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Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 4:40 am

nba2kway wrote:I was right! :D

Image

First NBA 2K12 uncompressed and working with Mod Tool :) Should I make a tool? I guess jemizhuu will add this feature to his Mod Tool soon.


:bowdown: :bowdown2: :bowdown2:

Can you make changes and see the result ingame?

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 4:42 am

nba2kway wrote:I was right! :D

Image

First NBA 2K12 uncompressed and working with Mod Tool :) Should I make a tool? I guess jemizhuu will add this feature to his Mod Tool soon.

Yes!!!! :bowdown2: :bowdown2: :bowdown2: If you can that would be awesome! 2k can't stop the modding community :wink:

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 4:47 am

Yessir

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 4:47 am

Nice I hope you can add it for us until he decides to update I cant wait to get rid of these waxy looking characters :mrgreen:

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 4:55 am

StompTheCourt wrote:Nice I hope you can add it for us until he decides to update I cant wait to get rid of these waxy looking characters :mrgreen:

Tell me about it...probably just a little global patch up (Y)

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 4:59 am

nba2kway wrote:I was right! :D

Image

First NBA 2K12 uncompressed and working with Mod Tool :) Should I make a tool? I guess jemizhuu will add this feature to his Mod Tool soon.

So far so good...so I guess this means we almost near editing 2k12 most important iff files?

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:00 am

*MGX* wrote:
StompTheCourt wrote:Nice I hope you can add it for us until he decides to update I cant wait to get rid of these waxy looking characters :mrgreen:

Tell me about it...probably just a little global patch up (Y)

If that's all then great the less work the better especially for everyone doing old school stuff :mrgreen:

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:02 am

nba2kway wrote:First NBA 2K12 uncompressed and working with Mod Tool :) Should I make a tool? I guess jemizhuu will add this feature to his Mod Tool soon.


amazing work! please release your decompresser. I dont know if jemizhuu is actually working on the mod tool right now or not. Last year's version wasn't updated for a long time and never fully supported a few files or all models. nevertheless, please, release! (one of the few times you'll hear me say that, lol)

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:05 am

StompTheCourt wrote:
*MGX* wrote:
StompTheCourt wrote:Nice I hope you can add it for us until he decides to update I cant wait to get rid of these waxy looking characters :mrgreen:

Tell me about it...probably just a little global patch up (Y)

If that's all then great the less work the better especially for everyone doing old school stuff :mrgreen:

Yea it seems that way being that its basically on every player not individually

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:05 am

Yes it works. I was able to import something to the game.
I guess probably jemizhuu tool will need an upgrade not only adding zlib support but also the way it works with textures
I was able by editing with hexadecimal to get just the background of the title screen but that´s not possible with jemizhuu tool.

Anywway I´m working on a small tool to decompress files in order you can use them with MOD Tool.
Uncompressed files work perfect with game.

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:09 am

nba2kway wrote:Yes it works. I was able to import something to the game.
I guess probably jemizhuu tool will need an upgrade not only adding zlib support but also the way it works with textures
I was able by editing with hexadecimal to get just the background of the title screen but that´s not possible with jemizhuu tool.

Anywway I´m working on a small tool to decompress files in order you can use them with MOD Tool.
Uncompressed files work perfect with game.

Hmmm...so this will means no need to use bin folder anymore to do the job for mod tool?

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:12 am

nba2kway wrote:Anywway I´m working on a small tool to decompress files in order you can use them with MOD Tool.
Uncompressed files work perfect with game.


Sounds great, thank you again :bowdown2:

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:15 am

Thx you are the man :applaud:

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:19 am

*MGX* wrote:
nba2kway wrote:Yes it works. I was able to import something to the game.
I guess probably jemizhuu tool will need an upgrade not only adding zlib support but also the way it works with textures
I was able by editing with hexadecimal to get just the background of the title screen but that´s not possible with jemizhuu tool.

Anywway I´m working on a small tool to decompress files in order you can use them with MOD Tool.
Uncompressed files work perfect with game.

Hmmm...so this will means no need to use bin folder anymore to do the job for mod tool?


Sorry. I don´t understand what you mean by that. :oops:
I will just make a tool that will uncompress the file then you open it with Mod tool :)

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:26 am

And wich files can you open?

Jerseys
dornas
logos
global
?

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:29 am

nba2kway wrote:
*MGX* wrote:
nba2kway wrote:Yes it works. I was able to import something to the game.
I guess probably jemizhuu tool will need an upgrade not only adding zlib support but also the way it works with textures
I was able by editing with hexadecimal to get just the background of the title screen but that´s not possible with jemizhuu tool.

Anywway I´m working on a small tool to decompress files in order you can use them with MOD Tool.
Uncompressed files work perfect with game.

Hmmm...so this will means no need to use bin folder anymore to do the job for mod tool?


Sorry. I don´t understand what you mean by that. :oops:
I will just make a tool that will uncompress the file then you open it with Mod tool :)

Ok great...that's basically what I needed to know...making the tool will solve my questions & hopefully mod tool will work correctly with headshapes as well....u know like last year players faces became distorted after editing. If it takes for the modtool to be updated I have patience....thnx for your help I truly appreciate the effort & contribution to make our game better:)
Last edited by MGX on Thu Oct 06, 2011 5:33 am, edited 1 time in total.

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 5:31 am

JoeJames wrote:And wich files can you open?

Jerseys
dornas
logos
global
?

it will be everything bro read up the only difference in all the files is the decompression (Y)

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 6:05 am

nba2kway wait'n for that tool bro (Y) (Y) (Y)
(If u are the moddingway admin... and i think u are... u do a great job with that site. Gratulation)

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 8:50 am

YEAH BOI!!!!!!!!!!!! :bowdown2: :bowdown2: :bowdown2: :bowdown2:

This is a very promising sign!!!!! If it's out by friday, then I guess I probably will be spending the whole weekend jersey patching...

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 10:11 am

Updating about progress
It seems a bit more difficult than what I thought.
Now I can decompress files like shoes, titlepages, and other stuff but I have problems with kits and cyber faces.
It seems that there a more complex zlib there.

I´ll update you about progress.

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 10:15 am

nba2kway wrote:Updating about progress
It seems a bit more difficult than what I thought.
Now I can decompress files like shoes, titlepages, and other stuff but I have problems with kits and cyber faces.
It seems that there a more complex zlib there.

I´ll update you about progress.

hey i'm new to Zlib i'm not sure what do u do after you extract....do u extract all files or just the Zlib files and save them as what? :?

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 11:10 am

*MGX* wrote:
nba2kway wrote:Updating about progress
It seems a bit more difficult than what I thought.
Now I can decompress files like shoes, titlepages, and other stuff but I have problems with kits and cyber faces.
It seems that there a more complex zlib there.

I´ll update you about progress.

hey i'm new to Zlib i'm not sure what do u do after you extract....do u extract all files or just the Zlib files and save them as what? :?


I would just wait until the tool is released, it's too complicated trying to deal with that, it doesn't look like it will be long until it is released...

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 11:12 am

I see i thought it wouldn't be as difficult being that it was shared to try...no prob. i have many patience :)
A-Dizzle_yaboi wrote:
*MGX* wrote:
nba2kway wrote:Updating about progress
It seems a bit more difficult than what I thought.
Now I can decompress files like shoes, titlepages, and other stuff but I have problems with kits and cyber faces.
It seems that there a more complex zlib there.

I´ll update you about progress.

hey i'm new to Zlib i'm not sure what do u do after you extract....do u extract all files or just the Zlib files and save them as what? :?


I would just wait until the tool is released, it's too complicated trying to deal with that, it doesn't look like it will be long until it is released...

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 11:20 am

If I´m not doing anything wrong ( and I guess I´m not ) cyber faces and jerseys can´t be read by MOD Tool since structure is different from NBA 2K11. Also the game seems not to accept cyber faces and jerseys uncompressed. My tool currently works decoding shoes, titlepage and others.

Re: Exported Textures from NBA 2K12

Thu Oct 06, 2011 11:20 am

how about the CF texure?=)
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