by CrescentMoon on Sat Apr 16, 2005 12:16 am
Some good stuff here, I wish my is not too late:
Technical and flagrant fouls, and ejections
Technical fouls can be deliberately made right after a referee call by the coach and he gets ejected. When using the intentional foul button at driving opponents too many times, this increases the chance of a flagrant foul. Ejection can pump up the team but at a trade-off: more strength/speed/quickness but less awareness for a quarter's time.
Player animation for foul calls, turnovers, and clutch shots during critical plays
Basically more animations that expresses the players' frustrations and celebrations when the ref calls a flagrant/technical foul, close out of bounds possession calls, and down-the-wire shooting.
AI awareness of opponent's height
Especially for jumpshooters, I don't think Bibby would run right up to KG and put up a jumper like it is right now. Instead, he should be aware of his height and make adjustments such as pump fakes, pull-backs, double-pump in the air, etc. Also, in season mode, if you have a 5'6" player with 99 blocks, he'll lead the league in blocks, which is ludicrous.
Accurate blocking mechanics
A custom 5'6 player with 99 blocking is automatically disqualitfied for any blocks, even if he is facing a 5'7 player. Blocking should take into account of the following: jumping ability, and quickness, regardless of height. The blocking attribute should be just about how accurate the blocker's hand touch the ball (ie: blocking accuracy). So, it should possible for a 5'6 player to block a 6'11 player if he 1) has high enough jumping, quickness, and blocking attribute 2) jumps earlier than the 6'11 player 3) the 6'11 player is stupid enough to go up anyway, 4) the higher the blocker's awareness and stamina level, the less likelyhood of fouling. If a player has low blocking, 1) making the block attempt at the right time and 2) a high awareness and stamina level should disrupt the shooter significantly, thus reducing the FG percentage.
Lower all players' stats
A player with 99 FG should be a God. Bryant is a damn good player, but no one besides customized players should be allowed to have 99 of anything. Kobe should be a 79-82.
Saving slider profiles
Currently there are two defaults: Action and Simulation. First of all, Simulation isn't really simulation, it's more like Action. And the Action preset is just comical (get Street instead). Ditch the current Action preset, rename the Simulation to Action, and make a real Simulation preset. And customized sliders should also be savable as presets.
User profiles
Like everyone else has said before. But also integrate ESPN's NFL2k5's feature in that it records the user's gameplay tendency (half-break vs. halfcourt, favorite FG areas, plays) and use that stats against them. Opponents can also look at the profiles before a game.
Cheerleaders
Especially in Dynasty Mode. Like to crash into them while diving for a loose ball.