Sat Nov 05, 2011 12:47 pm
TNeckDME wrote:RoUgUeRaVeN47 wrote:I am a great fan of your work... but I really miss the sweat progression like the previous 2k's... is it possible you could do that sir? I badly needed it...
Thanks. Unfortunately, I know very little about how 2K12 applies sweat. I just retextured and darkened each RGB channel in the sweat texture files to reduce the effect.
I was told that there's a user on another board named "threeq", who made a global with progressive sweat. That's all I know.ASKOBE wrote:good job![]()
but Where is the DDS ?![]()
Enhanced Series V3 DDS: http://forums.nba-live.com/downloads.php?view=detail&df_id=2247
Enhanced Sideline DDS: http://forums.nba-live.com/downloads.php?view=detail&df_id=2307
Sat Nov 05, 2011 12:54 pm
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TNeckDME wrote:The funny thing is that I used the default 2K12 leg muscle definition for both versions of the global. I included the new leg muscle definition in the DDS ZIP in case someone preferred the more ripped looking leg muscles.
If you want the original (toned down) muscle, you need to use the textures in the "TNeck_SkinTex_DefMusc" folder. The "DefMusc" is just an abbreviation for "Default Muscle".
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franksterkb891 wrote:white gears became gray??? é__è
Rhenel_04 wrote:dude . .can you release your progressive sweat patch? we need it badly pls. . thanx![]()
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waiwai567 wrote:I like JONES, CHILDRESS, HAYWARD!! RELEASE ! RELEASE!!
Kamilli LakeShow Bryant wrote:Hey bro, i like your textures, using them in my game.
One thing i noticed though, is that the suits mod changed the top but doesn't change the pants. In some cases that results in pretty ridiculous color combinations, like gray top and brown pants. If you could modify the pants structure to match the top it would be perfect