I am still in shock at how big of a clusterfuck this is.
● The worst most, mis-communicated reveal in game industry history other than maybe Saturn.
● Once every 24 hour internet check just to be able to continue to play your games
● A horrendous proprietary used game system that gives pubs and Microsoft a 10% of the profits, thus ensuring the deals one can get on Used games are reduced and having less options for every gamer
● Complete inability to rent, lend or borrow games without paying a "fee", since every game must be installed. And the fee is the price of a brand new game, which Phil Harrison tells us to "think of it like a new game", because he is an abominable retard.
● Complete fucking tall tales and fabrications regarding the "Infinite Power of Cloud" which they did because...
● ...their system is a woefully underpowered trojan horse arbitrarily increased in price because of...
● ...a piece of shit dead-end gaming technology called "Kinect 2.0" which on top of being complete garbage for most genres, also is packed in with every system and...
● ...is also a horrendous invasion of privacy since it cannot be shut off without unplugging the system.
● A console which is also, after all this time, having massive eSRAM yield issues because Microsoft is caught rushing the One to the market.
● Also, contrary to the forward thinking Sony and - holy shit - Nintendo, they won't allow indies to self-publish. For no reason at all other than to be awkward, I suppose.
● Continuing this theme, they are also much, much further behind in supporting indies this go around than PS4 is, thus failing to capitalize on the good will engendered from Indies on 360.
● And they wasted their reveal talking about TV, TV, TV, TV, TV to do a function that nobody in their right mind would do if they had a DVR, to talk about sports and Kinect and have only two real games at their reveal.
● And is now liberally peppering all their attacks with a unhealthy dose of aggressive arrogance.
● On top of that gigantic shit sandwich, they have now also canceled their post-E3 media roundtable, presumably because they're tired of being eviscerated and embarrassed non-stop since January 2013. Once again, because of shit they did and no one else.
● Plus their presentation of their OS at the media reveal was confirmed to be completely fake, which wouldn't have been terrible except the entire time of the reveal they were trying to convince people it was real. "See how fast this thing moves!?"
● One final tip: Their dev tools are also comically behind its primary competitor.
Funny stuff that is just random and hilarious and not really life ending:
● And just for a cherry on top, because this final one is more hilarious than game changing or anything, Xbox Netherlands was caught borrowing images of PS4 exclusives to make their system look more appealing (thanks to JollyCorner for this tip)
DID I MISS ANYTHING GUYZ? Because holy goddamn shit at this point. This has been without exception the most biblical epic failure of console reveals, even topping the PS3's $599.99 just for its sheer confounding, aimless nonsense since the beginning of 2013. Not a single day has passed by without some relentless bit of tortuously negative Xbox One news.
The kicker? This is ALL Microsoft's fault and they should have seen the reaction coming a mile away since the problems they introduced of their own free will has been eviscerated among gamers and the press for years now, to say nothing of things like the Sim City or Diablo III debacle.
The proof is in the pudding. Holy goddamn fuck
Two of our most trusted neoGAF insiders have said that Microsoft is reacting hard to what has went down, and so they're going to try to dismantle PS4's image as a "for gamers" console by paying publishers and devs to not show their multiplatform titles during E3 on a PS4. In other words, even if the multiplatform version is coming out for the PS4, they won't be able to show them at E3, thus contributing to the perception that somehow Sony is getting significantly less support for PS4 than Microsoft is "for gamers."
JaoSming wrote:benji wrote:Same thing with PS4. The architecture is too different, they'd have to rework every game or create some kind of emulator. Both companies have no interest in the latter after their last stab at it.
Gaikai was the "solution" for playing PS3 games on the new console. iirc, same with the PS2 and PS1 games.
benji wrote:Two of our most trusted neoGAF insiders have said that Microsoft is reacting hard to what has went down, and so they're going to try to dismantle PS4's image as a "for gamers" console by paying publishers and devs to not show their multiplatform titles during E3 on a PS4. In other words, even if the multiplatform version is coming out for the PS4, they won't be able to show them at E3, thus contributing to the perception that somehow Sony is getting significantly less support for PS4 than Microsoft is "for gamers."
benji wrote:Two of our most trusted neoGAF insiders have said that Microsoft is reacting hard to what has went down, and so they're going to try to dismantle PS4's image as a "for gamers" console by paying publishers and devs to not show their multiplatform titles during E3 on a PS4. In other words, even if the multiplatform version is coming out for the PS4, they won't be able to show them at E3, thus contributing to the perception that somehow Sony is getting significantly less support for PS4 than Microsoft is "for gamers."
No renting, no loaning. No private sales (unless selling to someone who has been on your friends list for 30 days)
Console Checks in Every 24 hours
Trade-ins are up to the publisher and only at participating retailers
You can give a game to a friend only if they have been on your friends list for 30 days, and then it is stuck with them.
Up to 10 family members can play your games from any console at any time
JaoSming wrote:EA getting rid of all online passes pretty much confirms some sort of publisher enforced DRM for PS4.
A tear-down from Wired magazine reveals that the Sony PS4’s GPU has 50 per cent more shader cores than the Xbox One – 1,152 against 768.
Read more at http://www.trustedreviews.com/opinions/ ... 4wO27qj.99
The Sony PS4 uses 5.5GHz GDDR5 RAM, and we believe the Xbox One uses 2.1GHz DDR3 RAM.
They sound similar, but the different ways they operate has significant knock-on effects for the gaming potential of the two consoles.
The ‘G’ of the PS4's GGDR5 RAM stands for ‘graphics’, and this is a type of memory commonly used in dedicated PC graphics cards – although some do use DDR3 instead, usually cheaper models. In a shamelessly generalising sense, DDR3 is used for main system memory and GDDR5 for graphics-based tasks.
Read more at http://www.trustedreviews.com/opinions/ ... 4wO27qj.99
The PS4 is rated at 1.8TFLOPs, the Xbox One just 1.23TFLOPs.
Read more at http://www.trustedreviews.com/opinions/ ... 4wO27qj.99
Estimates put the PS4’s memory bandwidth at 176GB/second, compared to 68GB/second for the Xbox One.
Read more at http://www.trustedreviews.com/opinions/ ... 4wO27qj.99
That said, the PS3 is spec-for-spec significantly more powerful than the Xbox 360 - and yet its games are not notably better-looking across the board. Is this just history repeating itself?
The game is completely different this time around, because Sony has sensibly abandoned the Cell system architecture used in the PS3. The Cell architecture of the PS3 was notoriously difficult to code for, compared to the more familiar PowerPC-based Xbox, thereby piddling away much of the console’s technological superiority.
This time, the new systems from Microsoft and Sony share the x86 architecture, as seen in Windows-powered laptops and desktops across the world.
Read more at http://www.trustedreviews.com/opinions/ ... 4wO27qj.99
Leftos wrote:Yup. That's why I have my reservations, and feel that people are "jumping ship" all too much in a hurry.
Why did you mention only RAM and CPUs/GPUs when the true difference is their APIs?
Programs that use PlayStation Shading Language can be optimized much more than DirectX11.1.
Also, PS4 allows that kind of CPU code optimization that Xbox usually hides from developers. And now it will be much easier for PS4 developers to use such optimizations as they are more familiar with x86 than with Cell.
And PS4 allows using OpenGL which means games can be easily ported to Mac OS X and Linux, which is a new trend started by Valve.
In fact PS4 could be more powerful than Xbox One by relying only on its software. Again: if they both had identical hardware, PS4 would be still more powerful, because Sony's software allows you to use more computing power from the hardware.
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