Fri Jun 04, 2004 6:32 am
Fri Jun 04, 2004 1:08 pm
'fgrep15 wrote:For the rookies, we should have to sign the rookies instead of have them just be on our team right away.
Fri Jun 04, 2004 1:15 pm
Fri Jun 04, 2004 1:19 pm
Fri Jun 04, 2004 6:24 pm
Fri Jun 04, 2004 7:06 pm
Fri Jun 04, 2004 9:28 pm
Metsis wrote:But the steals should be there... One way of implementing this is by making the scouting reports be wrong from time to time... Like something says this guy can't grab a rebound and he turns out to be an average rebounder etc. Rookies should have 'cover stats' before you play them... I mean that once you draft them they have the cover stats that are roughly in the ball park of the real thing and when the season starts or when he plays his first game his real ratings are revealed. And the rookies would/could be traded in the offseason and before they play their first game accordingly to these cover ratings. Let's say that you have a shooting guard that is a good shooter and a good three point sniper... His stats could be FG 72 3PT 78, but when he plays his first game he would turn out to be a little different, like FG 68 3PT 80... This would add some more of that rookie mysticism to the game... How good they really are factor!
Fri Jun 04, 2004 11:12 pm
Fri Jun 04, 2004 11:33 pm
Metsis wrote:Again, more my thoughts... But it's good to see that others have come to the same conclusion... Maybe my words have been haunting people in their sleep and they have found out that they are actually great ideas.
Again the old calendar model UI would make it possible for the free agents to have a thinking period and that restricted fa thing as well. It would be nice to see also who have made offers to which free agents and maybe even how high of an offer he's had from the teams... FA bias should also play a factor... Mainly cause some teams are ready to win and some teams are ready for rebuilding. And this is a huge difference in the team... I am playing a dynasty in 04 and I have Lebron, Tj Ford, Chucky Atkins and Jeff McInnis on my team... I have moved LBJ to sg to help ease the pressure on pg position and it has worked well. Ford is my starting pg... Atkins and McInnis are on their way down.
What we need is some sort of an experience rating as well... So that guys that get old and their stats start to go down... Leadership and veteran experience and their comfort on the court works wonders... And this should be apparent in the game as well. Like maybe the veterans make better passes out of the double team or get better shots off when they are pressured by defense. This sort of thing... And they should improve everyones performance due to leadership... They would act like the captain of the boat... Without the captain it would be hard to get anywhere. Pacers have Miller for example who is past his prime, but still he can make a huge impact in a close game.
And about the rookies... I've said this time and time again... These guys are young. They haven't been hurt too bad to get to this point. They all have almost as chiselled physique as they will ever have... This is reflected in the game nicely and has been by the fact that speed, quickness, jumping don't vary too much during a players career, but the created rookies are almost without exception too unathletic... Usually one of these scores is way too low and I'm talking about speed, quickness, jumping, strength. Strength comes with age, but jumping, speed and quickness should pretty much be there by the age of 20. So when you get your great 6'4" shooting guard with speed of 85 (he's fast), jumping of 70 (has good hops) and quickness 52 (low) and strength of 48... You start to think what is this guy. He ain't human! Okey he ain't the strongest player so he can jump pretty well that is ok, but if you are fast down the court you are quick as well... I haven't seen one player that would be extremely fast, but not quick or a player that extremely quick but slow. These things go hand in hand... Name me a player that with default rosters has a difference of 10 or more points between speed and quickness... And as these stats don't change too much during the career... Players like these are doomed in the game... And there needs to be steals in the draft... I usually try to draft two players, but at some point you get enough of the 40-42 rookies that regularly come off the second round... Atleast let there be some players that have great potential... Like this guy ain't too good now, but he could be in a couple of years!
Make the rookies better... Make the old timers worth something... As a player starts to recline in ratings, he get dumped by the player as he's no longer getting playing time etc. I want rookies to make impact and I want veterans to make their mark as well. Is Malone for Lakers useless? Is Ben Wallace overalled 40? Is Arenas overalled 50? (Wallace was never drafted and someone with Wizards said that he'd never be an NBA player, Arenas was a second round find). Guys that are undrafted in the game have overalls that start with a 3...
But the steals should be there... One way of implementing this is by making the scouting reports be wrong from time to time... Like something says this guy can't grab a rebound and he turns out to be an average rebounder etc. Rookies should have 'cover stats' before you play them... I mean that once you draft them they have the cover stats that are roughly in the ball park of the real thing and when the season starts or when he plays his first game his real ratings are revealed. And the rookies would/could be traded in the offseason and before they play their first game accordingly to these cover ratings. Let's say that you have a shooting guard that is a good shooter and a good three point sniper... His stats could be FG 72 3PT 78, but when he plays his first game he would turn out to be a little different, like FG 68 3PT 80... This would add some more of that rookie mysticism to the game... How good they really are factor!
Well here are my thoughts on the off-season, drafted and veteran players. What do you guys think about these?
Sat Jun 05, 2004 1:32 pm
EGarrett wrote:In my experience simulating, I've noticed that teams with veteran players are the ones that win the most...if the veteran's still have fairly high ratings. However, I suggested elsewhere that Offensive and Defensive Awareness ratings should start out low continue to rise throughout a player's career.
As some players have said, when you get older you KNOW exactly what to do, but your body just won't do it.
Sun Jun 06, 2004 1:10 pm
Mon Jun 07, 2004 8:15 am
Mon Jun 07, 2004 5:12 pm
Mon Jun 07, 2004 5:37 pm
And I'd like to see the scouting reports be wrong from time to time... Last spring the consensus was that Carmelo is a great player, but his speed and quickness were largely questioned. In the end he ended up being a lot quicker and faster than projected.