by fgrep15 on Tue Dec 14, 2004 8:35 am
Fastbreak button = Lead Pass
I think for next year's game they should have the Fastbreak button = a lead pass as opposed to closest man to the basket, this will help fix the fastbreak problems, but even automatically, players should catch the ball in stride anyways..
When the defensive player is pushing you out of bounds, it should be a foul
Players are too slow in catching and shooting, take out the whole animation where players gather themselves after catching the ball and take like 5 seconds to shoot, and add some fast shoot animations where you can catch and even shoot in the air for times where you have milliseconds left in the game.
Add inbounds alley oop plays, I remember doing it in 2001, but I can't do it this year.
Ability to split a double team please add this in the game, in real life, players like Iverson, Wade, Kobe and basically most of the good perimeter players can split double teams. A double team shouldn't force you into the animation, the player should jut impede your path, but you shouldn't get stuck, you should be able to:
Back away from the double team
Accellerate to one side of the double team and beat it
OR
Split down the middle of the double team right before it get's tight like many players do
Ability to do fancy passes with good passers without having to do a jumpstop, this will be much better if their's the ability to pass out of a layup/dunk. If you do a layup from too far away your player should take long strides, and while in those strides you should be able to make passes. You should always do the runner that never goes in.
Maybe add a fancy pass rating, and even and alley-oop rating.
Add sky hooks, baby hooks, running hooks, runners, tear drops etc [some are already in the game], and make them have a chance of going in, have a slider specifically for things like runners etc.
Add the ability to do a pass fake
Made the standstill dribbling more realsitic looking
Add more realistic moves in the paint, when a defender is on you, you shouldn't be able to just layup through/around them all the time, in real life players normally do one handed shots and quick shots to get over the defender, just watch games and copy the moves, really doesn't seem so hard to me???
Make players use more of the fancy dunks on fastbreaks during games or on open paths to the basket, the players don't do them enough, they normally do the basic-intermadiate ones, but no 360's or anything like that get's done really...[in a normal game that is]
More control on passing
This is one of the most important things, I hate when you want to throw a hard pass and your player throws the stupid floating pass.
Tap Pass Button= Lob pass/bounce pass [this needs to be added to inbounds, so you can lob the pass over the defender not throw it right into them]
Normal Press on pass button = chest pass
The worst is when throwing a crosscourt pass, not a pass you should make much in real life, but the animation for this is horrible.
Gameplay
- Make AI smarter and have better decision making on Superstar as opposed to being very accurate down the stretch. Have them look for the open man more, and they need to catch and shoot more than they currently do.
- Real Playbooks, and the ability to assign each team's playbook and also save them in the settings
- Inbounds plays
- Coach tendencies and patterns that affect how a team plays, so Hubie Brown will have a larger rotation, Jim O'Brien's teams will take a lot of three's etc..
- A better TV type camera angle
- Computer should dive for loos ball less because sometimes they stop their own fast breaks by doing so
- Less blocks on jumpshots, allow players to be able to challenge a shot without jumping to avoid fouls and have the computer be smart enough to double clutch their shot or pass out of the shooting animaiton if they know they'll get blocked for sure. Have players miss badly or airball as opposed to getting blocked on a J
- Players need to react quicker after some loose balls
- Mocap how people move up and down the court on fastbreaks, if someone is stnading in defensive stance infront of the player on the break, they should get called for a blocking foul, the defender should trail the offensive player or be in their side, not jump right in front of them
- More animations of shots in the paint, and more layup and adjusted shot animations.
- Keep improving offensive and defensive freestyle control, add even more control, like while in the post up animation being able to use the freestlye control to move and to fake
- Don't have defenders move back or get pushed back at times, have collision detection, so the offensive player will make the shot with contact but not adjusting much as opposd to just pushing the defender away or backwards
- Momentum on layups and dunks, sometimes a player is going slow and just accelarates and does a dunk, the dunks you can do should depend on how fast you're going
- Have the runner be more accurate, Mark Jackson is sad, and so is Tony Parker, also add more running jumpshot type animations
- Big men and guards or athletic guards shouldn't do the same type of shot adjustments, Peja shouldn't adjust his shot the same way Kobe Bryant would.
- Slow down some of the dribble moves, and tone down the spin move
- Improve control on passing
- Offensive players getting bumped back by the defender [that would be a foul]
- Add former in game settings: Crash Boards, Box Out, add Fastbreak, Ability to control pace etc in game.
- Better replays that show the progression of the play not just the final result
- Add the toughest places to play thing from the College game, but make it more inclined to the pro game, it should be harder to play in Detroit, Minnesotta, and somewhere like Sacramento, but don't make it cheap where you miss open layups or dunks
Off Ball screens [this should be in there if playcalling is added], also allow players to be able to call for a screen while using the off ball control, so they can get open. The College game is got playcalling right.
Game Ratings
More ratings need to be added, especially tendency ratings. The game ratings should be something like this:
Inside FG
Mid-range FG
3 point
Free Throw
Off-Balance Jumper
Contested Jumper
Inside Scoring
Layup
Dunk
Dunk in Traffic
Jump
Strength
Speed
Quickness
Offensive Awareness
Left hand Dribbling
Right Hand Dribbling
Dribbling Style - [Fundamental, Flashy, And 1]
Passing
Alley-Oop
Defensive Awareness
Perimeter Defense
Interior defense
Stealing
Blocking
Foul Drawing
Fouling
Clutch
Leadership
Work Ethic
Stamina
Primacy
Tendencies
Inside
Mid-Range
3 Point
Hook Shots
Fadeway
Post up [back to basket] vs Face up
Drive vs Shoot
Pass vs Shoot
Flashy vs Fundamental
Ball Touches
Alley-Oop [Jason Kidd needs this]
Fastbreak
Offensive Movement vs One on one
Dunk vs Layup
Draw Foul vs Avoid Contact
Finnese vs Power
Steal Gamble
Block Gamble
Aggressive vs Conservative Defense
Something like that, maybe add more.
Dynasty
- Mid and Low Level exceptions for teams over the cap
- Ability to hire and fire coaches, assistants, training staff etc
- Chemistry and Player Moral factor
- Trade Block
- Player and coach personalities
- Continue to improve year round scouting
- Ability to Import from MM if people don't want the year round scoiting
- Pre-season games
- Practice mode and weekly training, allow us to have full practive kinda like in Madden where you pratice plays, you could do things like defense practice, getting to the right spots in a zone, offense practice which is pretty straight forward etc...
Extra
- Better graphics and player faces without sacrificing gameplay
- 3D Crowds
- Better sorting of Players/Free Agents and of stats
- Create a player still needs to be improved, think Tigerwoods
- More Layup animations should be mocapped. Two handed/power layups are very common for big men, and their needs to be many more layups for when a player drives baseline.
- The sliding if it is fixable should be removed
- Loose ball fouls and jump balls
- Have Kenny and Ernie be the play by play people for the actual game not just the All-Star stuff, and maybe have Marv and Kerr do the All-Star game [not dunk contest and three point] and the Rookie Game.
- More than 1 on 1 in extra's, add 2 on 2, 3 on 3, 4 on 4, and a 5 on 5 street mode
- Again, keep adding more animations, their's no need to take out unless it's unrealistic, but just keep adding, and have player specific animations in the sense that a big man won't adjust like a small guy etc..
Last edited by
fgrep15 on Wed Apr 13, 2005 4:33 am, edited 1 time in total.
CP3 | Brand | Arenas | Calderon
Raptors | Wizards | Clippers