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A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: NBA Street 2K12 Project(s) - Basic Released v1.1

Mon Nov 21, 2011 1:58 pm

Nice indeed, as the mods progress, we can see about integrating them.

I have a week off from school this week, so I am hoping to refine my blender skills from 2 years ago and attempt to make some new courts and get back into the swing of things. I think after making some new courts, and making some Homecourt style uniforms, I'll release Basic Street v1.2 on west44's roster (with rookies). I don't think I will have the T-shirts in though, since they look weird on away teams with the wrong accessory colors. I'll revisit that idea after the REDitor comes out.

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Tue Nov 22, 2011 12:39 pm

So I have had some fun (tediously moving of each little model in these courts....FUN) and came up with this

Image

Moar Screenshots Here
http://nba-live.com/jaosming/2K12/modtoolexperiments/

If you played the basic street mod, you'd know that the sky for the day time court is completely black....well, I fixed that. It's a single color now, I could gradient it, but nothing too awesome.

I moved everything possible in the s604 model. Except for the bleachers, the building placement, and the ground. So the fence, those trees, and obviously the pedestrians cannot be moved, same with the court. the s611 (nighttime) court has similar issues, we cannot move the road, fence, and other things.

Just showing off what can be done for future street courts even though there are limitations, hopefully more coming this week!

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Tue Nov 22, 2011 8:10 pm

swag

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Tue Nov 22, 2011 11:40 pm

lol what the hell haha nice man that is crazy (Y)

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Wed Nov 23, 2011 5:38 am

its nice, but I am running into issues.

First, the s611 (night court) is just like 2k10, when you start messing with where things are, the lights start going nuts and you cant see anything, and just like 2k10 the light texture that bugs out is not in the iff file. What's worse/awesome is the tree shading on s604, rucker day, I can't get rid of it (been hexing it up). So if I can't get rid of it, all the courts have to be daytime and have objects that mimic those shadows from the trees. And as seen in the screenshots, there are trees I cannot get rid of.

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Wed Nov 23, 2011 7:40 am

JaoSming wrote:its nice, but I am running into issues.

First, the s611 (night court) is just like 2k10, when you start messing with where things are, the lights start going nuts and you cant see anything, and just like 2k10 the light texture that bugs out is not in the iff file. What's worse/awesome is the tree shading on s604, rucker day, I can't get rid of it (been hexing it up). So if I can't get rid of it, all the courts have to be daytime and have objects that mimic those shadows from the trees. And as seen in the screenshots, there are trees I cannot get rid of.

That's OK with me the fact that you can do half of the things your doing will be better than what has been offered through 2K
keep doing what you are doing I am sure it will still be fun either way (Y)

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Wed Nov 23, 2011 8:59 am

Cool idea. (Y)

Re: NBA Street 2K12 Project(s) - Roof Court Experiment

Fri Nov 25, 2011 12:09 pm

Good News!
I fixed the "light" issue in the night court, the lights were shining through buildings and other objects I moved closer to the court. Even though I can't edit as much of the surroundings as I'd like, this will still provide more of a variety to any courts I make.


Bad News!
Since I tried this at the beginning of my only week off from school and it failed, I spent my freetime the past two days playing Minecraft and Saints Row......


So yes, things are back on track, and I will be hopefully making some cool street courts soon. But time is now a limiting factor again, so no guarantees when things will happen.

The current plan is to make 30 quick street courts for the Basic street mod. Mixing between indoors and outdoors. Very basic stuff, nothing fancy. Then after taking care of any rust, attempt recreating some of the venues from the charity games and summer leagues before the REDitor comes out.

Re: NBA Street 2K12 Project(s) - The First Court of Many

Mon Nov 28, 2011 4:41 am

So I've begun work on my "30 quick street courts" and got the 3D work done on my first 2K12 court.

Click to Enlarge :cheeky:
ImageImageImage
ImageImageImage


Yep, a revisit of a rooftop court. I have not done any texture work yet, but at least I've begun! I am starting finals this week though for school, so I don't know how fast these will be coming. The plan is to try and get 30 of these "quick" courts done to prepare myself to replicate the courts during the summer and charity games before the lockout ended. This court took me about 2 hours to make, which is too long for a quick court IMO, but I'm sure I'll get that sped up as I go along. Anyway, I'll post more previews as I progress.

Re: NBA Street 2K12 Project(s) - Rooftop Court Previews

Mon Nov 28, 2011 5:15 am

This is sick! You are one of the few who understand idea of modding. Great work. (Y)
Is any chance to use venice beach court form 2k10 to 2k12 or you need to export from old file to 2k12 file?

Re: NBA Street 2K12 Project(s) - Rooftop Court Previews

Mon Nov 28, 2011 6:13 am

byczek wrote:This is sick! You are one of the few who understand idea of modding. Great work. (Y)

Thanks man! I actually just realized that was the first "original" court I've made in nearly 5 years.....wow. I last made "new" courts for Street 07, but I did "update" those courts for Street 08.
byczek wrote:Is any chance to use venice beach court form 2k10 to 2k12 or you need to export from old file to 2k12 file?

With the people converting 2k11 headshapes to 2k12, my understanding is that they import the 2k11 headshape into 3D Max, delete the eyes, mouth, etc, then import the 2k12 headshape in, delete the head structure, then position the eyes and stuff before exporting. I think that only works because there are the same amount of vertices. With courts, we have stuff of different sizes and with Blender you cant rename the "scene" you are editing which is crucial. IF I were able to import the 3D stuff from Venice, I would still have to figure out how the textures would come over. I just dont know how I could do that. I might attempt it later in the year, but right now I'd rather spend time making quick courts than try to convert a single court from 2k10.

Re: NBA Street 2K12 Project(s) - 2 Court Previews (3D Editin

Mon Nov 28, 2011 8:17 am

Got another court done 3D wise

Click to Enlarge :cheeky:
ImageImage
ImageImage


Roofed outdoor court. The whole thing will look a lot better when I texture it. For some reason the courts are getting their UV maps screwed up whenever I import, hopefully I'll be able to fix that. Oh, and this one took me 1 hour.

Re: NBA Street 2K12 Project(s) - 2 Court Previews (3D Editin

Mon Nov 28, 2011 12:36 pm

Third one and last of the day.

Click to Enlarge :cheeky:
Image
ImageImage
ImageImage


I can't believe some of the shitty textures 2K used for buildings that are pretty damn close to Rucker. I should hopefully be able to mask it when I texture, but ugh, headache. So again, my 2 weeks of finals start this week, so this could get inconsistent. Keep comments coming and we'll see where things go.

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Thu Dec 01, 2011 1:25 pm

Looks real good man :D

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Thu Dec 01, 2011 2:40 pm

these are all looking sick (Y)

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Thu Dec 01, 2011 9:37 pm

a cookie to whoever can figure out where the inspiration of these courts is coming from.

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Thu Dec 01, 2011 10:39 pm

JaoSming wrote:a cookie to whoever can figure out where the inspiration of these courts is coming from.

phpBB [video]
:?:

Oh, BTW, my response to this thread: :bowdown2: :bowdown2: :bowdown2: :bowdown2:
AWESOMENESS.


Though IMHO you should put your exams first man, but after that's done I'm going to be checking this thread every other day definitely! great mods!

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Fri Dec 02, 2011 2:13 am

nice guess, but nope. I will definitely try some of those courts later though.

Yep, exams first. I did have some time trying to make a court yesterday, but it fell through. The textures 2K uses are killing some of my ideas.

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Thu Dec 15, 2011 11:35 am

hey jao! i'm playing this mod all the time! (Y) (Y) even in association and CAL :mrgreen: , and thanks for this! because this mod takes less lag on my pc.. :lol: :lol:

btw, can you please update the rosters including the rookies in this mod? please? :bowdown: :bowdown2:

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Thu Dec 15, 2011 11:45 am

Of course, but I think I'm going to wait on it until the season actually starts and do it on the opening night official roster. I still have lots of courts to make and I am current distracted with something else.

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Wed Dec 21, 2011 3:25 am

JaoSming wrote:something else.


Nice comment :lol:. The song is from NBA Live 06?

Re: NBA Street 2K12 Project(s) - 3 Court Previews (3D Editin

Fri Jan 06, 2012 6:21 am

dei. wrote:Nice comment :lol:. The song is from NBA Live 06?

yea what a little twat :lol: Yep it was from Live 06, I usually listen to BBall Game Soundtracks when I mod.


So I finally updated NBA Street. Rookies, new uniforms, 3 new courts, an EBC Rucker, MP support. Good stuff. You may have noticed that I removed the planned mods for the recreation of the summer street games and the association generic game with NBA Stars. I will be updating this mod with the new roster updates, but I plan to move on to the HiU and APB mods once the REDitor comes out (which is soon). I will be returning to the Streets to do a full on mod with 30 courts and all that jazz, but I want to get my 3 big projects started for the year first.

Enjoy! And give feedback/comments - NBA Street 2K12

Re: NBA Street 2K12 v3 Released - Rookies, More Courts, New

Sat Jan 07, 2012 2:18 am

The mod is awesome but I experienced a bit of a problem.

Image

There is a big screen in the middle. I am using Broadcast Dynamic camera.

Can you also tell me how to use the practice jerseys in the game.

Thanks!

Re: NBA Street 2K12 v3 Released - Rookies, More Courts, New

Sat Jan 07, 2012 2:27 am

go into camera options, and turn reverse view, or reverse camera, on, so the camera is behind the benches. Unfortunately that scoreboard is uneditable and on every single court. The only non-baseline camera that works by default is "Press".

I took out the practice jerseys in favor of the homecourt uniforms. the "practice" uniforms for drills will redirect to the new uniforms as well. When the REDitor comes out I plan on allowing you to choose between either the street unis or practice ones.

Re: NBA Street 2K12 v3 Released - Rookies, More Courts, New

Sun Jan 08, 2012 2:53 am

I need help when start the game courts are not seen, everything is black? Help please
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