent report.
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Postby JonathanAu on Tue Aug 22, 2006 5:25 pm

question about create players and computer-generated rookies.. do they still show the asian silhouette guy? How are they shown now?
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Postby ataman5 on Tue Aug 22, 2006 7:36 pm

Raptorel wrote:I don't think it will ever be achieved. And why's that? It's because WE play a game. It's because a single mind controlls all the 5 players on the court. You kinda know what plan you have in your mind so it's different than real life basketball. Also, we always take a lot of shots and do things different than real life basketball.

For example, don't tell me that after you get an offensive rebound and the timer is set back to 24 seconds, you're gonna wait until the last second to take a sure, open shot. This happens in real life because there is a worst coordination and thinking process between 5 players on the court than all happening in your mind.

So, I don't think there will be any game of basketball, EVER, that will have the same effect as a real one in terms of stats per 12 minutes. Imagine what it would mean in football, to have to play two 45 minute periods and the score to be a realistic 1-0... it's just a different thing.


yeah and one reason for scoring that highs in nba06 was that you get too many off rebounds this bug triggers this kinda high scores too
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Postby aussiebrett on Tue Aug 22, 2006 8:22 pm

Hey Andrew, thanks heaps for the report. Cannot wait for the game! Although being a fellow Aussie we're gonna have to wait... :roll:
I just had one question, and I apologise if this is common knowledge or already reported elsewhere, but I wanted to know if the fact that 99% of the 2006 rookies have signed with their teams means they will be in the game. Is that automatically the case? I'm looking forward to playing as Adam Morrison - matador defence, but what an arsenal on offence!
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Postby Andrew on Tue Aug 22, 2006 9:26 pm

wade4325 wrote:do they have new stats such as double doubles and triple doubles


No, unfortunately not.

ask1 wrote:For the play calling, do they show proper diagrams this year that show you how the plays are run? I remember a ton of people complaining about this last year.


No, it's the same as last year.

POLISH_BOY wrote:Are all features of ESPN integration enable in PC version or only some?? Then wich??


No, the PC is Current Gen. It will have the same ESPN Integration features as the PS2 and XBox.

JonathanAu wrote:question about create players and computer-generated rookies.. do they still show the asian silhouette guy? How are they shown now?


Hey Jonathan, haven't seen you around for a while! The "no portrait available" portrait is the same as last year if I recall correctly.

aussiebrett wrote:I just had one question, and I apologise if this is common knowledge or already reported elsewhere, but I wanted to know if the fact that 99% of the 2006 rookies have signed with their teams means they will be in the game. Is that automatically the case? I'm looking forward to playing as Adam Morrison - matador defence, but what an arsenal on offence!


Pretty much, anyone signed by the cutoff date (should be late August or early September) will be in the game.
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Postby Donatello on Wed Aug 23, 2006 1:09 am

Great review, Andrew. I don't have any specific questions, but I simply must say that the picture of you and Tim made me smile. Not in a gay way.
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