Andrew wrote:They're more like NBA Live 10 and earlier iterations of freestyle dribbling controls, but in any event that doesn't really matter. If it works, it works. I'm glad they adopted right stick dribbling controls.
Andrew wrote:Fair enough. For my part, if it's a good idea, I'd rather both games adopt it. They're always going to have their other strengths and weaknesses, their own approach to other aspects of the game.
All these branded control mechanisms that they spout about every year is a bunch of hype to try and give the new games a "fresh" feel.
Pdub wrote:All these branded control mechanisms that they spout about every year is a bunch of hype to try and give the new games a "fresh" feel.
I don't believe that, but I know what you are saying. The game looks almost the same every year, because they have probably utilized everything they can utilize in terms of resources on the 360, or what their engine can handle. 2K has continued to experiment with finding the right mix of controls to allow users to control all of their deep set of animations. Users have complained for years about the control of 2K bball games, and moving the dribbling controls to the right stick was a step in the right direction. The next step is to enhance the responsiveness of it.
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