Is this really NBA2k17? a ripoff.

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Is this really NBA2k17? a ripoff.

Postby initiald on Mon Nov 28, 2016 9:22 pm

I just bought the game, installed, and have a glimpse of various features and edit player. Play a quick game and I'm like "WHAT IS THIS?" Is this really NBA2k17 I am playing or am I playing on NBA2k16? There is literally no major different except a change in the background user interface. Same old edit mode, shot signature animation, and that old ugly Tmac face. They don't even have his signature correct and remarkably, his dunk package is EXACTLY the same as my edit NBA2k16 from 1-15. LOL Legend teams are the SAME. No New whatsoever, even some missing legends are the same in NBA2k16. The gameplay looks very much the same as NBA2k16 in AI intelligent. The same non-smooth shooting motion is broke. I always hate the NBA2k16 "vertical shooting" motion which make Tmac smoothness impossible to replicate. That issue is the same in NBA2k17. I like that they add a Tmac III in his Adidas shoe but they take away his Tmac 1 Hulk ver and many Adidas shoes are simply not there.

Does anybody know if Steam accept return if you bought it within 1-3 days? Thanks.
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Re: Is this really NBA2k17? a ripoff.

Postby TBM on Mon Nov 28, 2016 10:08 pm

This is horribly misinformed. Not to mention half of your argument that you don't like the game is revolved around a cyberface and a shoe.
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Re: Is this really NBA2k17? a ripoff.

Postby initiald on Tue Nov 29, 2016 5:02 am

I'm not your average casual 2k player. I have logged 400hrs on nba2k12, 584hrs on nba2k13, 295hrs on nba2k15, 465hrs on nba2k16. I know what a good product is and what change is made on the spot.

For people coming from non-NBA2k16, I can see a good reason for purchasing NBA2k17. And no, my point is not just about the cyberface. That is very little concern for me as I know where to get a good cyberface in both the English and Chinese modding community. So that issue is not big for me at all. The issue is the signature edit is THE SAME as NBA2k16 and that will play a big role in feel of your player during game play. The gameplay improved some aspect but that not major enough to ditch NBA2k16 and waste premium game money for NBA2k17 which I don't expect to play that much. I don't see myself logging more than 100hrs on NBA2k17, let alone 400+hrs like I do with NBA2k16. There is much change. Same feature, same signature edit. A few twitch here and there which are minor. If you have any positive experience in NBA2k17 that you can see different from NBA2k16, please let me know because I really want to know!
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Re: Is this really NBA2k17? a ripoff.

Postby Dee4Three on Tue Nov 29, 2016 1:46 pm

If we want to talk about log time. ..

I've logged over 1500 hours on 2k16, 3500 hours on 2k14, over 700 hours on 2k13, and over 500 hours now on 2k17. Now let me tell you what I experience:

I see new animations every game, drives to the hoop have many more animations then last year, many new posterizing dunk animations, we also have far more control of the dribbling this year. First steps actually exist, and the game overall is faster and moves smoother. You are 100% incorrect about it playing that much like NBA 2k16, this game actually plays different in a lot of ways. They also made it so you arnt forced into shooting animations when a defender jumps at you on a pump fake, protected shots happen far less, and when they do they make a lot more sense, blocks are not AS easy to get (which is great), and there are many more block and steal animations (steals feel better this year).

Defense has tightened up this year, but not enough. It is still the poorest part of the 2k experience, I also feel like offensive rebounds are worse than last year (I turned sliders to 30 off and 70 def and I still grabbed 22 offensive rebounds).

In conclusion, I completely disagree with you, the game has a lot of differences, and I personally enjoy thus game much more than last years.
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Re: Is this really NBA2k17? a ripoff.

Postby Andrew on Tue Nov 29, 2016 5:58 pm

For me, I think the biggest improvement has been the smoothness and responsiveness of the controls. There are still some out of control and canned moments which are annoying, and the occasional "running in mud" feel, but I do think this year's controls are the best of the series in terms of feeling in control. Steals are definitely improved, though there are still some canned moments here and there ("press steal to foul", essentially).

In terms of MyCAREER, I think it's the best approach they've taken since they went with the story-driven concept, simply because it's not too intrusive, the gameplay to cutscene ratio is way better than "Livin' Da Dream", and while there is established back story, it's more universal and not as relevant/prominent in the experience, which I prefer.

The historical teams are a tough situation, since they've had trouble locking up the likeness rights for certain players. I also think some of the new teams they added last year were questionable inclusions; not because they aren't interesting teams that are cool to have in the game, but because they couldn't secure the likeness rights for key players, leading to glaring omissions. They obviously haven't been able to do anything about that in the year since. It's not ideal, but it is what it is when you're dealing with likeness rights.
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Re: Is this really NBA2k17? a ripoff.

Postby mp3 on Tue Nov 29, 2016 8:06 pm

I do see what the OP is getting at with the game feeling like 2k16.

When I first played 2k17 it felt fresh and new but with each patch it starts to feel more and more like 2k16
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Re: Is this really NBA2k17? a ripoff.

Postby Andrew on Tue Nov 29, 2016 9:02 pm

Yeah, unfortunately some of the patches have caused new issues while addressing others.
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Re: Is this really NBA2k17? a ripoff.

Postby mp3 on Tue Nov 29, 2016 9:19 pm

I think it might be a case of returning something back to something they know works bug free while they work on a fix?
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Re: Is this really NBA2k17? a ripoff.

Postby Dee4Three on Wed Nov 30, 2016 2:21 am

Where I will agree is that the patches set the game back. When I first played NBA 2K17, I fell in love with the gameplay. It was fast, reactive, it resembled more of a real life NBA game. After the patches, the game has some strange glitches, and it doesn't move as much like real life anymore.

My question is, WHY?? Are they trying to make the product less enjoyable so more people drop it and buy NBA 2K18 when it comes out? I know that sounds like a crazy statement, but I can't imagine anybody who knows anything about the pace of real life basketball patching the game to make it more slow and methodical. In real life when fastbreaks happen, the camera sometimes has trouble keeping up with the speed of the NBA ATHLETES sprinting down the floor, so why slow the game down? In real life, players have really quick first steps, but they made it so a lot of moves no longer have potential to get by a defender even when strung together properly. My biggest problem with the next gen installments of NBA 2K is the speed of the game, and the defense. Both of those issues interrupt the realistic flow of the game.

I stand by the differences I stated above, I like a lot of the new animations, stealing is more realistic this year, so is blocking. But what bothers me the most is how they patch the game when it feels great. I would love to have a conversation with Mike Wang myself to ask what the heck he is doing.

I'm going to go back to when I first put on the game (BEFORE ANY PATCHES!). The pace was almost perfect, the players moved the closest to like NBA players I have seen, I found myself loving the game. When I play now, I still get some enjoyment, but it isn't the same as pre-patches.

Between NBA 2k13 up to NBA 2k17 (and I am going to include console time as well, not just PC). I have easily logged over 10,000 hours on NBA 2K. I know that a lot of these fixes are probably for online modes (my park specifically), but it ruins the rest of the game. I know that your primary market is the casual online players, and the casual online players will honestly complain about anything that makes them lose (I can't believe how much complaining I see on the most petty things), but that doesn't mean you patch the game to ruin all of the other game modes as well. MY PARK is completely different than MY LEAGUE, same with pro am in my opinion. MY Park is casual players playing street ball, Pro-am is all users trying to work together against eachother. MyLeague/Play now etc realism completely faulters when patches are made for the WHOLE GAME based on the experiences of online players in those modes.

Another thing to note, those patches that are catered mostly to the online experience don't seem to be working. In face, I am seeing more complaints about the gameplay post patches by far than the complaints before the patches. Andrew is an example of that, I have seen in his comments that his enjoyment has taken a hit.

Stop patching the game, we shouldn't have to have such drastic gameplay differences every few weeks. It makes it impossible to truly enjoy the game consistently.

I don't think the game is a rip-off, I do think that 2K either completely ignores the true pace of NBA Basketball, or does these things on purpose for other reasons.

Sorry for the long post, I just needed to vent a little.
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Re: Is this really NBA2k17? a ripoff.

Postby maumau78 on Wed Nov 30, 2016 3:13 am

Dee4Three wrote:Where I will agree is that the patches set the game back. When I first played NBA 2K17, I fell in love with the gameplay. It was fast, reactive, it resembled more of a real life NBA game. After the patches, the game has some strange glitches, and it doesn't move as much like real life anymore.


Sorry,

You mean at start the game was more responsive than now? I'm in love with 1.05 Update and I can tell you the pass speed and player reaction are better than default IMHO
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Re: Is this really NBA2k17? a ripoff.

Postby Dee4Three on Wed Nov 30, 2016 3:17 am

maumau78 wrote:
Dee4Three wrote:Where I will agree is that the patches set the game back. When I first played NBA 2K17, I fell in love with the gameplay. It was fast, reactive, it resembled more of a real life NBA game. After the patches, the game has some strange glitches, and it doesn't move as much like real life anymore.


Sorry,

You mean at start the game was more responsive than now? I'm in love with 1.05 Update and I can tell you the pass speed and player reaction are better than default IMHO


Yeah, I'm not experiencing that. The games pace doesn't feel the same, not as realistic (To me). But it could be different play styles and opinions.
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Re: Is this really NBA2k17? a ripoff.

Postby maumau78 on Wed Nov 30, 2016 4:44 am

Dee4Three wrote:
maumau78 wrote:
Dee4Three wrote:Where I will agree is that the patches set the game back. When I first played NBA 2K17, I fell in love with the gameplay. It was fast, reactive, it resembled more of a real life NBA game. After the patches, the game has some strange glitches, and it doesn't move as much like real life anymore.


Sorry,

You mean at start the game was more responsive than now? I'm in love with 1.05 Update and I can tell you the pass speed and player reaction are better than default IMHO


Yeah, I'm not experiencing that. The games pace doesn't feel the same, not as realistic (To me). But it could be different play styles and opinions.


Ok but you mean @beginning you feel the player "heavier" and the game was actually more like a NBA game?
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Re: Is this really NBA2k17? a ripoff.

Postby Dee4Three on Wed Nov 30, 2016 4:46 am

maumau78 wrote:
Dee4Three wrote:
maumau78 wrote:
Dee4Three wrote:Where I will agree is that the patches set the game back. When I first played NBA 2K17, I fell in love with the gameplay. It was fast, reactive, it resembled more of a real life NBA game. After the patches, the game has some strange glitches, and it doesn't move as much like real life anymore.


Sorry,

You mean at start the game was more responsive than now? I'm in love with 1.05 Update and I can tell you the pass speed and player reaction are better than default IMHO


Yeah, I'm not experiencing that. The games pace doesn't feel the same, not as realistic (To me). But it could be different play styles and opinions.


Ok but you mean @beginning you feel the player "heavier" and the game was actually more like a NBA game?


Yeah, basically the game feels slower overall now. I felt before the patches, even in the half court offense, players moved around more freely. It resembled more life like basketball. It seems to drag a bit more now. The players seems LIGHTER before patches, not heavier.
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Re: Is this really NBA2k17? a ripoff.

Postby maumau78 on Wed Nov 30, 2016 4:57 am

Dee4Three wrote:
maumau78 wrote:
Dee4Three wrote:
maumau78 wrote:
Dee4Three wrote:Where I will agree is that the patches set the game back. When I first played NBA 2K17, I fell in love with the gameplay. It was fast, reactive, it resembled more of a real life NBA game. After the patches, the game has some strange glitches, and it doesn't move as much like real life anymore.


Sorry,

You mean at start the game was more responsive than now? I'm in love with 1.05 Update and I can tell you the pass speed and player reaction are better than default IMHO


Yeah, I'm not experiencing that. The games pace doesn't feel the same, not as realistic (To me). But it could be different play styles and opinions.


Ok but you mean @beginning you feel the player "heavier" and the game was actually more like a NBA game?


Yeah, basically the game feels slower overall now. I felt before the patches, even in the half court offense, players moved around more freely. It resembled more life like basketball. It seems to drag a bit more now. The players seems LIGHTER before patches, not heavier.


Really this stramge...I feel the opposite :o...I posted this two days ago over Operation Sports:


Hi Guys as a PC gamer I always save patches before apply them to NBA 2K (expecially with 2K becouse they use to change the game too much sometimes). So I did keep last three patches and tested them today for 4 hours. I did test:

  • 1.04 (UPDATE 3)
  • 1.05 (UPDATE 4 default and with "Nash" TU)
  • 1.06 (UPDATE 5)

I did play the same game Lakers Vs. Knicks in all of the games I tested,
so below's a comprensive breakdown of those 3 patches and updates...of course based on my game experience.

UPDATE 3 (1.04)


PROS
- Player weight and momentum feel great
- Good Pace of the game a little slower than other Updates

CONS
- Passing sometimes is slower and sluggish
- % are too high
- A lot of bumping on the perimeter..really difficult to beat opponents on 1-1


UPDATE 5 (1.06)

PROS
- Easier to get past defender...maybe sometimes too easy
- Really smooth movement
- Really good zip on passes
- % are more realistic
- Fast player can burst into the defense and beat them on 1-1

CONS
- less weight on player
- shooting timing doesn't feel like UPDATE 3 which was my fav
- bumping on perimeter is too low IMHO


UPDATE 4 (1.05)
Well acually Is my fav becouse it's blend of 3 and 5...with shooting that feels amazing

PROS
- Shooting feels amazing
- Passing feels great like 1.06
- Weight on players feels just like UPDATE 3 which is great
- Fast player can burst into the defense and beat them on 1-1

CONS
- Player movement Not as fluid as UPDATE 5



Tuning Updates otherwise change the way CPU and your teammates works...for example with latest update player reaction to playcall is better..
....but sometime something with those updates is just wrong EXAMPLE:

"Steve Nash" TU

This update of 9/11 has just something that it's "not right"...player movement feels sluggish...It's seems like you're not free on movement and on defense you're player is aumatically try to face CPU attacker.

Overall I really hope 2K STOPS changing the game so much in just so short period of time expecially with TU without notes
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Re: Is this really NBA2k17? a ripoff.

Postby Andrew on Wed Nov 30, 2016 7:50 am

There's a strong possibility that tweaks are being made to tune competitive balance and remove exploits online, but the changes don't work out so well for single player gameplay. Of course, if the goal has been to cut down on online cheese and exploits, it's questionable as to how successful they've been there, too.

The changes to passing speed are possibly what's made the pace feel off. The slower, lofty passes (traditionally a problem in the last few NBA Live games, actually) don't help. I think there are elements of the game that needs to be fixed, tweaked, and tuned, and bugs that certainly need to be resolved, but I don't feel the patches and silent tuning updates we've had thus far have necessarily hit on the right points.
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Re: Is this really NBA2k17? a ripoff.

Postby mp3 on Wed Nov 30, 2016 8:04 pm

See that's my biggest issue "single player modes" playing myleague and so on I feel like I get the sliders right but then the next game the gameplay is all over the place and you have to tweak constantly.
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Re: Is this really NBA2k17? a ripoff.

Postby diamenz on Thu Dec 01, 2016 3:06 pm

edit: my bad andrew - i did have good intentions.
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Re: Is this really NBA2k17? a ripoff.

Postby Andrew on Thu Dec 01, 2016 3:53 pm

Encouraging anyone to download the pirated game, for any reason, is strictly against the rules.
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Re: Is this really NBA2k17? a ripoff.

Postby CarolusXCI on Fri Dec 02, 2016 2:11 pm

I started to keep a backup of the exe file after the 2nd update I think. I keep it safe somewhere, in case I want to install the game in another machine and use a previous exe. But that really sucks, it shouldn't be like that. 2k and steam should make previous versions available. I mean, I understand that they want the user to experience the game the way they want, but some updates really made the game worse (in *my personal* opinion). So why not give to the user the option of having previous versions of the game? At least for off-line gameplay. Like, if you try to play in the park for example, a message would pop up saying "you need the latest version to use this feature", something like that. I really miss physical copies sometimes...
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Re: Is this really NBA2k17? a ripoff.

Postby Andrew on Fri Dec 02, 2016 3:21 pm

Same reason the updates are pushed through automatically on the consoles. It means that the users don't have to worry about manually updating their game, thereby avoiding the issue of "Why can't I connect to the online content?"/"You need to update your game first."/"Update my game? How do I do that?". In theory, the game should always be kept up to date. In practice, of course, there are issues if patches contain gameplay tweaks that some people find undesirable.
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Re: Is this really NBA2k17? a ripoff.

Postby JWL3 on Fri Dec 09, 2016 6:28 am

initiald wrote:I just bought the game, installed, and have a glimpse of various features and edit player. Play a quick game and I'm like "WHAT IS THIS?" Is this really NBA2k17 I am playing or am I playing on NBA2k16? There is literally no major different except a change in the background user interface. Same old edit mode, shot signature animation, and that old ugly Tmac face. They don't even have his signature correct and remarkably, his dunk package is EXACTLY the same as my edit NBA2k16 from 1-15. LOL Legend teams are the SAME. No New whatsoever, even some missing legends are the same in NBA2k16. The gameplay looks very much the same as NBA2k16 in AI intelligent. The same non-smooth shooting motion is broke. I always hate the NBA2k16 "vertical shooting" motion which make Tmac smoothness impossible to replicate. That issue is the same in NBA2k17. I like that they add a Tmac III in his Adidas shoe but they take away his Tmac 1 Hulk ver and many Adidas shoes are simply not there.

Does anybody know if Steam accept return if you bought it within 1-3 days? Thanks.




You should spend more time on the game. You'll begin to notice the nuances and subtleties in gameplay. Yes, graphics-wise and on the surface it's a very similar game. But strategy is different. In some ways the AI is smarter and in others (fast break algorithm), it's dumber. MyPark is less arcadey than 2k16 and slower. The BIG difference though is archetypes; assuming you're not cheating and maxing out your guy to 99 everything, it affects how you play 2k17 significantly. Like my Playmaker for instance cannot hit a 3 to save his life even though I've maxed out every possible category of stats. This makes for a more interesting mypark and pro am where you play a role, not a Lebron.
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Re: Is this really NBA2k17? a ripoff.

Postby deihatein on Tue Dec 13, 2016 12:50 am

JWL3 wrote:The BIG difference though is archetypes; assuming you're not cheating and maxing out your guy to 99 everything, it affects how you play 2k17 significantly. Like my Playmaker for instance cannot hit a 3 to save his life even though I've maxed out every possible category of stats. This makes for a more interesting mypark and pro am where you play a role, not a Lebron.


If you're playing online, having archetypes is good and all, but if you're playing offline they shouldn't limit you to whatever you want to do with your player.
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Re: Is this really NBA2k17? a ripoff.

Postby Book_Gazette on Tue Dec 13, 2016 6:40 am

I haven't even got to play 2K17 even once. That's because I refuse to play it on a console and just want on PC. I believe this game is really polished, but the patches are really slowing it down. I am playing 08, 2k14 and 11 and this years game is godly compared to these games. Overall we need an alternative to this, and hopefully the PC gets a say in the next Live game.


2K17 actually isn't bad in respect
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Re: Is this really NBA2k17? a ripoff.

Postby Andrew on Tue Dec 13, 2016 9:08 pm

deihatein wrote:
JWL3 wrote:The BIG difference though is archetypes; assuming you're not cheating and maxing out your guy to 99 everything, it affects how you play 2k17 significantly. Like my Playmaker for instance cannot hit a 3 to save his life even though I've maxed out every possible category of stats. This makes for a more interesting mypark and pro am where you play a role, not a Lebron.


If you're playing online, having archetypes is good and all, but if you're playing offline they shouldn't limit you to whatever you want to do with your player.


They haven't exactly eliminated cheese online, either. I stand by what I wrote last week; there's still some work to be done with Archetypes, online and offline.
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