Low-Qual' Jerseys (Help!)

Discussion about NBA Live 2003.

Low-Qual' Jerseys (Help!)

Postby Prime! on Wed Mar 26, 2003 1:59 am

I need help, whenever I import my jerseys from .BMP, they are low quality, but they look nice in photoshop, yet not in EAGE... :?: :shock:
Is there a way to raise quality in EAGE?
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA

tell me what you think of this!

Postby Prime! on Wed Mar 26, 2003 8:20 am

http://www.geocities.com/nbalivearena/Untitledcopy.gif (for some reason the url doesn't work with the (URL) commands- ya hafta cut & paste)
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA

Re: Low-Qual' Jerseys (Help!)

Postby Brien on Fri Mar 28, 2003 5:55 am

Jhahn2k2 wrote:I need help, whenever I import my jerseys from .BMP, they are low quality, but they look nice in photoshop, yet not in EAGE... :?: :shock:
Is there a way to raise quality in EAGE?


You pic does look really bad :(

In general, all images must be reduced from 24 bpp to 16 bpp to be saved as a DXT1 file (jerseys). This will result in loss of color.

Also, the dimensions of your bitmap must be exactly the same as the target, or you will also get a loss of clarity.

--Brien
Brien
NLSC Team Member
NLSC Team Member
 
Posts: 103
Joined: Sat Dec 14, 2002 5:47 am
Location: Indiana, USA

Postby sq322 on Fri Mar 28, 2003 5:57 am

How can i save it as a dxt1 in adobe photoshop

I downloaded the plug in but dont see the option under the save as
User avatar
sq322
 
Posts: 392
Joined: Tue Dec 10, 2002 1:02 am

Postby sq322 on Fri Mar 28, 2003 6:49 am

Here is the caliber i am getting

Image


ok ok i know my jersey making leaves something to be desired...im workin on it
User avatar
sq322
 
Posts: 392
Joined: Tue Dec 10, 2002 1:02 am

whats dat

Postby Prime! on Fri Mar 28, 2003 2:14 pm

Hey how do you change dimensions/or whatever is messing me up/ so my dds file imports into EAGE without prompt
The DDS file you are importing does not match the target on one of the following:
1. Width
2. Height
3. DXTC Type
4. Number of MipMaps
Please choose another file type
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA

Re: whats dat

Postby Brien on Sat Mar 29, 2003 12:30 am

Jhahn2k2 wrote:Hey how do you change dimensions/or whatever is messing me up/ so my dds file imports into EAGE without prompt
The DDS file you are importing does not match the target on one of the following:
1. Width
2. Height
3. DXTC Type
4. Number of MipMaps
Please choose another file type


If the photoshop plug-in is in your PS "plugins" directory then
1. Select File | Save As..
2. Then from the Save As dialog box, use the "Save As" drop down combo box to select the "DDS (*.DDS)" type. (you may have to scroll up or down in the combo list to find it).
3. Once you hit the save button another dialog box will popup with scores of choices. You just want to check the DXT1 box

As for dimension, open up an existing game jersey. You will notice that the dimensions are 512 x 512. Your created jersey must have these dimensions. Furthermore, DXTC compression requires the image LxW dimensions be divisible by 4. So, a 511 x 513 can not be DXTC compressed (easily :) ).

If you tried some other way of importing the jersey (besides dds) EAGE will do that, but it will stretch or constrict the image to do so. This will lead to your jersey not looking like you intended. :!:
Brien
NLSC Team Member
NLSC Team Member
 
Posts: 103
Joined: Sat Dec 14, 2002 5:47 am
Location: Indiana, USA

Postby Prime! on Sat Mar 29, 2003 7:13 am

Sadly, it is still low quality :( i dont know what the deal is !! im frustrated and confused and fed up and ahh whatever...... It imported fine it just looks bad still
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA

Postby Brien on Fri Apr 04, 2003 2:39 am

Jhahn2k2 wrote:Sadly, it is still low quality :( i dont know what the deal is !! im frustrated and confused and fed up and ahh whatever...... It imported fine it just looks bad still


This is the nature of patching.

All I can say is learn as much as you can and hang in there. Real knowledge is gained through sweat. I would think that other patchers would help you more here, but you do not seem to get many responses to your problem.

If you used the plug-in, then you are using something very similar :wink: to what EA is using. So it's not the fault of the plugin.
Brien
NLSC Team Member
NLSC Team Member
 
Posts: 103
Joined: Sat Dec 14, 2002 5:47 am
Location: Indiana, USA

Postby Prime! on Mon Apr 07, 2003 5:08 am

How do i change bpp?
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA

Postby Brien on Mon Apr 07, 2003 6:04 am

Jhahn2k2 wrote:How do i change bpp?


Just make a 24 bpp image they way you like it. Make sure it is exactly the same dimensions as the original. (e.g. 512x512)

Open the extracted jersey fsh file from the correct viv. Import your graphic using EAGE.

Several people on this forum have make excellent jersey templates to start with. Also, there are jersey tutorials if you snoop around in the forum enough.
Brien
NLSC Team Member
NLSC Team Member
 
Posts: 103
Joined: Sat Dec 14, 2002 5:47 am
Location: Indiana, USA

Postby Prime! on Mon Apr 07, 2003 7:51 am

How do you make a 24 bpp image? Anyway, what is bpp?
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA

Postby Brien on Tue Apr 08, 2003 1:03 am

Jhahn2k2 wrote:How do you make a 24 bpp image? Anyway, what is bpp?


24 bpp is 24 'bits-per-pixel'. There are 8 bits (0s and 1s) to a byte, so 24 bits is 3 bytes. One byte for Red, Green, and Blue. So in most editors you would create or convert your image to 'RGB' mode.

The two most common modes are 8 bpp and 24 bpp. 8bpp images can display only 256 colors at once, but take up less video memory. 24 bpp images can show over 24 milliion colors, but take up a lot of video memory (3 times more).

The native format of windows is Bitmap. Other formats like jpg, png, or gif are made from the bitmap and offer file size benefits. Still these images must be decompressed into video memory.
Brien
NLSC Team Member
NLSC Team Member
 
Posts: 103
Joined: Sat Dec 14, 2002 5:47 am
Location: Indiana, USA

Postby Prime! on Wed Apr 16, 2003 12:15 pm

ahg, i give up
User avatar
Prime!
 
Posts: 112
Joined: Sun Mar 23, 2003 11:02 am
Location: Humboldt, CA


Return to NBA Live 2003

Who is online

Users browsing this forum: No registered users and 0 guests