Sat Dec 11, 2004 5:12 am
Sat Dec 11, 2004 9:53 am
Sat Dec 11, 2004 12:04 pm
Sat Dec 11, 2004 2:53 pm
Kevin_93 wrote:Here's a much easier way to sum up everyones wishes.
Make it exactly like Madden!
Sun Dec 12, 2004 5:11 am
galvatron3000 wrote:galvatron3000 wrote:Do Not Alter the Gameplay just tweak minor issues( repeat )
Fix the Freestyle Air animation( no going out of bounds when you are clearly in bounds but landing or shooting behind the backboard)
Distinguish between two legged leapers(power dunks) and one legged gliders(finesse dunks,gliders)
Posterized(snap shot of dunk on another player) for end of season
Create a team Logo and Create a tattoo(Custom Team and Creat a Player)
A focused team stragedy, focusing on your teams strengths and exploits opponents weakness
User Profiles( for storing stats and most importantly plays)
Account for players momentum and stop and go movements, i.e. Madden, for defender as well as offensive players
(more agile players cut faster and recover quicker from jumping and landing to jumping again, also recover faster if faked out)
Image running hard to the right with your defenderin front ,forcing him to move hard to his left to stay in front, you make an immediate stop:
Option 1: Pull up for a J
Option 2: spin, drive for lay -up or dish if defender rotates off teammate
Option 3: Freestyle to left quick then follow Options 1 or 2
Fix the fastbreak where player(other than primary ball catcher) continue to run towards the basket instead of stopping on the wing
Make sure fundamentals are included
During post play the defender can "Pull the Chair" on the offensive player forcing a steal or out of bounds turnover
Allow importing of March Madness players
In CAP make players able to change hairstyles( afro to braids and vice versa, red hair to green hair to orange etc, low cut to need a cut during the course of the season or diffrent games i. e. exhibition mode)
Authentic(for CPU controlled teams)team specific plays and sets( customizable plays for your team)
In Game Save
Custom team Logos and/or names: Angels, Cross, Bats, Wings, Swords, Scorpions, Soldiers, etc..
REMOVE the CPU catch up BUG, it's still in the game. Yao MIng will never catch Tony Parker on the break, never
the ability to follow your shot!!!!!!!!
Remove the stiff player(still in previous animation) after the shot goes up or shot is blocked.
Authentic Team Playbooks with CPU teams playing like real team
CPU players moving on defense and offense like they are supposd
Plays actually being executed in the game when you call for them
In Bounding play calling
For Create A Player:
Account for spot up shooters and off dribble shooters
more hair styles
more facial hair styles
Implement a feature for player wing spans
Training:
Everyone can't be Tim Duncan with his fundamentals around the basket but you should atleast have a big man training mode so you can know what kind of big man you have
Also guards should have a camp to see what kind of players they are. Can they handle the ball, are they good defenders or shooters or both
How's the mid range game, 3 point range etc.
Make training camp enjoyable.
These are just ideas but fix the gameplay before focusing on this because the 5 on 5 is what keeps me buying this product not the extras.
Mon Dec 13, 2004 6:07 am
Mon Dec 13, 2004 6:09 am
Mon Dec 13, 2004 6:23 am
Mon Dec 13, 2004 6:48 am
twolvezfanfoever wrote:Here's my list
I hope they put at least one of my ideas in there
and I dont have 2005 yet so some of these ideas may already be in the game
2.No cpu catching up on fastbreaks (no Shaq catching up to Earl Boydkins)
25.Stop making cpu faster if they are not
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Mon Dec 13, 2004 6:50 am
Mon Dec 13, 2004 12:25 pm
Tue Dec 14, 2004 8:35 am
Wed Dec 15, 2004 6:14 am
Donatello wrote:you make some great points.....especially team practice
but there's an 'edit' button so you can edit (and add to) your previous post, instead of replying over and over
fgrep15 wrote:More control on passing
This is one of the most important things, I hate when you want to throw a hard pass and your player throws the stupid floating pass.
Tap Pass Button= Lob pass/bounce pass [this needs to be added to inbounds, so you can lob the pass over the defender not throw it right into them]
Normal Press on pass button = chest pass
Gameplay
- Make AI smarter and have better decision making on Superstar as opposed to being very accurate down the stretch. Have them look for the open man more, and they need to catch and shoot more than they currently do.
- Computer should dive for loos ball less because sometimes they stop their own fast breaks by doing so
- Less blocks on jumpshots, allow players to be able to challenge a shot without jumping to avoid fouls and have the computer be smart enough to double clutch their shot or pass out of the shooting animaiton if they know they'll get blocked for sure. Have players miss badly or airball as opposed to getting blocked on a J
- Players need to react quicker after some loose balls
- Keep improving offensive and defensive freestyle control, add even more control, like while in the post up animation being able to use the freestlye control to move and to fake
- Big men and guards or athletic guards shouldn't do the same type of shot adjustments, Peja shouldn't adjust his shot the same way Kobe Bryant would.
- Improve control on passing
Game Ratings
More ratings need to be added, especially tendency ratings. The game ratings should be something like this:
Inside FG
Mid-range FG
3 point
Free Throw
Off-Balance Jumper
Contested Jumper
Inside Scoring
Layup
Dunk
Dunk in Traffic
Jump
Strength
Speed
Quickness
Offensive Awareness
Left hand Dribbling
Right Hand Dribbling
Dribbling Style - [Fundamental, Flashy, And 1]
Passing
Alley-Oop
Defensive Awareness
Perimeter Defense
Interior defense
Stealing
Blocking
Foul Drawing
Fouling
Clutch
Leadership
Work Ethic
Stamina
Primacy
Tendencies
Inside
Mid-Range
3 Point
Hook Shots
Fadeway
Post up [back to basket] vs Face up
Drive vs Shoot
Pass vs Shoot
Flashy vs Fundamental
Ball Touches
Alley-Oop [Jason Kidd needs this]
Fastbreak
Offensive Movement vs One on one
Dunk vs Layup
Draw Foul vs Avoid Contact
Finnese vs Power
Steal Gamble
Block Gamble
Aggressive vs Conservative Defense
Something like that, maybe add more.
Dynasty
- Pre-season games
- Practice mode and weekly training, allow us to have full practive kinda like in Madden where you pratice plays, you could do things like defense practice, getting to the right spots in a zone, offense practice which is pretty straight forward etc...
Thu Dec 16, 2004 3:23 pm
Tue Dec 21, 2004 2:56 am
Tue Dec 21, 2004 4:27 am
Tue Dec 21, 2004 6:23 am
Tue Dec 21, 2004 9:02 pm
Tue Dec 21, 2004 9:26 pm
Wed Dec 22, 2004 12:01 am
Wed Dec 22, 2004 12:01 am
HuskiesCeltics wrote:Career Mode
You can create a player import stats and then the computer would generate attributes. Then you will be placed in the draft pool and be picked. You can play or simulate the game but when you play you can only controll yourself. You would be able to compain about not enough playing time or not enough touches. You can also demand a trade. The CPU handles the front office so you could be traded or cut. You can also coose when to retire.
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Anyone like that idea?
Wed Dec 22, 2004 12:19 am
Wed Dec 22, 2004 12:40 am
Wed Dec 22, 2004 3:25 am
Wed Dec 22, 2004 3:30 am
Put ESPN 2k5's whole "atmosphere" of the basketball presentation with the filled out sidelines and teh crazy basketball fans. I'm not saying that Live's presentation of the game isnt good im just saying that for example=the charllote bobcats court has these HUGE open spaces on the sidelines....it is nothing like that in teh real NBA...there should be MANY more camera men and fans that get courtside tickets. At first I had no problem with Live's "atmosphere" untill I finally made myslef go rent ESPN.cDont get me wrong, ESPN is not even on teh same level as Live im just saying that the NBA ATMOSPHERE of the ESPN serious is a thousand times better than LIve's. I would really appreciate if u would give this some thought.
ZANIAC