Slimm44's 2k14 Editing Guide and Roster Project

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby mmq on Sun Dec 22, 2013 11:10 pm

Does it mean that people without REDitor can't play an Asso without 2k boosts? :(
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Rosque on Sun Dec 22, 2013 11:21 pm

slimm44 wrote:
Rosque wrote:I just noticed Greg Oden is 83...for a guy that hasn't played in 3-4 years? Is that wrong or? Also Bynum doesn't have PNR Outlet...that's what I noticed with a quick look at updated roster(I've been using older ones)


He has high rebounding and blocking numbers as well as slightly above average off/def awareness. 2k rates those absurdly high this year. Look at the rest of his ratings, none are high. He hasn't played in 3-4 years, but he hasn't forgotten how to play, he just gets injured all the time. I think he has a 35 or 45 durability rating.

I just quick-looked the roster, simmed a season and posted it here, literally in 5 minutes. After better look I understand why. Thanks bro

Jeff Green brick wall?
Jose Calderon post playmaker?
Joe Johnson brick wall?

That's just stupid.

There are worse. Trust me. I went trough most of the teams(didn't touch FAs) and there are some stupid ones. Jrue Holiday a Defensive Anchor?

Rosque wrote:The roster is not playable above first season in Assoc because the 2K Engine destroys it. It might be better to have Assoc roster with Sig Skills and one without it.


The only workarounds I can think of are the one you mentioned (having 2 different Association files) and using REDitor to manually remove all sig skills each year of an Association.

I think that for most sig skills, they can be determined fairly objectively..for instance Dimer should be Most points assisted per 48, via NBA.com player stats tracker. It's up to you to determine how much players will receive individual sig skill. Most of us don't have REDitor nor do I have money to spend on it.



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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 23, 2013 12:48 am

mmq wrote:Does it mean that people without REDitor can't play an Asso without 2k boosts? :(


Possibly. I don't know.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Medevenx on Mon Dec 23, 2013 1:12 am

slimm did you add Kevin Ollie to the '01 76ers? Also, pretty sure there are 2 versions or Walt Hazzard too ('65 Lakers and '71 Hawks)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 23, 2013 1:47 am

Medevenx wrote:slimm did you add Kevin Ollie to the '01 76ers? Also, pretty sure there are 2 versions or Walt Hazzard too ('65 Lakers and '71 Hawks)


I think I did add Ollie. I only added Hazzard to the Hawks but ill make another version for the Lakers, also.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Aderito on Mon Dec 23, 2013 3:20 am

This is the best formula for 3pt rating of the nba players

(Most 3’s made in a Season) + Career 3pt% = Rating

Tier X{0 to 2}Rating always = 25
Tier 0{3 to 9} Rating always = 39
Tier 1{10 to 75}31+Career 3pt % = Rating
Tier 2{76 to 125}43+Career 3pt % = Rating
Tier 3{126 to 175}44+Career 3pt % = Rating
Tier 4{176 to 225}45+Career 3pt % = Rating
Tier 5{226 & Up} 52+Career 3pt % = Rating

How it works:

Take the highest number of 3pt field goals a player has made in a single season in their career.
See where that number falls in the brackets and then add the number(If there is one) to the right of the bracket with the player’s Career 3 point percentage. And that should give you the RATING!!

Here’s an example: Ray Allen made 269 Three Pointers in the 2005-06 Season with the Seattle Supersonics. Therefore he falls in the Tier 5 bracket. His career 3pt% is 40 percent as of now.
40%+52=92. If he improves his Career 3pt% to 41 throughout the season, that would make him a 93 rating.

Ray Allen: 269 Career 39% (92 Rating)

Some more examples:
Steve Nash:179 Career 43%(88 Rating)
Dirk Nowitzki:151 Career 38%(82 Rating)
LeBron James:132 Career 32%(76 Rating)
Dwyane Wade:88 Career 29%(72 Rating)
Lamar Odom: 80 Career 32% (75 Rating)
Vince Carter:162 Career 37%(81 Rating)
Jason Terry:172 Career 38%(82 Rating)
Derrick Rose: 128 Career 30%(74 Rating)
Mehmet Okur: 129 Career 37%(81 Rating)
Kevin Love: 88 Career 37% (80 Rating)
Matt Bonner: 118 Career 41%(84 Rating)
Kobe Bryant: 180 Career 33% (78 Rating)
DereK Fisher:144 Career 37%(81 Rating)
Troy Murphy: 161 Career 38% (82 Rating)
Jason Kapono: 108 Career 43% (86 Rating)
Josh McRoberts: 23 Career 33% (64 Rating)
Brad Miller: 40 Career 32% (63 Rating)
Andray Blatche: 13 Career 23% (44 Rating)
Channing Frye: 172 Career 40%(84 Rating)
Andrea Bargnani: 121 Career 37%(80 Rating)
Charlie Villanueva: 125 Career 34%(77Rating)
Jonas Jerebko: 36 Career 31%(62 Rating)
*Al Harrington: 171 Career 35%(79 Rating)
Ryan Anderson: 134 Career 37%(81 Rating)
Amar’e Stoudamire: 10 Career 24%(55 Rating)
Jared Jeffries: 21 Career 25%(56 Rating)
Steve Novak: 119 Career 41%(84 Rating)
*Josh Smith: 51 Career 28%(59 Rating)
Vladimir Radmanovic: 140 Career 38%(82 Rating)
Brian Cook: 78 Career 39%(82 Rating)
Brian Scalabrine: 44 Career 34%(65 Rating)
Dahntay Jones: 23 Career 32% (63 Rating)
Antwuan Jamison: 147 Career 34%(78 Rating)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Medevenx on Mon Dec 23, 2013 3:34 am

Why would we take career stats for this year's attributes?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 23, 2013 3:37 am

Aderito wrote:This is the best formula for 3pt rating of the nba players

(Most 3’s made in a Season) + Career 3pt% = Rating

Tier X{0 to 2}Rating always = 25
Tier 0{3 to 9} Rating always = 39
Tier 1{10 to 75}31+Career 3pt % = Rating
Tier 2{76 to 125}43+Career 3pt % = Rating
Tier 3{126 to 175}44+Career 3pt % = Rating
Tier 4{176 to 225}45+Career 3pt % = Rating
Tier 5{226 & Up} 52+Career 3pt % = Rating

How it works:

Take the highest number of 3pt field goals a player has made in a single season in their career.
See where that number falls in the brackets and then add the number(If there is one) to the right of the bracket with the player’s Career 3 point percentage. And that should give you the RATING!!

Here’s an example: Ray Allen made 269 Three Pointers in the 2005-06 Season with the Seattle Supersonics. Therefore he falls in the Tier 5 bracket. His career 3pt% is 40 percent as of now.
40%+52=92. If he improves his Career 3pt% to 41 throughout the season, that would make him a 93 rating.

Ray Allen: 269 Career 39% (92 Rating)

Some more examples:
Steve Nash:179 Career 43%(88 Rating)
Dirk Nowitzki:151 Career 38%(82 Rating)
LeBron James:132 Career 32%(76 Rating)
Dwyane Wade:88 Career 29%(72 Rating)
Lamar Odom: 80 Career 32% (75 Rating)
Vince Carter:162 Career 37%(81 Rating)
Jason Terry:172 Career 38%(82 Rating)
Derrick Rose: 128 Career 30%(74 Rating)
Mehmet Okur: 129 Career 37%(81 Rating)
Kevin Love: 88 Career 37% (80 Rating)
Matt Bonner: 118 Career 41%(84 Rating)
Kobe Bryant: 180 Career 33% (78 Rating)
DereK Fisher:144 Career 37%(81 Rating)
Troy Murphy: 161 Career 38% (82 Rating)
Jason Kapono: 108 Career 43% (86 Rating)
Josh McRoberts: 23 Career 33% (64 Rating)
Brad Miller: 40 Career 32% (63 Rating)
Andray Blatche: 13 Career 23% (44 Rating)
Channing Frye: 172 Career 40%(84 Rating)
Andrea Bargnani: 121 Career 37%(80 Rating)
Charlie Villanueva: 125 Career 34%(77Rating)
Jonas Jerebko: 36 Career 31%(62 Rating)
*Al Harrington: 171 Career 35%(79 Rating)
Ryan Anderson: 134 Career 37%(81 Rating)
Amar’e Stoudamire: 10 Career 24%(55 Rating)
Jared Jeffries: 21 Career 25%(56 Rating)
Steve Novak: 119 Career 41%(84 Rating)
*Josh Smith: 51 Career 28%(59 Rating)
Vladimir Radmanovic: 140 Career 38%(82 Rating)
Brian Cook: 78 Career 39%(82 Rating)
Brian Scalabrine: 44 Career 34%(65 Rating)
Dahntay Jones: 23 Career 32% (63 Rating)
Antwuan Jamison: 147 Career 34%(78 Rating)


Can you explain to me how the simulation engine works and how you know? I appreciate your interest in roster making and stats but I'd like to know how you reached your concluions.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Aderito on Mon Dec 23, 2013 5:08 am

I´m not a roster maker but something that bothers me is the 3pt shots for example i played against a friend of mine and he was using Miami and lebron was unstoppable (shot 9 of 12) from the 3 when i saw his 3pt rating was 87 and that is too high for a guy like lebron that dont make to many 3pt per game (1.2 and 41%). i thing that in the game need to have a difference between Elite Shooters, Good shooters, Average shooters, Poor and Below Average ...
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 23, 2013 7:40 am

Good luck with your methods, man. I don't plan on implementing them in my roster because they don't really make much sense when you get past your opinion of them being good ratings. Through testing, I managed to determine the ratings the earn statistics in the simulation engine. I base my rosters off of those scales in order to reach a realistic result in simulations. Through the editing of Shoot in Traffic, Shoot Off Dribble, Consistency ratings and sliders it's not too difficult to achieve realistic gameplay results, as well. Due to 2k developers and the numerous posters in this thread (this year and in previous years) fully supporting my method of editing ratings and tendencies, I'll probably stick with them over what seems to look good. It makes more sense to me to edit objective ratings in objective ways.

I hope you don't take offense to this. I would recommend you not present your methods as "the best", but that's up to you. I'd also recommend you not using other people's threads to present your ideas without talking to them through PM first. This stuff takes a great deal of time. I'm not upset about you posting in my thread, but it could easily be seen as trolling. I'd hate to see you get a temporary ban or some form of discipline for something that could easily be communicated in more appropriate ways. Having an attitude of superiority doesn't do much to improve the work we can do as a community, either.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby bigh0rt on Mon Dec 23, 2013 1:04 pm

slimm44, stay true to your methods. You know what you're doing. Don't be swayed by people who don't fully grasp the objectivity. You know that the game plays better and truer without the sig skills, and that your formulas are solid. Keep up the great work. (Y)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby dav_9 on Mon Dec 23, 2013 5:18 pm

slimm44 is such a class act. I'm not a roster maker or super basketball-saavy, but I know the gameplay feels a lot better when I use your roster (and other people's settings and playbooks and accessories etc.) and for that I am truly grateful. (Y)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Medevenx on Mon Dec 23, 2013 6:32 pm

slimm I added Seth Curry (who's going to be signed by the Grizzlies this week). He's Player ID 1202 so you should just copy his bio. :)

Aderito uses those formulas to construct his draft classes I remember and from 2K13 he was one of the best draft class patchers.

Anyway slimm what's your opinion on doing draft classes? I'm not really a fan of doing draft classes because of the little data there is on college players.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby dav_9 on Mon Dec 23, 2013 6:58 pm

My concern with Aderito's method is that it stems from trying to add subjectivity to something that is better off objective. But I'm torn because it seems like his method might make sense for some players, but I may just be biased. The total 3s made in a single season is used to put you in a tier, and then your entire career 3pt% is added to your score for your final adjusted score. The 3pt% attempts to account for trends like decline or even improvement. However, how significant would the result be if a player had one superstar season but the rest of his 3pt% sucks? Or how do you account veterans with a greater sample size of seasons vs. freshman/sophomores who have little data to sample?

Slimm44 sticks to a formula which uses data from the past 3 seasons to make the 3pt skill. We already have some disagreement whether data past the current season should even be considered in the calculation--so how do Veterans with 8+ years in the league fair?

It might be interesting to compare the results of 3PT skills using your formula vs. slimm44 vs. Med's (assuming he uses a different one).

In the end, the beauty of the NBA 2k14 is that we can all modify the game to our own personal liking and experience. It's great we have a community open to discussion without elitism or bullying. Philips00's suggested settings appeared out of nowhere, and I was skeptical at first but now many people are using them alongside slimm44's roster with great results. So who knows what could come out of this dialog? Nonetheless, it might be advisable to talk this out via PM before this thread gets hijacked/off-topic.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Rosque on Mon Dec 23, 2013 7:54 pm

bigh0rt wrote:slimm44, stay true to your methods. You know what you're doing. Don't be swayed by people who don't fully grasp the objectivity. You know that the game plays better and truer without the sig skills, and that your formulas are solid. Keep up the great work. (Y)

Yeah but Assoc is unplayable after first season due to players getting sig skills.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Medevenx on Mon Dec 23, 2013 9:35 pm

dav_9 wrote:It might be interesting to compare the results of 3PT skills using your formula vs. slimm44 vs. Med's (assuming he uses a different one).


I use a formula that accounts the 3-Point Attempts AND the 3-Point Field Goal % so that players who shoot more shots and STILL have a high % are bound to get higher ratings. But then again, we can all get different shooting ratings as long as it is with respect to the other players in the roster. A roster that has many players with 90+ 3PT rating and a respective slider that has the 3 Point Success at 30 would be alright, then have another roster with players having their 3PT rating around 70s to 80s and have the 3 Point Success at 40 or something. It all needs to be relative to the roster so it's not something to worry about. :)
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Philip00 on Mon Dec 23, 2013 9:52 pm

Slimm, I see there is new download today, can you tell me what change, becasue in change log i only see 12-19 changes?
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Mon Dec 23, 2013 11:56 pm

Medevenx wrote:slimm I added Seth Curry (who's going to be signed by the Grizzlies this week). He's Player ID 1202 so you should just copy his bio. :)

Aderito uses those formulas to construct his draft classes I remember and from 2K13 he was one of the best draft class patchers.

Anyway slimm what's your opinion on doing draft classes? I'm not really a fan of doing draft classes because of the little data there is on college players.


For draft classes, I usually compare the player that I'm creating to another NBA player, look at the first 3 years that the comparable player played, and base the created players ratings/tendencies on those stats. It usually works out pretty well and stays within the limits of the scales. I also look at the player I'm creating's skillset to determine what kind of player he is and how I think his game will translate to the NBA. The majority of the editing is done based off the comparison, though.

Rosque wrote:Yeah but assoc is unplayable after first season due to players getting sig skills.


This statement is a little exaggerated. I seriously doubt that the game will be unplayable with sig skills. I prefer the gameplay I see with no sig skills but it's not like sig skills completely breaks the game. I do question 2k's logic in determining how to give certain players sig skills but there's not much I can do about that.

Medevenx wrote:I use a formula that accounts the 3-Point Attempts AND the 3-Point Field Goal % so that players who shoot more shots and STILL have a high % are bound to get higher ratings. But then again, we can all get different shooting ratings as long as it is with respect to the other players in the roster. A roster that has many players with 90+ 3PT rating and a respective slider that has the 3 Point Success at 30 would be alright, then have another roster with players having their 3PT rating around 70s to 80s and have the 3 Point Success at 40 or something. It all needs to be relative to the roster so it's not something to worry about. :)


I see what you're saying here but I think the ratings and tendencies need to be based on the simulation engine. It's a baseline that every roster can have that can be constant that will effect every user's experience regardless of sliders they use. Users want great and realistic gameplay but they also want stats from other teams to look realistic in game modes aside from Play Now games. The simulation engine really does have specific values that reach specific statistics (with a little statistical variance built-in). It's not that I don't think your method or Aderito's method or Rashidi's method or anybody else's method is not as good as mine, it's that I think it's better to use the numbers that the simulation engine is built to work with, not what we think looks better. No offense to anybody because all the people I mentioned (and more) are great roster makers, that's just where my basis for roster making starts - start with what works in the simulation engine and work from there.

Also, I just posted the update of who I added to the game yesterday. I haven't uploaded the new roster because I need to edit those players still. It should be coming today or tomorrow, though.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Aderito on Tue Dec 24, 2013 12:08 am

I'm sorry for my disastrous comment. My intentions was only to contribute. continue to do your job slimm44.
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Dec 24, 2013 12:44 am

I simulated the first year of an Association to see which players get Sig Skills and to try to determine why they do:

Thaddeus Young - Brick Wall - Strength 71 (Hawes didn't earn it with a strength rating of 70)
Michael Carter Williams - Post Proficiency - Low Post Offense 57

Michael Kidd-Gilchrist - One Man Fastbreak - Speed 93
Bismack Biyombo - Charge Card
Al Jefferson - Dimer - Pass Rating 61, should be 41. My error in editing.

Larry Sanders - Posterizer - Standing Dunk and Dunk 81
OJ Mayo - Post Proficiency - Low Post Offense 60
The rookie from Miluwakee with a crazy name - Chase Down Artist

Derrick Rose - Defensive Anchor
Jimmy Butler - Charge Card
Boozer and Gibson lost PNR Outlet
Mike Dunleavy - Microwave - 63 Consistency
Hinrich - Catch and Shoot

Kyrie Irving - Pick Dodger
Pau Gasol - Dimer - 44 Pass Rating

Rondo - Alley Ooper
Sullinger - Lost PNR Outlet, gained Tenacious Rebounder - 94 OFF REB 75 DEF REB (Nikola Pekovic has 93 Off Reb and didn't get it, Love had 99 Def REB and got it)

Some of these lack consistency and some don't make sense. Most don't seem to be too crazy, though.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby slimm44 on Tue Dec 24, 2013 7:30 am

The Opening Day Roster has been released. All players, playbooks, and coaching profiles have been edited. There will probably be some mistakes. When you find them, let me know and I'll correct them and release them in future updates. Please download the cyberface packages in the first post.
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URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Angelo on Tue Dec 24, 2013 4:04 pm

Thanks man gotta try this out :)
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Angelo
Holy Tits
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Location: Philippines

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Tue Dec 24, 2013 4:56 pm

simply and truly awesome :applaud:
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
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Posts: 8360
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Location: PL

Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby Medevenx on Tue Dec 24, 2013 5:02 pm

Slimm the only downside I really find here is the annoying hot and cold streaks (arrows). Do you want help converting the roster into the same base I use?
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Image Image
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Medevenx
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Re: Slimm44's 2k14 Editing Guide and Roster Project

Postby skoadam on Tue Dec 24, 2013 5:04 pm

Medevenx, oh yeah med got right with this, its really annoying.
btw. how it can be fixed if this not a problem to share info.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

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