NBA Live 2006 Wishlist

Talk about NBA Live 06 here.

Postby thegreatdivide on Sat Dec 11, 2004 5:12 am

sorry in advance if any of these have been mentioned already...im kinda tired and didnt have time to read the whole list.

1) I would like to see season stats pop up after say an assist or a rebound or scoring. So say its the 11th game of the season and KG grabs a rebound, a little popup near the score overlay would come up showing his season averages for rebounds. *NOTE* just so it wouldnt get annoying, it shouldnt come up after EVERY event. Also im still all for game stats. :wink:

2) I think players should have specific 'PLAYING' styles so that its useless just trying to trade for the highest rated players. And i DONT mean shooting styles. Heres what i envision:
Im Miami and i need a SF, but i need one to mesh within the SYSTEM of MY TEAM. So at the sign free agents screen in the offseason i would scroll the list of free agents who should have their own scouting report saying how they like to play and what their tendencies are. These could be varied like: Wants the ball...or....Is a drive and dish player...or...floats around the perimeter. Basically something where i can see who would be right for the three spot. I wouldnt need a scoring SF cos of wade, shaq and e.jones...so i could identify a player from the list who is a good fit.

The style of play should be determined by the coach you have (which SHOULD be able to be changed). So say my owner sends me a message on the PDA saying 'We NEED a drive and dish PG from the free agents list' then you should try to find one. And if you just trade for all star players maybe your team will suffer on the court depending on who you brought in...maybe you would have picked the right combo of STARS to play well together...a bit like whats happening in Phoenix at the moment.

And maybe then on the trading block you could see who the other teams are wanting to trade because that player doesnt work within the SYSTEM and it should say what TYPE of player they're after.

Its kinda hard to write it all down cos i dont want to ramble...but i know what i mean and hopefully i got the message across to some of you.

Anyways im sure there are great posts above mine so i'll leave it at that.
Thanks,
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Postby Full Surface on Sat Dec 11, 2004 9:53 am

- Players with the same last name need to have their first inital on their jerseys (ex. T. Thomas, K. Thomas)

- Draftees with a regular last name such as Robinson or Johnson should have their name called by their announcers since the sound file is already in the game

- Technicals fouls should be impleted, coaches and players might get called when there is the heat of a battle or a lopsided score

- Have rare air ball shots in the game, also add a soundbite where fans shout "AIRBALL!!!" like they do in real NBA games
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Postby Harro5 on Sat Dec 11, 2004 12:04 pm

Do not change the way game-created rookies in Dynasty Mode develop (slowly at first, then some blow up). Past games saw players averaging 40ppg and 15rpg after three years, but 2005 is perfect. Don't tamper with what IS right in the game.

Allow editing of these rookies in terms of jersey numbers, shoes and accessories, and maybe less emphasis on overseas rookies. Even add footnotes like College Player of the Year or Spain National Team Player.
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Postby Yessie on Sat Dec 11, 2004 2:53 pm

Kevin_93 wrote:Here's a much easier way to sum up everyones wishes.

Make it exactly like Madden!


i hear you bro, if nba lives makes it just like madden when it comes to off-season stuff the games would destroy every live before it. come on Jerry sloan cant coach the Jazz for the whole dynasty mode. that my only addition i would make i would make the possibility of hiring/firing head coaches and able to have Assistant coaches and a Medical staff. and increase the cap a little more each yr then this years version. i was able to sign a player with an overall of 50 to a 1yr contract worth 467k that minimum i guess. oh yeah let us Play or watch the allstar events even if our players are not in it. i hate simming the 3pt contest because i dont have a guy in there. :cool:
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Postby galvatron3000 on Sun Dec 12, 2004 5:11 am

galvatron3000 wrote:
galvatron3000 wrote:Do Not Alter the Gameplay just tweak minor issues( repeat )
Fix the Freestyle Air animation( no going out of bounds when you are clearly in bounds but landing or shooting behind the backboard)

Distinguish between two legged leapers(power dunks) and one legged gliders(finesse dunks,gliders)

Posterized(snap shot of dunk on another player) for end of season

Create a team Logo and Create a tattoo(Custom Team and Creat a Player)

A focused team stragedy, focusing on your teams strengths and exploits opponents weakness
User Profiles( for storing stats and most importantly plays)

Account for players momentum and stop and go movements, i.e. Madden, for defender as well as offensive players
(more agile players cut faster and recover quicker from jumping and landing to jumping again, also recover faster if faked out)
Image running hard to the right with your defenderin front ,forcing him to move hard to his left to stay in front, you make an immediate stop:
Option 1: Pull up for a J
Option 2: spin, drive for lay -up or dish if defender rotates off teammate
Option 3: Freestyle to left quick then follow Options 1 or 2
Fix the fastbreak where player(other than primary ball catcher) continue to run towards the basket instead of stopping on the wing
Make sure fundamentals are included

During post play the defender can "Pull the Chair" on the offensive player forcing a steal or out of bounds turnover

Allow importing of March Madness players
In CAP make players able to change hairstyles( afro to braids and vice versa, red hair to green hair to orange etc, low cut to need a cut during the course of the season or diffrent games i. e. exhibition mode)

Authentic(for CPU controlled teams)team specific plays and sets( customizable plays for your team)

In Game Save

Custom team Logos and/or names: Angels, Cross, Bats, Wings, Swords, Scorpions, Soldiers, etc..

REMOVE the CPU catch up BUG, it's still in the game. Yao MIng will never catch Tony Parker on the break, never


the ability to follow your shot!!!!!!!!

Remove the stiff player(still in previous animation) after the shot goes up or shot is blocked.

Authentic Team Playbooks with CPU teams playing like real team
CPU players moving on defense and offense like they are supposd
Plays actually being executed in the game when you call for them

In Bounding play calling



For Create A Player:

Account for spot up shooters and off dribble shooters
more hair styles
more facial hair styles
Implement a feature for player wing spans

Training:

Everyone can't be Tim Duncan with his fundamentals around the basket but you should atleast have a big man training mode so you can know what kind of big man you have

Also guards should have a camp to see what kind of players they are. Can they handle the ball, are they good defenders or shooters or both
How's the mid range game, 3 point range etc.

Make training camp enjoyable.

These are just ideas but fix the gameplay before focusing on this because the 5 on 5 is what keeps me buying this product not the extras.




Had to add this: For Create a player
Even handed
right handed
left handed

power dunker
finese dunker
even dunker

Low post player:
Fundamentally sound big man(Tim Duncan)
Go To Move: mutiple i.e. Sky hook, drop step, up and under, backboard,etc.
Go to move: Limited foot movement on offense, excellent rebounder, etc.


Just make it more creative where you can handi-cap the players you create but make them specialize in certain areas of the game. But you can improve weak areas during game play. Make the game more immersive in Dynasty mode. Pea-cza!! :D
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Re: NBA Live 2006 Wishlist

Postby Sonic98 on Mon Dec 13, 2004 6:07 am

[quote="Andrew"
A couple of notes:
  • Fights will not be included in the Wishlist. The NBA will not allow them to be in the game, so it is fruitless to ask for them.

[/quote]

I have never understood asking for things like this anyway. I mean people want players who get DUI and get arrested and can't play and stuff like that for dynasty mode. Don't you think that's taking the game a lil too serious there?
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Postby Sonic98 on Mon Dec 13, 2004 6:09 am

For Online

1. Turn on Fatigue in Ranked games.
2. Allow people to change playbooks.
3. Do just like Madden did(does) on PC. Have unranked games where you can change certain default online settings. I'd like to be able to set my own game speed, fatigue, and maybe 1 or 2 other settings.
4. Have NBA Live leagues you can create online that allow you to change every setting in the game for your league. Basically people in your league play on the league's default settings just like we now play on the online settings.
5. How bout keeping track of info for your last 3 or 4 games so you know who you played and their info incase you didn't add them to list. And you know how their last couple games and opponents were.
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Postby Sonic98 on Mon Dec 13, 2004 6:23 am

Just General Stuff

1. Why don't they bring back BIOs for NBA Live?

2. Add team practice like they have in Madden. You should be able to put either 5 or 10 guys out there and practice running plays or just scrimmage. I don't know if they should allow you to use any 10 from the team including some people twice, but they do need team practice. They should probably also add training dummies or bots for individual so you can practice free-style and posting up. Maybe even add Live 101 like Madden has explaining how a play is supposed to execute.

3. Speaking of posting up, that needs to be more re-fined. The best one was the one in either the first or 2nd Live game. Players like Shaq actually bounce back into the man and actually move him like in real life. And ESPN gives you more control over the types of moves you do in post. Freestyle doesn't seem to do much good down there, though it is useful sometimes. They problem weakend the jumpstop/spin too much. But you need more control over whether a guy does a hook, turn around jumper, how much spin, or comes across the lane to take his shot. It's hard to play the same style with some players as they do in real life. But I will say it's much better than it has been as far as how men spin into or away from the Lane.


4. Make the computer controlled players on a human controlled do the same things they would do if it was completely computer controlled. If on the computer controlled team they always try to run down the man on a fast break, my men should do the same. IF they are agressive going after loose balls, my men should do the same. If someone almost always tries to step into the lane when I try to enter, my men should do the same. It's almost like they're standing around waiting for you to take control of them.

5. Another thing I like from Madden. WHen I switch to a man on defense not taking control until I move the controller or press another button. That way you won't have to worry bout someone off screen you have no idea what is doing. And that split second control changes can cause you to leave an opening.

6. Whatup with the mid-range jumpers. I don't know maybe it works when humans play but its like the game thinks only guards can shoot jumpers when you play on at least all-star. There are plenty of big men in the NBA who are no the star of thier team but can hit the shot when someone drives in and kicks it back out for the mid-range jumper from the side. Lorenzen Wright of the Grizzlies comes to mind. Speaking of jumpers. Why does it seem like the only scoring that comes from shooting are 3's or jumpers off posting up? Very rarely is it do to coming off a screen, medium range jumpers, faking a man out or just kicking it out to an open man. The only way is when you play against a human online and the game turns into running up and down the court half the time and guys end up open all over the place or you playing with someone like Baron Davis who the game just lets run past everyone or just throw up anything and hit it.

7. Keep fixing the passing. I still have trouble getting it to the man I want at times without using direct pass and we know there is a slight delay in direct pass. Sometimes I point the pad in the direction of a player and it still passes to someone else. That's a wide open person I just missed.


8. Make it harder to go out of bounds. Maybe have a setting for out of bounds boundary like ESPN has. I mean how often in the real NBA do you see men get push out and end up shooting into the back of the back board?
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Postby Sonic98 on Mon Dec 13, 2004 6:48 am

twolvezfanfoever wrote:Here's my list
I hope they put at least one of my ideas in there
and I dont have 2005 yet so some of these ideas may already be in the game

2.No cpu catching up on fastbreaks (no Shaq catching up to Earl Boydkins)
25.Stop making cpu faster if they are not

[/b]


I thought I was the only one who noticed that. That exactly what I meant bout the computer players doing what your players do not do.

I used to think seperating blocking foul and charge sliders would be a good idea, but it doesn't seem like it would have made much difference in this game.

Why did they get rid of being able to pass while dunking?
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Postby Donatello on Mon Dec 13, 2004 6:50 am

you make some great points.....especially team practice (Y)

but there's an 'edit' button so you can edit (and add to) your previous post, instead of replying over and over :D
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Postby galvatron3000 on Mon Dec 13, 2004 12:25 pm

The most important things to do this season, if you won't be able to implement alot, is to fix:

1. FASTBREAK( fix it )
2. Remove CPU Catchup
3. Fundamental Ball Play
4. Fix Play Calling(was better in 2004)
5. Return the user bio( storing plays and stats)
6. Re do the save roster where you can just save roster and add a player from a memory card to the saved roster without having to delete the entire roster(i.e., if I want to add a player that I created on my XBOX NBA LIVE to the dynasty roster of a friends, who already has the roster completed minus a player here or there, then I can just add my player to his created dynasty roster and transfer it to mine)
7. Hot play button(where I can run certain plays for certain situations but just tap a button or combination of buttons to access it with out it negating my selected 4 plays)
8. When a player is headed towards the basket with a clear path, you should be able to hit the lob and give the ball directly to that player, not the player on the other side of the basket. The one moving towards the basket(without a defender in the way) should receive the pass. I have hit lob to players that are wide open and headed to the basket but the player on the other side tries to receive it and it gets stolen or mishandled or some kind of turnover.
9. A hidden feature that affect players(i.e. Steve Franics) that are scorers but don't play well when they don't get off enough shots or are not given the green light, not playing their game. Francis is a scoring point so if he doesn't get off on the scoring end it should be tougher for his shot to fall, but it can get to normal if he becomes agressive during the same game and maybe a slump can carry into another game for playe and their attributes go down some for awhile until they play their style, basically guards.
Last edited by galvatron3000 on Thu Dec 16, 2004 11:46 am, edited 2 times in total.
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Postby fgrep15 on Tue Dec 14, 2004 8:35 am

Fastbreak button = Lead Pass
I think for next year's game they should have the Fastbreak button = a lead pass as opposed to closest man to the basket, this will help fix the fastbreak problems, but even automatically, players should catch the ball in stride anyways..

When the defensive player is pushing you out of bounds, it should be a foul

Players are too slow in catching and shooting, take out the whole animation where players gather themselves after catching the ball and take like 5 seconds to shoot, and add some fast shoot animations where you can catch and even shoot in the air for times where you have milliseconds left in the game.

Add inbounds alley oop plays, I remember doing it in 2001, but I can't do it this year.

Ability to split a double team please add this in the game, in real life, players like Iverson, Wade, Kobe and basically most of the good perimeter players can split double teams. A double team shouldn't force you into the animation, the player should jut impede your path, but you shouldn't get stuck, you should be able to:

Back away from the double team
Accellerate to one side of the double team and beat it
OR
Split down the middle of the double team right before it get's tight like many players do


Ability to do fancy passes with good passers without having to do a jumpstop, this will be much better if their's the ability to pass out of a layup/dunk. If you do a layup from too far away your player should take long strides, and while in those strides you should be able to make passes. You should always do the runner that never goes in.

Maybe add a fancy pass rating, and even and alley-oop rating.

Add sky hooks, baby hooks, running hooks, runners, tear drops etc [some are already in the game], and make them have a chance of going in, have a slider specifically for things like runners etc.

Add the ability to do a pass fake

Made the standstill dribbling more realsitic looking

Add more realistic moves in the paint, when a defender is on you, you shouldn't be able to just layup through/around them all the time, in real life players normally do one handed shots and quick shots to get over the defender, just watch games and copy the moves, really doesn't seem so hard to me???

Make players use more of the fancy dunks on fastbreaks during games or on open paths to the basket, the players don't do them enough, they normally do the basic-intermadiate ones, but no 360's or anything like that get's done really...[in a normal game that is]

More control on passing

This is one of the most important things, I hate when you want to throw a hard pass and your player throws the stupid floating pass.

Tap Pass Button= Lob pass/bounce pass [this needs to be added to inbounds, so you can lob the pass over the defender not throw it right into them]
Normal Press on pass button = chest pass

The worst is when throwing a crosscourt pass, not a pass you should make much in real life, but the animation for this is horrible.





Gameplay

- Make AI smarter and have better decision making on Superstar as opposed to being very accurate down the stretch. Have them look for the open man more, and they need to catch and shoot more than they currently do.

- Real Playbooks, and the ability to assign each team's playbook and also save them in the settings

- Inbounds plays

- Coach tendencies and patterns that affect how a team plays, so Hubie Brown will have a larger rotation, Jim O'Brien's teams will take a lot of three's etc..

- A better TV type camera angle

- Computer should dive for loos ball less because sometimes they stop their own fast breaks by doing so

- Less blocks on jumpshots, allow players to be able to challenge a shot without jumping to avoid fouls and have the computer be smart enough to double clutch their shot or pass out of the shooting animaiton if they know they'll get blocked for sure. Have players miss badly or airball as opposed to getting blocked on a J

- Players need to react quicker after some loose balls

- Mocap how people move up and down the court on fastbreaks, if someone is stnading in defensive stance infront of the player on the break, they should get called for a blocking foul, the defender should trail the offensive player or be in their side, not jump right in front of them

- More animations of shots in the paint, and more layup and adjusted shot animations.

- Keep improving offensive and defensive freestyle control, add even more control, like while in the post up animation being able to use the freestlye control to move and to fake


- Don't have defenders move back or get pushed back at times, have collision detection, so the offensive player will make the shot with contact but not adjusting much as opposd to just pushing the defender away or backwards

- Momentum on layups and dunks, sometimes a player is going slow and just accelarates and does a dunk, the dunks you can do should depend on how fast you're going

- Have the runner be more accurate, Mark Jackson is sad, and so is Tony Parker, also add more running jumpshot type animations

- Big men and guards or athletic guards shouldn't do the same type of shot adjustments, Peja shouldn't adjust his shot the same way Kobe Bryant would.

- Slow down some of the dribble moves, and tone down the spin move

- Improve control on passing

- Offensive players getting bumped back by the defender [that would be a foul]

- Add former in game settings: Crash Boards, Box Out, add Fastbreak, Ability to control pace etc in game.

- Better replays that show the progression of the play not just the final result

- Add the toughest places to play thing from the College game, but make it more inclined to the pro game, it should be harder to play in Detroit, Minnesotta, and somewhere like Sacramento, but don't make it cheap where you miss open layups or dunks

Off Ball screens [this should be in there if playcalling is added], also allow players to be able to call for a screen while using the off ball control, so they can get open. The College game is got playcalling right.




Game Ratings

More ratings need to be added, especially tendency ratings. The game ratings should be something like this:

Inside FG
Mid-range FG
3 point
Free Throw
Off-Balance Jumper
Contested Jumper
Inside Scoring
Layup
Dunk
Dunk in Traffic
Jump
Strength
Speed
Quickness
Offensive Awareness
Left hand Dribbling
Right Hand Dribbling
Dribbling Style - [Fundamental, Flashy, And 1]
Passing
Alley-Oop
Defensive Awareness
Perimeter Defense
Interior defense
Stealing
Blocking
Foul Drawing
Fouling
Clutch
Leadership
Work Ethic
Stamina
Primacy

Tendencies
Inside
Mid-Range
3 Point
Hook Shots
Fadeway
Post up [back to basket] vs Face up
Drive vs Shoot
Pass vs Shoot
Flashy vs Fundamental
Ball Touches
Alley-Oop [Jason Kidd needs this]
Fastbreak
Offensive Movement vs One on one
Dunk vs Layup
Draw Foul vs Avoid Contact
Finnese vs Power
Steal Gamble
Block Gamble
Aggressive vs Conservative Defense

Something like that, maybe add more.



Dynasty
- Mid and Low Level exceptions for teams over the cap

- Ability to hire and fire coaches, assistants, training staff etc

- Chemistry and Player Moral factor

- Trade Block

- Player and coach personalities

- Continue to improve year round scouting

- Ability to Import from MM if people don't want the year round scoiting

- Pre-season games

- Practice mode and weekly training, allow us to have full practive kinda like in Madden where you pratice plays, you could do things like defense practice, getting to the right spots in a zone, offense practice which is pretty straight forward etc...


Extra
- Better graphics and player faces without sacrificing gameplay

- 3D Crowds

- Better sorting of Players/Free Agents and of stats

- Create a player still needs to be improved, think Tigerwoods

- More Layup animations should be mocapped. Two handed/power layups are very common for big men, and their needs to be many more layups for when a player drives baseline.

- The sliding if it is fixable should be removed

- Loose ball fouls and jump balls

- Have Kenny and Ernie be the play by play people for the actual game not just the All-Star stuff, and maybe have Marv and Kerr do the All-Star game [not dunk contest and three point] and the Rookie Game.

- More than 1 on 1 in extra's, add 2 on 2, 3 on 3, 4 on 4, and a 5 on 5 street mode

- Again, keep adding more animations, their's no need to take out unless it's unrealistic, but just keep adding, and have player specific animations in the sense that a big man won't adjust like a small guy etc..
Last edited by fgrep15 on Wed Apr 13, 2005 4:33 am, edited 1 time in total.
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Postby Sonic98 on Wed Dec 15, 2004 6:14 am

Donatello wrote:you make some great points.....especially team practice (Y)

but there's an 'edit' button so you can edit (and add to) your previous post, instead of replying over and over :D


I did edit and add to my post, but those were two long posts. At some point things can be too long for a single post. Not to mention they weren't originally made at the same time.


But I wanted to reply in reference to the post I quoted. It's not only letting everyone be fast. Stop letting them just run by everyone or just totally push guys out the way. It's almost as as the jump stop from last year. Sometimes I just see them run past guys or just go through them like they're not even there without using freestyle or anything. It go goes to the comment bout your players not doing what they do on CPU teams. It's like they lose all ability to move quickly on defense.

And another on the just sliding guys out the way, why does it seem like way too often the CPU guys shoot a shot in regular form as if no one is on them but if you get just a lil contact you're shooting some crazy off-balance shot that's not going in?


fgrep15 wrote:More control on passing

This is one of the most important things, I hate when you want to throw a hard pass and your player throws the stupid floating pass.

Tap Pass Button= Lob pass/bounce pass [this needs to be added to inbounds, so you can lob the pass over the defender not throw it right into them]
Normal Press on pass button = chest pass

Gameplay

- Make AI smarter and have better decision making on Superstar as opposed to being very accurate down the stretch. Have them look for the open man more, and they need to catch and shoot more than they currently do.

- Computer should dive for loos ball less because sometimes they stop their own fast breaks by doing so

- Less blocks on jumpshots, allow players to be able to challenge a shot without jumping to avoid fouls and have the computer be smart enough to double clutch their shot or pass out of the shooting animaiton if they know they'll get blocked for sure. Have players miss badly or airball as opposed to getting blocked on a J

- Players need to react quicker after some loose balls

- Keep improving offensive and defensive freestyle control, add even more control, like while in the post up animation being able to use the freestlye control to move and to fake

- Big men and guards or athletic guards shouldn't do the same type of shot adjustments, Peja shouldn't adjust his shot the same way Kobe Bryant would.

- Improve control on passing

Game Ratings

More ratings need to be added, especially tendency ratings. The game ratings should be something like this:

Inside FG
Mid-range FG
3 point
Free Throw
Off-Balance Jumper
Contested Jumper
Inside Scoring
Layup
Dunk
Dunk in Traffic
Jump
Strength
Speed
Quickness
Offensive Awareness
Left hand Dribbling
Right Hand Dribbling
Dribbling Style - [Fundamental, Flashy, And 1]
Passing
Alley-Oop
Defensive Awareness
Perimeter Defense
Interior defense
Stealing
Blocking
Foul Drawing
Fouling
Clutch
Leadership
Work Ethic
Stamina
Primacy

Tendencies
Inside
Mid-Range
3 Point
Hook Shots
Fadeway
Post up [back to basket] vs Face up
Drive vs Shoot
Pass vs Shoot
Flashy vs Fundamental
Ball Touches
Alley-Oop [Jason Kidd needs this]
Fastbreak
Offensive Movement vs One on one
Dunk vs Layup
Draw Foul vs Avoid Contact
Finnese vs Power
Steal Gamble
Block Gamble
Aggressive vs Conservative Defense

Something like that, maybe add more.



Dynasty
- Pre-season games

- Practice mode and weekly training, allow us to have full practive kinda like in Madden where you pratice plays, you could do things like defense practice, getting to the right spots in a zone, offense practice which is pretty straight forward etc...



Yeah they gotta continue to refine the passing. I hate not going to the guy I want to go to or having to use direct passing all the time.

Yes there needs to be diving for the ball. Maybe they should add a dive for ball button like another game did a few years back.

And they have to react quicker to loose balls. Sometimes men just stand around like they don't know there is a loose ball or the ball was shot and they should be trying to rebound.


Way too many block shots on jumpers. THe game is turning to dunk and layup fest.

We do need more ratings, though I doubt they'd add as many listed here. We need more ratings so players can be more individualized. Not all players with similar ratings play the same way. Like I said before some guys have mid-range jumpers but since their FG rating is so low they don't get it like they should. But then you don't want to give them a high rating and have them shooting from everywhere or bring back shooting range and having them shooting from everywhere either.

We do need more tendancies listed on the team scouting kinda like how Madden lets you scout QBs, RBs, etc. We need to know the 3 point shooting, defense, etc. Whatever happened to 3 or 4 things being listed on the team select screen then you seeing more when you go to scouting?

And you made a good point bout the AI. I hate to play any sports games where the CPU team just turns into super team at the end of games or all the sudden your team doesn't play right. Don't make the game harder by handicapping me or cheating, make the play better realistically within what thier ratings say thier skills should be.
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Postby SA37 on Thu Dec 16, 2004 3:23 pm

:arrow: Contract Negotiations/Extensions

You should have more interaction with players' agents. They should be letting you know what kind of contract their player wants, this way you can decide whether he is a part of your future or if you need to move him. You should also be able to offer players extensions each off-season (when applicable -- in other words, in accordance with the CBA)

:arrow: Trading Block/Negotiations with other GM's

Everyone loves trading so why not be able to spread the word about what players are available and what kind of offers you can get for players you want to move? This is an absolute must. I have played/simulated tons of seasons and have only a handful of trade offers. Trade offers and trade talks are happening constantly, it would be great to have it simulated here.

:arrow: Rumor Mill

This is also a must. This should be like an inside source to help you plan for your future. It shouldn't be entirely accurate, but it shouldn't mislead you either (For instance, a source could tell you that Tracy McGrady was strongly considering opting out of his contract. Then a couple days/weeks later he could tell you that McGrady wasn't considering opting out anymore.). So if a source says that they know something is going to happen (player opts out, player is getting waived, coach getting fired...etc) it happens 90% of the time. If they think it is going to happen, you need to be cautious...etc

This way, if a player plans on opting out or if a team has no intention of re-signing him, then you can try and trade for cap space to make a run at him.

:arrow: Add a trade value rating

This rating should be based on current skill, potential (for young guys), proneness to injury, age, and position (good shooting guards are much easier to find than good centers, for instance. That should be taken into account.) This should also keep franchise players from getting traded unless you are willing to get ripped off (For instance, I shouldn't be able to trade for Tim Duncan, Kevin Garnett, or Kobe Bryant by dangling Shaq, since he is 32 and they are all in their mid-to-late 20's).


:arrow: Mid-level/Lower-Level exception

Only way teams can operate while being over the cap. A must.

:arrow: Practices

Allow the user to set "practice days" for the team. It doesn't necessarily have to be something you play, it can be something you simulate through, like training camp -- although, it would be nice if it were a playable thing. Many young players develop and get better by practicing. You should be able to help progress your young guys through practice days, as well as dynasty points. This way you don't have to neglect players who are playing now (LeBron, Carmelo, Wade...etc) and are young and can develop or your scouting because you have to spend all your dynasty points to try and make your draft pick better.


:arrow: Draw charge button

Please make it something that can be used. As it is now, you either draw a blocking foul or you get run over and allow the comp or other player to score uncontested. Of course, don't make it abusive :mrgreen:

:arrow: Better dunk animations/Better fast breaks

The dunk animations are very good, but what I am concerned with is the animations when you dunk ON someone. Make some animations where you really posterize someone.

On fast breaks, let 3-point shooters head out to the wings more often than not, but players need to run the lanes better and go all the way to hoop instead of stopping and looking around like they want directions to the nearest McDonald's -- including point guards when they aren't leading the break!!! Dwyane Wade isn't stopping on a fast break.


:arrow: Multi-player Dynasty mode


:arrow: Players' Stats/NBA and team Records

Keep a record of career and season highs for individual players, as well as their stats from year-to-year. Players' bios should look something like the way they do on NBA.com, statistically speaking anyway. If you add in written stuff about their accomplishements, that would be cool too, but the records are the most important.

Also, you should be able to not only view and break NBA records, but also team records.
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Dead simple

Postby deus on Tue Dec 21, 2004 2:56 am

When trading, please let me see how old the players are. When I want to offload an aging player, I'd like to make sure I'm getting someone with a future.

Let me see what length of contract a player I'm trading for has. If he's just there to fill up the numbers, I want to know how long it will be before I can get rid of him.

Shut the damned PDA up. Let me choose what messages will cause a prompt.

Fewer 7' + players. There are far too many coming through the draft.

I'd have thought that of all the modes, the dunk contest would be the most suited to online play. No?
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Postby Andreas Dahl on Tue Dec 21, 2004 4:27 am

- Ingame saves
- Better resolution for the shoes
- Better patching ablilities (more patchable)

... would be nice
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Postby galvatron3000 on Tue Dec 21, 2004 6:23 am

Split screen during substitutions like in Madden instead of switching after the other player subs(2 player games)
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Postby crossover on Tue Dec 21, 2004 9:02 pm

First the dynasty mode should be improved
- a dynasty mode like madden nfl
- real salary cap rules in dynasty mode (mid level exception and so on)
- better trading in dynasty mode (draftpicks, multi teams trades etc.)
- a development screen on which I can see how the player developed over the years of dynasty
- please kill the PDA

Gameplay
- no catching up on fastbreaks
- no 3 pointers over 2 or more defenders
- stars of the ai teams should score, not the role players
- ai should use missmatches
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NBA 2006 PC WISHLIST

Postby steelyplu on Tue Dec 21, 2004 9:26 pm

KEEP UP THE GOOD WORK ON IMPROVING GRAPHICS AND GAMEPLAY!!!

-I want to be able to NAVIGATE MENUS with my GAME CONTROLLER! I can't believe nobody mentioned this!
-Drop down menus for EVERYTHING!
-Have customizable "lineup profiles" so you can sub everyone in one fell swoop (12th man never puts in EXACTLY the guys I want).
-Owner mode: MINI CAMPS- (especially for user shot control. Plus post play, fast break, pick & roll and whatever the all-star skills challenges are), TRADES should have complete info in ONE screen.
-Pickup games -- 2v2, 3v3, 4v4, 5v5
-Ability to save replays (and maybe even compile a highlight .mpg)
-Turn on Fatigue in Ranked online games
-For assigning quick plays: have a picture of a d-pad and drop down menus at each direction (the dropdown menus in Madden 2005 really are a JOY!).

Thanks for the consideration!
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Postby ILE on Wed Dec 22, 2004 12:01 am

getting dunked on, when a good athlete cuts to the basket and jumps with speed he should be able to dunk on a defender...
in the game if you'r Kobe and u dunk when there's someone like Nash is in the way Kobe should dunk right on Nash and not adjust his layup like in the game.
in real life defender r getting dunked on sometimes even by smaller players, it should happen in the game as well
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Postby Hoopwrecker3 on Wed Dec 22, 2004 12:01 am

HuskiesCeltics wrote:Career Mode

You can create a player import stats and then the computer would generate attributes. Then you will be placed in the draft pool and be picked. You can play or simulate the game but when you play you can only controll yourself. You would be able to compain about not enough playing time or not enough touches. You can also demand a trade. The CPU handles the front office so you could be traded or cut. You can also coose when to retire.

--------------

Anyone like that idea?


If EA is planning to add another cool feature for the game!...this could be it!
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Postby nicosantos76 on Wed Dec 22, 2004 12:19 am

I'll try to make it short, the game is already a good game but there is always room to make it a better one. Here are my main suggestions in order to do that:
1) Let me save during a game.
2) How come I select the zoom level for a game and the next game my selction is gone??. Let me save that too.
3) Please, please, please, bring back the CREATE a TEAM option, with the NBA USA TEAM losing each and every international tournament to national temas all around the world... how come I can not create those teams and play them vs TEAM USA??.
4) No more catching up, the fastbreak needs a lot of work.
5) Too many blocks, the sliders can not solve it.
6) Sliders for each and every team.
7) Each coach has its own style of work and plays, let us fire them and hire new ones with different plays.
8) The passing game needs a lot of work, most of the time is useless, defenders recover way too fast.
9) OOps!! I forgot to mention... those 3P shots with one or two defenders in the face of the shooter, if you don't block the shot the shot almost always goes in, I don't see that kinda stuff too often in NBA real games. A 3P shot that goes in even if the shooter is well guarded is OK once in a while but it happens too often in the game. It needs to be fixed, maybe if the passing game problem is solved there will be more open shots from outside and the CPU wouldn't be in need to shoot and make so many 3p with a hand on the shooter's face.
Thanks.
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Postby rainmajer on Wed Dec 22, 2004 12:40 am

ability to pass off a layup...

add a play of the game feature..
or defensive play of the game feature.

or when in season mode, top 10 plays of the week/month...
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Postby SoLow on Wed Dec 22, 2004 3:25 am

Put ESPN 2k5's whole "atmosphere" of the basketball presentation with the filled out sidelines and teh crazy basketball fans. I'm not saying that Live's presentation of the game isnt good im just saying that for example=the charllote bobcats court has these HUGE open spaces on the sidelines....it is nothing like that in teh real NBA...there should be MANY more camera men and fans that get courtside tickets. At first I had no problem with Live's "atmosphere" untill I finally made myslef go rent ESPN.cDont get me wrong, ESPN is not even on teh same level as Live im just saying that the NBA ATMOSPHERE of the ESPN serious is a thousand times better than LIve's. I would really appreciate if u would give this some thought.

ZANIAC
Solow The Lone Star of DSP, album drops December 2005
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Postby fgrep15 on Wed Dec 22, 2004 3:30 am

Allow us to trade draft picks when updating out rosters outside of Dynasty mode. So if a trade happens Keith Bogans for a Second Round pick, you can make the trade, and when you start you're Dynasty, Charlotte will have the second round pick of whomever they traded him to.

So in the trading menu outside of Dynasty you should be able to add first and second round picks, and also be allowed to have the protections on first round picks.

In addition to adding REAL plays, allow us to give each team their proper plays, and allow us to save this setting. Team strategies should also be editable and saveable, have sliders that determine how teams play, whether they run, play slow, concentrate more on defense etc...

Ability to save many more settings.

Things to be saved with settings:
Sliders
In Game Settings
Camera Angle
Camera Zoom
Team Playbooks
Team Strategies
NBA Store Points

Other Saves needed:
In Game Saves
User profiles [should be put back]




Put ESPN 2k5's whole "atmosphere" of the basketball presentation with the filled out sidelines and teh crazy basketball fans. I'm not saying that Live's presentation of the game isnt good im just saying that for example=the charllote bobcats court has these HUGE open spaces on the sidelines....it is nothing like that in teh real NBA...there should be MANY more camera men and fans that get courtside tickets. At first I had no problem with Live's "atmosphere" untill I finally made myslef go rent ESPN.cDont get me wrong, ESPN is not even on teh same level as Live im just saying that the NBA ATMOSPHERE of the ESPN serious is a thousand times better than LIve's. I would really appreciate if u would give this some thought.

ZANIAC

Make it like a TNT presentation type thing, that's what they should have, and have Barkley, Kenny, Magic etc, okay they don't need to have all those guys, but improve the presentation.
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