[Tool] Cyber Faces Textures I/E Update - New V 1.0 Released

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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Tue Oct 11, 2011 6:52 am

Go to write config option in the window previous to save.
Do you have ticked Allow Non-Power of Two DXT?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Lagoa on Tue Oct 11, 2011 6:57 am

I dont see this option...uses .dds plugin 3.02 other plugin not opening my dds files...

This screens is on the DDS SAVE right?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Tue Oct 11, 2011 7:05 am

Ah this is the one I´m using

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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Lagoa on Tue Oct 11, 2011 7:08 am

I got it!

Use new dds plugin for photoshop....

download: http://developer.nvidia.com/nvidia-text ... -photoshop

The problem is: If the .dds file is not the power of two (like Heat dornas) Photoshop not open.... error msg. But if i´m create a PNG file into the PS and save as in DDS 1536x128 DTX1 works! =)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby jaelove on Tue Oct 11, 2011 7:28 am

glad to see it working for you lagoa
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Tue Oct 11, 2011 8:09 am

I guess I´ve understood Cyber Face textures offsets. If we are lucky I can create a textures exporter importer
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby eda on Tue Oct 11, 2011 8:36 am

Not working with jerseys yet?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Tue Oct 11, 2011 8:37 am

eda wrote:Not working with jerseys yet?


No, Mod tool not working yet Eduard.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby eda on Tue Oct 11, 2011 8:41 am

I see. Good, cause at first I thought this was my x64 system.We'll wait.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby StompTheCourt on Tue Oct 11, 2011 8:55 am

nba2kway wrote:I guess I´ve understood Cyber Face textures offsets. If we are lucky I can create a textures exporter importer

Oh god yess thank you I cannot enjoy this game with these faces I have :mrgreen: thx
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Andrew on Tue Oct 11, 2011 8:57 am

Thanks for the latest release. :)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Lagoa on Tue Oct 11, 2011 9:28 am

working on dornas right now....release later...just one thing....

ELETRONIC DORNAS ARE AMAAAAAAAAAAAAAAAAZING WITH MODS! My god.....
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Tue Oct 11, 2011 9:34 am

Lagoa wrote:working on dornas right now....release later...just one thing....

ELETRONIC DORNAS ARE AMAAAAAAAAAAAAAAAAZING WITH MODS! My god.....


:applaud: waiting for release
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby wtferrell on Tue Oct 11, 2011 10:52 am

Awesome work on this nba2kway. A lot of respect. Can't wait until some headshape editing can be done. Someone needs to give Nick Young a fro, and quick.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Tue Oct 11, 2011 1:11 pm

I don´t promise it for tomorrow ( I have to travel ) but I hope for Wednesday I´ll release a tool to export / import Cyber Faces Textures. Meanwhile Jorge is working on Cyber Faces Converter for NBA 2K12. :D
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Andrew on Tue Oct 11, 2011 1:32 pm

Good news, appreciate the efforts. :)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby vincemeister55 on Tue Oct 11, 2011 1:35 pm

hpefully the jerseys can be edited too (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby StompTheCourt on Tue Oct 11, 2011 3:05 pm

:cheeky: :cheeky: :cheeky: :cheeky:
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby ASKOBE on Tue Oct 11, 2011 9:33 pm

waiting for it can be use of Cyber Faces :wink:
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Lean on Tue Oct 11, 2011 9:40 pm

Great effort being put on these. When the green light goes on for the jerseys, I will get to patching. (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Wed Oct 12, 2011 6:06 am

I´ve found out that all cyber faces have 2 face textures.
Was it the same in NBA 2K11?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby jaelove on Wed Oct 12, 2011 6:09 am

there is the face texture itself the normal map and the ambient occlusion map but only one actual texture of the face
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby wtferrell on Wed Oct 12, 2011 6:29 am

I'm assuming it's the way that they're going to do their "updates" to players. I bet they're packaged in one single file, and a code through the roster chooses which to apply.

Great find though nba2kway.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby StompTheCourt on Wed Oct 12, 2011 6:53 am

nba2kway wrote:I´ve found out that all cyber faces have 2 face textures.
Was it the same in NBA 2K11?

Wow interesting so that means updates could possibly mess with work that we put in our game :?
Oh well all I care about is if we can import export I hope you figure it out nba2kWay (Y) good luck
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby HellBoy on Wed Oct 12, 2011 10:22 pm

nba2kway wrote:I´ve found out that all cyber faces have 2 face textures.
Was it the same in NBA 2K11?


Yes, cyberface converter open both files
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