Just finished two 12 min quarter games. The stats were realistic as they could, almost close to perfection to real-life stats of that specific team.. all but the rebounds. Let's just say for example that Gobert Having 22 Rebounds while Hayward had 3, Kanter and Adams had each 14 rebounds while Westbrook had 3 is not that realistic. I know you are messing with the rebounds sliders now, can't wait to do your magic
But other stuff, like FG%, blocks, even OPP points per game were spot on ( For example Jazz is first in the league with 96 OPP points per game and managed to hold the Thunder at 93 at the end of the game).
Another thing I've noticed, the fatigue rate is still harsh at 50. Nine players were exhausted in the last 3 minutes, red stamina exhausted. And again, I am not playing the fastbreak style. IMO, 50 fatigue rate is for online matches/my team games. 2K wanted to avoid those players who where using only the starters the whole game(it was a real problem in 2k16). Honestly, from what I've experienced, every player that has more than 24 minutes/game gets exhausted near the end of theth quarter with the default fatigue rate.
Hova, since you want to give a real-life feeling to the game, I guess you would want players to be able to stay on the court even during OT/2OT.
In the second game, I've modified the fatigue rate to 40 and the results were way better. Even though I was leading, I've allowed to CPU to force both OT and 2OT to see how the players get tired. At the end of the 4th, players were on that yellowish-green color, that means that they were tired but able to give it a go. During the first OT, somewhere around the 2nd minute mark, veterans like D Wade started to feel really tired. By the end of the first OT, D wade had his Getorade symbol showing up. During the 2nd OT, more and more players started having that Getorade symbol of exhaution despite their age. Even though 2k hasn't officialy stated how fatigue affects a player, I don't really need info from them. I've noticed myself that fatigue players get their ratings downgraded (just like they are cold from the field, temporary downards arrow showing up in the stats). They wouldn't run as fast as they did in the first periods. Hell, Taj Gibson even refused to dunk the ball when he was alone in the paint and went for a layup, since his energy wasn't good enough to pull up a dunk.
I am rolling with the 40 for the fatigue rate. If I really want to see that resting a player is crucial, I would go to 43-45. If you feel like what I've experienced is what you want to aquire (fatigue-related) I could easily update the sliders to 2K and modify just the fatigue rate for the moment. Or maybe you want to test the fatigue yourself. Eitherway, let me know what you think.