The X wrote:I like the 2k6 generated rookies....they have portraits (although they are generic)....they have good heights & weights & there strengths & weaknesses correlate....plus the commentator calls out their names
The X wrote:I like the 2k6 generated rookies....they have portraits (although they are generic)....they have good heights & weights & there strengths & weaknesses correlate....plus the commentator calls out their names
The X wrote:I like the 2k6 generated rookies....they have portraits (although they are generic)....they have good heights & weights & there strengths & weaknesses correlate....plus the commentator calls out their names
Jae wrote:The only problems with the 2K6 rookies is that they are usually too heavy compared to real rookies and none of them are over 7'2.
fruitytutty wrote:The X wrote:I like the 2k6 generated rookies....they have portraits (although they are generic)....they have good heights & weights & there strengths & weaknesses correlate....plus the commentator calls out their names
I have seen a guy named Harry Potter!
a 6'7" shooting guard isn't too bad (kobe is 6'6"-6'7"), but if you're 7'1", you need to be playing centre. jeepers.
I think this problem clearly shows the general laziness of the EAS programming team. It could be easily solved, it just that EA Sports chooses to ignore it.
nets4life wrote:that potential rating is bogus, i had a 6"9 power foward, excellent potential rating, like 7th overall bout 69 rating and trained him with three assistant coaches (athletism, offence, defense) for 6 years he went to like 74, and he was a starter the whole time. which is absolute bullshit. So basically they should improve rookie progress and development.
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