Metsis wrote:Again, more my thoughts... But it's good to see that others have come to the same conclusion... Maybe my words have been haunting people in their sleep and they have found out that they are actually great ideas.
Again the old calendar model UI would make it possible for the free agents to have a thinking period and that restricted fa thing as well. It would be nice to see also who have made offers to which free agents and maybe even how high of an offer he's had from the teams... FA bias should also play a factor... Mainly cause some teams are ready to win and some teams are ready for rebuilding. And this is a huge difference in the team... I am playing a dynasty in 04 and I have Lebron, Tj Ford, Chucky Atkins and Jeff McInnis on my team... I have moved LBJ to sg to help ease the pressure on pg position and it has worked well. Ford is my starting pg... Atkins and McInnis are on their way down.
What we need is some sort of an experience rating as well... So that guys that get old and their stats start to go down... Leadership and veteran experience and their comfort on the court works wonders... And this should be apparent in the game as well. Like maybe the veterans make better passes out of the double team or get better shots off when they are pressured by defense. This sort of thing... And they should improve everyones performance due to leadership... They would act like the captain of the boat... Without the captain it would be hard to get anywhere. Pacers have Miller for example who is past his prime, but still he can make a huge impact in a close game.
And about the rookies... I've said this time and time again... These guys are young. They haven't been hurt too bad to get to this point. They all have almost as chiselled physique as they will ever have... This is reflected in the game nicely and has been by the fact that speed, quickness, jumping don't vary too much during a players career, but the created rookies are almost without exception too unathletic... Usually one of these scores is way too low and I'm talking about speed, quickness, jumping, strength. Strength comes with age, but jumping, speed and quickness should pretty much be there by the age of 20. So when you get your great 6'4" shooting guard with speed of 85 (he's fast), jumping of 70 (has good hops) and quickness 52 (low) and strength of 48... You start to think what is this guy. He ain't human! Okey he ain't the strongest player so he can jump pretty well that is ok, but if you are fast down the court you are quick as well... I haven't seen one player that would be extremely fast, but not quick or a player that extremely quick but slow. These things go hand in hand... Name me a player that with default rosters has a difference of 10 or more points between speed and quickness... And as these stats don't change too much during the career... Players like these are doomed in the game... And there needs to be steals in the draft... I usually try to draft two players, but at some point you get enough of the 40-42 rookies that regularly come off the second round... Atleast let there be some players that have great potential... Like this guy ain't too good now, but he could be in a couple of years!
Make the rookies better... Make the old timers worth something... As a player starts to recline in ratings, he get dumped by the player as he's no longer getting playing time etc. I want rookies to make impact and I want veterans to make their mark as well. Is Malone for Lakers useless? Is Ben Wallace overalled 40? Is Arenas overalled 50? (Wallace was never drafted and someone with Wizards said that he'd never be an NBA player, Arenas was a second round find). Guys that are undrafted in the game have overalls that start with a 3...
But the steals should be there... One way of implementing this is by making the scouting reports be wrong from time to time... Like something says this guy can't grab a rebound and he turns out to be an average rebounder etc. Rookies should have 'cover stats' before you play them... I mean that once you draft them they have the cover stats that are roughly in the ball park of the real thing and when the season starts or when he plays his first game his real ratings are revealed. And the rookies would/could be traded in the offseason and before they play their first game accordingly to these cover ratings. Let's say that you have a shooting guard that is a good shooter and a good three point sniper... His stats could be FG 72 3PT 78, but when he plays his first game he would turn out to be a little different, like FG 68 3PT 80... This would add some more of that rookie mysticism to the game... How good they really are factor!
Well here are my thoughts on the off-season, drafted and veteran players. What do you guys think about these?
Great stuff Metsis, I've also been thinking of this for a long time, you too Nick.
I have played ESPN2k4 and I know what you're talking about, I like also how in College Hoops when you want recruits to come to your school, you have to give them incetives to come. During the season you invite them to your games, go watch their games, and you can offer them a scholarship, but in the off-season, you give them Head Coach Calls, Head Coach Visits, Assistant Coach Calls, Assistant Coach Visits. You have about 100 points for each thing, and if the player is a 5 star or 4 star recruit it costs more to call or visit them than a 1, 2 or 3 star recruit etc...
When you go an visit the players their coaches tell you things about them, and you get their FG, 3PT and FT I think, and some little scouting reports.
Now for the NBA you wouldn't do that stuff during the season, but during the off-season you'd be able to bring players to your place, and let's say you have 100 points every week, to bring Elton Brand or some big buy like that would cost 35-40 points, but to bring a guy like Brian Cardinal will only cost 10-15, and a medium guy like Q-Rich (20-25).
The players have an interest bar, and everytime you bring them in they get more and more interested, and when their intrest bar get's high they'll be more likely to come to your team. If it goes to full they'll be very very likely but only won't come if a more desirable team also has their interest maxed.
Maybe they should also have those guys that have problems so they drop in the draft, Randolph, Van-Exel, their scouting report can say something like very talented but has had problems with the law and can cause team chemistry problems. Have guys drop because they're combo guards, or because they're undersized, combo forwards, etc, but these players can become good.
Metsis I also love your idea about veterans because I hate how when their physical/atheletic skills decline in the game they become basically useless.
Like you said Nick, the drafting should be deeper, it should be fun not just so basic. The computer should make a mock draft, and players stocks should rise and decrease after workouts and they could even have the Moody camp in Chi Town where they measure the players and all that. You have a a personal team list of target players, you'll set team needs as let's say PF's and SG's, then you can workout players at those positions, and you get a list of players you've worked out, more in-depth scouting reports, and their projected positon.
The computer could even do it's own projected team needs, it could look in the starting lineup and see the weakest position or if the starting lineup is pretty strong look at the weakest position on the bench, or just say best player availiable.
So before workouts or the Moody Bible camp you'd have a player and his height would say 6'5-6'7, then after being officialy measured he'd be taller or younger than you thought. Their weight could also be like that, it'd say 250-270 for a player that's a center, then you'd find out later what it exactly is.
Another thing would be to add all the weeks of the workout period, if you make the playoffs you wouldn't have as much time, but if you don't you'd have those extra weeks. Their'd be about a month you have to scout in Europe, do some workouts, then the lottery would happen, then you can keep working players out, then the Finals would end about 3 weeks after the lottery.
So all that time you can use for scouting and working out players, and obviously if you're a lottery team you'd have more time than playoffs teams depending on how far they go.