Hov's Gameplay & Rating Idea

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Re: Hov's Gameplay & Rating Idea

Postby Uncle Drew on Sun Jan 22, 2017 1:11 am

I Hate Mondays wrote:
Uncle Drew wrote:Also noticed shooting is much harder. ( especially for me ) Shots that players generally make don't fall as before. Shooting % is way down for user and cpu. Hopefully a tweak can improve it.


Do you find the new FG percentages unrealistic or something like that?
After playing with shady's sliders for so long, it is true that the percentages went down, especially for the 3PT shots, but I still make contested shots from time to time. I make more than 75% of the wide open shots though. I get anywhere between 40% and 50% FG at the end of the game and IMHO this is pretty realistic for a NBA game.
Did you have worse than 40% for you or the CPU?



I wish I knew how to take screenshots, I would show you some results. I played Hornets/Raptors and both teams shot under 40% from the field, with the Raptors winning the game by 7. 3 pt shooting % was abysmal with both teams shooting under 30%. You can actually feel how tough it is to execute plays now, and most shots close to the rim aren't automatic anymore. Shooting a lot more air balls and bricks, even though I'm using the stick, the way it was instructed. Seems like the slider changes made the CPU defense even tougher. Just my observations, other's may beg to differ.
Last edited by Uncle Drew on Sun Jan 22, 2017 3:04 am, edited 1 time in total.
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Sun Jan 22, 2017 1:19 am

Oh I understand. Fire another game and try two different teams, see if you get the same results.
For screenshots, the button is F12 while in game. After you quit NBA 2k17, steam will prompt you to do something with your screenshots. You can select to "view the photos on disk", so steam takes you to the folder where the screenshots were taken. From there you can copy them, cut them, whatever you want
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Sun Jan 22, 2017 5:28 am

Well, if the shooting numbers are not to your taste, it is very easy to change them with the shot success sliders. Especially for attempts near the rim. Everybody has a different taste. (Y)
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Re: Hov's Gameplay & Rating Idea

Postby mp3 on Sun Jan 22, 2017 5:39 pm

Il give this set a go Chris but what did you have for rebounding?
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Sun Jan 22, 2017 6:00 pm

Right now I am definitely testing around with the rebounding. I feel like if you lower the rebounding to around 20, guards will have more boards. At default 50, size matters most for rebounds and big men get all the boards.
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Re: Hov's Gameplay & Rating Idea

Postby mp3 on Sun Jan 22, 2017 6:07 pm

Cool, another quick question mate iam playing right now just gone into the 2nd quarter are you using real player % for FT's as well? I selected this method but went shot 4/10 for the quarter missing with some pretty decent free throw shooters.

So far I love the pace and the shot selection is fine for me but I have noticed that the cpu has hit about 95% of mid range shots and went 6-8 from 3's so I may lower that.

Also I've noticed (iam using the magic) that when you try and dribble with anyone bigger than a Guard really (Jeff Green, Gordan) I do this really slow crossover and can't get passed my man at all, I think ball handling and quickness could go up just a little too man but overall iam enjoying your work so far!
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Sun Jan 22, 2017 7:24 pm

mp3 wrote:Cool, another quick question mate iam playing right now just gone into the 2nd quarter are you using real player % for FT's as well? I selected this method but went shot 4/10 for the quarter missing with some pretty decent free throw shooters.

So far I love the pace and the shot selection is fine for me but I have noticed that the cpu has hit about 95% of mid range shots and went 6-8 from 3's so I may lower that.

Also I've noticed (iam using the magic) that when you try and dribble with anyone bigger than a Guard really (Jeff Green, Gordan) I do this really slow crossover and can't get passed my man at all, I think ball handling and quickness could go up just a little too man but overall iam enjoying your work so far!


Cheers (Y) I am playing with FT timing. About the shooting. Tbh, all your feedback is great because it seems like everybody is getting different results. I just had a game vs the Knicks and they could not hit a shot from down town. It really seems to depend on the user and the opponent and that is what I wanted. Who were you playing against?

With ball handlers that are bigger it may be tougher. Then again, I think i'ts a problem with 2k's roster. Green's default ball control is 52, his speed with ball is 55. Aaron Gordon has a control of 52 and speed of 69. What do you expect from them with these ratings?
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Re: Hov's Gameplay & Rating Idea

Postby mp3 on Sun Jan 22, 2017 7:35 pm

Didn't realise there rating fields were that low which would explain alot, iam using the default 2k roster.

The magic game was vs the kings at home (orlando) I also just played till the half using the Hawks (home) vs Bulls. The Bulls didn't drive much shooting the same amount of mid range as the kings did but they just couldn't hit them.
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Sun Jan 22, 2017 7:46 pm

mp3 wrote:Didn't realise there rating fields were that low which would explain alot, iam using the default 2k roster.

The magic game was vs the kings at home (orlando) I also just played till the half using the Hawks (home) vs Bulls. The Bulls didn't drive much shooting the same amount of mid range as the kings did but they just couldn't hit them.


I think 2ks roster is a problem. The ratings are off, the tendencies as well. Talking about the driving, a great example. Driving tendencies and lay-up tendencies are really off. Then again, the Bulls take a lot of mid range shots as Butler, Wade and Gibson are three major mid-range threats.

I am not defending my sliders but rather try to find explanations and ways to improve. Maybe try out some of the rosters I hate Mondays has recommended?
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Re: Hov's Gameplay & Rating Idea

Postby mp3 on Sun Jan 22, 2017 7:57 pm

Il give that a go (y)
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Sun Jan 22, 2017 11:33 pm

Right now I am really having a closer look at the "touches" tendency. It seems like a lot of players have a high tendency here which causes the CPU to run plays for them regularly, which should not happen.

Further, ball handlers with high touches cause the CPU to not give a lot of touches to post players or non ball handlers, which is bad for stars like Anthony Davs or Demarcus Cousins. Thus, some ball handlers should not have a high "touch" tendency I guess. Will try this out though and report about my research.
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Mon Jan 23, 2017 12:03 am

hova- wrote:Right now I am really having a closer look at the "touches" tendency. It seems like a lot of players have a high tendency here which causes the CPU to run plays for them regularly, which should not happen.

Further, ball handlers with high touches cause the CPU to not give a lot of touches to post players or non ball handlers, which is bad for stars like Anthony Davs or Demarcus Cousins. Thus, some ball handlers should not have a high "touch" tendency I guess. Will try this out though and report about my research.



Keep us updated! Man, only if we had some current roster editors around here. Deep4three does a great job on the retro teams, we need someone like him for the teams playing this season :(
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Re: Hov's Gameplay & Rating Idea

Postby mp3 on Mon Jan 23, 2017 4:57 am

I think the run random "quick play" is broken tho if your running them yourself, when I use the knicks 99% of the quick plays are for Melo when you have so many other options on the team.

From a cpu standpoint I was playing against the Celtics and they just kept running plays for Isiah Thomas even at one point they had him post up against Kemba Walker when I was using the Hornets. Funny thing is that he actuality got an and1 out of me on that play too lol
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Re: Hov's Gameplay & Rating Idea

Postby Uncle Drew on Mon Jan 23, 2017 5:40 am

After playing a few games, I've came to the conclusion that these sliders are slowly growing on me and are the best sliders I have played, since the game came out. I just played a game between the Nuggets/ Wolves. I was Denver, and lost the game at the buzzer, on a shot by Wiggins, 108-106. What I also like is every game has a different feel to it. I took a pic of the game summary on my phone, so is there anyway I can post it on here? I've yet to figure out how to take screenshots on Steam, I've tried the F12 key, and it doesn't show in folder. Thanks, Hov for creating these, shooting is harder, but the game is more challenging now.
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Re: Hov's Gameplay & Rating Idea

Postby mp3 on Mon Jan 23, 2017 6:11 am

Photobucket.
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Mon Jan 23, 2017 7:45 am

Or imgur.
Exactly my thoughts, favourite sliders so far. Fun to play, not frustrating while still maintaining realism. I was a fan of Shady's for so long, but he really must step up his game in the next update if he wants to "win me back" lol.
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Mon Jan 23, 2017 8:30 am

Good to hear that you like the sliders guys.

From my experiences the CPU does not get enough blocks. What do you think?

The rebounding is still in a testing phase but I think lowering the sliders could be a solution from what I have seen so far.

"Touches" vs "Shooting" tendency is really interesting and I feel like giving low touches to scrub players is very good to make them doing what they should on the court instead of playing like star players.

What I really like about the sliders is how the use of step backs, floaters, euro steps and hop steps really affects the quality of the shots. Ive been playing with Kemba Walker recently and if you just drive to the bucket you might get blocked or miss the shot. But if you use stepbacks, floaters and hop steps to create space between you and the defenders, it's way easier. It's possible to be crafty around the rim and I love that.
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Mon Jan 23, 2017 7:24 pm

Played against the Jazz yesterday, Gobert torched me with the blocks. Again, I think who guards you really matters, as well as the shots you take. If you play casual, mid-season basketball and take some lucky chances, you might get blocked a lot. If you play every game like a playoff game and take only smart shots, the CPU may have 0 blocks at the end of the game
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Mon Jan 23, 2017 10:58 pm

I Hate Mondays wrote:Played against the Jazz yesterday, Gobert torched me with the blocks. Again, I think who guards you really matters, as well as the shots you take. If you play casual, mid-season basketball and take some lucky chances, you might get blocked a lot. If you play every game like a playoff game and take only smart shots, the CPU may have 0 blocks at the end of the game


You are definitely right with that. I also had a game vs the Jazz and I have to say that Gobert usually forces me to adjust shots or not take them at all, which is what he should do. This leads to only few blocks, but me myself I have definitely a realistic amount of blocks with shot blockers. Still, maybe I will try to increase the block slider and test around a bit.
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Re: Hov's Gameplay & Rating Idea

Postby Uncle Drew on Tue Jan 24, 2017 4:11 am

Don't know if any of you noticed, but fouls seem a little high, and is there a way, to guard without fouling? I had Gortat and Beal foul out the same game, and the CPU controlled them, not me. Obviously, it can happen, but very seldom I would think. Anyone else think touch fouls are a little high?
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Tue Jan 24, 2017 6:37 am

Never got anyone fouled out yet. I know how to do it using some 2k cheese if I want to though (driving to the rim and absorbing contact then quickly changing your layup mid-air with the right stick). I've settled for some mid-range game and post plays for a while and the foul count is ok. Will try to be more aggresive towards the rim to confirm what you saying.
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Tue Jan 24, 2017 6:57 am

So far I also did not have many foul problems. Rarely have anyone having more than 3-4 fouls.
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Tue Jan 24, 2017 8:42 am

Just finished two 12 min quarter games. The stats were realistic as they could, almost close to perfection to real-life stats of that specific team.. all but the rebounds. Let's just say for example that Gobert Having 22 Rebounds while Hayward had 3, Kanter and Adams had each 14 rebounds while Westbrook had 3 is not that realistic. I know you are messing with the rebounds sliders now, can't wait to do your magic :lol:
But other stuff, like FG%, blocks, even OPP points per game were spot on ( For example Jazz is first in the league with 96 OPP points per game and managed to hold the Thunder at 93 at the end of the game).

Another thing I've noticed, the fatigue rate is still harsh at 50. Nine players were exhausted in the last 3 minutes, red stamina exhausted. And again, I am not playing the fastbreak style. IMO, 50 fatigue rate is for online matches/my team games. 2K wanted to avoid those players who where using only the starters the whole game(it was a real problem in 2k16). Honestly, from what I've experienced, every player that has more than 24 minutes/game gets exhausted near the end of theth quarter with the default fatigue rate.
Hova, since you want to give a real-life feeling to the game, I guess you would want players to be able to stay on the court even during OT/2OT.
In the second game, I've modified the fatigue rate to 40 and the results were way better. Even though I was leading, I've allowed to CPU to force both OT and 2OT to see how the players get tired. At the end of the 4th, players were on that yellowish-green color, that means that they were tired but able to give it a go. During the first OT, somewhere around the 2nd minute mark, veterans like D Wade started to feel really tired. By the end of the first OT, D wade had his Getorade symbol showing up. During the 2nd OT, more and more players started having that Getorade symbol of exhaution despite their age. Even though 2k hasn't officialy stated how fatigue affects a player, I don't really need info from them. I've noticed myself that fatigue players get their ratings downgraded (just like they are cold from the field, temporary downards arrow showing up in the stats). They wouldn't run as fast as they did in the first periods. Hell, Taj Gibson even refused to dunk the ball when he was alone in the paint and went for a layup, since his energy wasn't good enough to pull up a dunk.
I am rolling with the 40 for the fatigue rate. If I really want to see that resting a player is crucial, I would go to 43-45. If you feel like what I've experienced is what you want to aquire (fatigue-related) I could easily update the sliders to 2K and modify just the fatigue rate for the moment. Or maybe you want to test the fatigue yourself. Eitherway, let me know what you think.
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Re: Hov's Gameplay & Rating Idea

Postby hova- on Tue Jan 24, 2017 6:26 pm

You are absolutely right. Fatigue has changed over the years. Players don't regenerate a lot during bench time or time-outs. Not like they used to. 50 is too high. I think 42-43 is reasonable.

For rebounding, I had some tests and I decided to put the rebound sliders down to

- Off rebounds: 20
- Def. rebounds: 25

for both CPU and user.

The results are more long rebounds that don't get snatched out of the air by the big fellas, which leads to a more balance rebound distribution amongst players. I am not 100% sure if it works all the time, but hey, sometimes a Dwight Howard or a Rudy Gobert will grab 20 boards.

I updated the first post.
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Re: Hov's Gameplay & Rating Idea

Postby I Hate Mondays on Tue Jan 24, 2017 10:22 pm

Will update the sliders on 2K using 42 Fatigue, 20 Off Rebounds, 25 Def Rebounds. Can't wait to try this
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