Tue Oct 24, 2017 7:38 pm
maumau78 wrote:EnterTheV01d wrote:Sorry guys i've been busy lately anyway here's some CFs for maumau78s roster, i'll be back inna few days for more CFS Ketty Kittles https://www.mediafire.com/file/67978617rbq74jc/KettyKittles.rar
Baron Davis https://www.mediafire.com/file/y1o50zwnyxup6na/BaronDavis.rar
Dejuan Wagner https://www.mediafire.com/file/uz6gh6pk68jt7hk/DejuanWagner.rar
Really thanks for this I will include in my roster pack if you gave me permission...of course I'll put notice of your work bro
Thu Nov 02, 2017 2:17 am
Thu Nov 02, 2017 4:52 am
Mon Nov 13, 2017 5:19 am
Mon Nov 13, 2017 5:21 am
Mon Nov 13, 2017 8:18 am
Wed Nov 15, 2017 4:44 am
Wed Nov 15, 2017 4:57 am
Wed Nov 15, 2017 5:28 am
Wed Nov 15, 2017 12:33 pm
EnterTheV01d wrote:Stephen Curry new haircut - http://yabuilder.com/38PE
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Wed Nov 15, 2017 12:37 pm
Wed Nov 15, 2017 2:26 pm
Wed Nov 15, 2017 3:46 pm
Wed Nov 15, 2017 10:41 pm
EnterTheV01d wrote:Masked Kyrie - http://yabuilder.com/3koF
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Wed Nov 15, 2017 10:46 pm
Thu Nov 16, 2017 2:07 am
Thu Nov 16, 2017 2:17 am
EzJeaN wrote:If I wanted to make the mask black for Kyrie would I have to change the .dds file to a black texture?
Thu Nov 16, 2017 2:21 am
EnterTheV01d wrote:EzJeaN wrote:If I wanted to make the mask black for Kyrie would I have to change the .dds file to a black texture?
Nah you have to edit facemask file
Thu Nov 16, 2017 11:16 am
Thu Nov 16, 2017 11:45 am
EzJeaN wrote:Any way I can transfer the mask over to another player?
Thu Nov 16, 2017 11:51 am
Abgobryu wrote:EzJeaN wrote:Any way I can transfer the mask over to another player?
No... at least not in a copy/paste way that would make it possible to maintain all the proportions of the default body model. YG13 didn't transfer the mask to Kyrie's body; he sort of did the opposite, actually.
Thu Nov 16, 2017 12:48 pm
EzJeaN wrote:Abgobryu wrote:EzJeaN wrote:Any way I can transfer the mask over to another player?
No... at least not in a copy/paste way that would make it possible to maintain all the proportions of the default body model. YG13 didn't transfer the mask to Kyrie's body; he sort of did the opposite, actually.
Yeah I edited the face mask mesh from blender to my other player but how do the textures work? Do I just drop the .dds files to my Waigua mod folder?
Thu Nov 16, 2017 12:59 pm
Abgobryu wrote:EzJeaN wrote:Abgobryu wrote:EzJeaN wrote:Any way I can transfer the mask over to another player?
No... at least not in a copy/paste way that would make it possible to maintain all the proportions of the default body model. YG13 didn't transfer the mask to Kyrie's body; he sort of did the opposite, actually.
Yeah I edited the face mask mesh from blender to my other player but how do the textures work? Do I just drop the .dds files to my Waigua mod folder?
Loose .dds files have no effect in the game if they're just dropped in the mod folder. In fact, I don't even think the facemask textures are stored in the main game directory, where all the files that the mod plugin can overwrite are located.
Thu Nov 16, 2017 1:20 pm
EzJeaN wrote:Wait then why does he have loose .DDS files in the masked Kyrie zip file? I added a face mask shader to my hihead.SCNE as well but it still doesn’t work
Thu Nov 16, 2017 1:20 pm
EzJeaN wrote:Abgobryu wrote:EzJeaN wrote:Abgobryu wrote:EzJeaN wrote:Any way I can transfer the mask over to another player?
No... at least not in a copy/paste way that would make it possible to maintain all the proportions of the default body model. YG13 didn't transfer the mask to Kyrie's body; he sort of did the opposite, actually.
Yeah I edited the face mask mesh from blender to my other player but how do the textures work? Do I just drop the .dds files to my Waigua mod folder?
Loose .dds files have no effect in the game if they're just dropped in the mod folder. In fact, I don't even think the facemask textures are stored in the main game directory, where all the files that the mod plugin can overwrite are located.
Wait then why does he have loose .DDS files in the masked Kyrie zip file? I added a face mask shader to my hihead.SCNE as well but it still doesn’t work