[T-Neck] Enhanced Series V4, Sidelines V2 RELEASED

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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby ASKOBE on Sat Nov 05, 2011 12:47 pm

TNeckDME wrote:
RoUgUeRaVeN47 wrote:I am a great fan of your work... but I really miss the sweat progression like the previous 2k's... is it possible you could do that sir? I badly needed it... :bowdown2:


Thanks. Unfortunately, I know very little about how 2K12 applies sweat. I just retextured and darkened each RGB channel in the sweat texture files to reduce the effect.

I was told that there's a user on another board named "threeq", who made a global with progressive sweat. That's all I know.

ASKOBE wrote:good job (Y)

but Where is the DDS ? :bowdown: :bowdown:


Enhanced Series V3 DDS: http://forums.nba-live.com/downloads.php?view=detail&df_id=2247

Enhanced Sideline DDS: http://forums.nba-live.com/downloads.php?view=detail&df_id=2307



Thanks I Love you :mrgreen:
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby StormsWarning on Sat Nov 05, 2011 12:54 pm

just excellent work bro! huge fan of your work, major props! keep it up. (Y)
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby RoUgUeRaVeN47 on Sat Nov 05, 2011 3:02 pm

ow... :( I hope you can learn about sweat progression coz threeq i think doesn't have a plan to release his global...
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby ASKOBE on Sat Nov 05, 2011 10:26 pm

V3 is almost perfect (Y)

Thanks


only i feel The muscle is a little strong :D


In particular look at the back of the leg


Real player in the relaxed state is not so obvious :P

In fact, I feel the original muscle is better :P
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby TNeckDME on Sun Nov 06, 2011 1:12 am

The funny thing is that I used the default 2K12 leg muscle definition for both versions of the global. I included the new leg muscle definition in the DDS ZIP in case someone preferred the more ripped looking leg muscles.

If you want the original (toned down) muscle, you need to use the textures in the "TNeck_SkinTex_DefMusc" folder. The "DefMusc" is just an abbreviation for "Default Muscle".
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby Jepoybulldog on Sun Nov 06, 2011 2:17 am

and i thought def means defined... my goodness ok I'll patch again... thanks again (Y) :mrgreen:
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby ecosvaldo on Sun Nov 06, 2011 5:18 am

Awesome! Thanks TNeck!
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby Rugshtyne on Sun Nov 06, 2011 6:41 am

Great job, T-Neck. Eyes look much better. ;) (Y)
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby ASKOBE on Sun Nov 06, 2011 10:45 am

TNeckDME wrote:The funny thing is that I used the default 2K12 leg muscle definition for both versions of the global. I included the new leg muscle definition in the DDS ZIP in case someone preferred the more ripped looking leg muscles.

If you want the original (toned down) muscle, you need to use the textures in the "TNeck_SkinTex_DefMusc" folder. The "DefMusc" is just an abbreviation for "Default Muscle".



I see

but When I use the textures in the "TNeck_SkinTex_DefMusc"

I find There are black spots on the legs of the players..... :cry:

This problem is only in "TNeck_SkinTex_DefMusc"

please fix it

look :arrow:
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Re: [T-Neck] Enhanced Series V3, Sidelines, Generic CFs

Postby ASKOBE on Sun Nov 06, 2011 8:54 pm

I use the new DOWNLOAD

_

DOWNLOAD ENHANCED SERIES GLOBAL V3: http://www.mediafire.com/?wep2poocaop1na2
DOWNLOAD ENHANCED SERIES GLOBAL V3 (Default Muscle Version): http://www.mediafire.com/?9678kt9rzg3wqib
DOWNLOAD ENHANCED SERIES GLOBAL V3 (Without Gear Textures): http://www.mediafire.com/?krl7zbykc5sb2kz

The Problem is over

Thanks :D
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Re: [T-Neck] Enhanced Series V3, Sidelines, James Jones Prev

Postby TNeckDME on Thu Nov 10, 2011 3:40 am

How's this James Jones cyberface look? Ready for release?

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Re: [T-Neck] Enhanced Series V3, Sidelines, James Jones Prev

Postby J.Davey on Thu Nov 10, 2011 4:00 am

Very nice work! the hair looks very improved :)
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Re: [T-Neck] Enhanced Series V3, Sidelines, Josh Childress P

Postby TNeckDME on Sun Nov 13, 2011 5:17 am

As soon as we can import new hair textures in 2K12, I'll release this Josh Childress mod.

Here's a preview of the mod in NBA 2K11. I added an alpha to his afro to make it look more fuzzy.

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Re: [T-Neck] Enhanced Series V3, Sidelines, Josh Childress P

Postby TNeckDME on Sun Nov 13, 2011 9:03 am

If this Gordon Hayward mod looks alright to you guys, I'll go ahead and release it:

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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby chicagoRAW on Sun Nov 13, 2011 9:45 am

Great Job, I like the fuzzy alpha layer thing (Y)
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby StormsWarning on Sun Nov 13, 2011 10:54 am

looks good to me bro. (Y)
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby TNeckDME on Tue Nov 15, 2011 7:06 am

I was looking through the NBA 2K10 global earlier, and noticed that the leg textures had a little more detail than their 2K12 counterparts; some more than others. In the example below, I took the 2K10 texture and adjusted the brightness and color to match 2K12's while maintaining its original quality:

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And a preview of the textures in action:

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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby chicagoRAW on Tue Nov 15, 2011 7:37 am

i just hope the knees/knee caps don't look dirty, kinda seems that way on holliday
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby TNeckDME on Tue Nov 15, 2011 8:18 am

Yeah, that's only an issue with the darkest skin tone (which Jrue has). I'll definitely fix the dirty kneecaps before it's released. Thanks for the critique.
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby franksterkb891 on Tue Nov 15, 2011 1:10 pm

white gears became gray??? é__è
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby Rhenel_04 on Tue Nov 15, 2011 2:02 pm

dude . .can you release your progressive sweat patch? we need it badly pls. . thanx :bowdown2: :bowdown2: :bowdown2: :bowdown2:
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby waiwai567 on Tue Nov 15, 2011 3:02 pm

I like JONES, CHILDRESS, HAYWARD!! RELEASE ! RELEASE!! :applaud:
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby RR on Wed Nov 16, 2011 6:55 am

Very nice Hayward :applaud:
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby kAmilli LakeShow on Thu Nov 17, 2011 12:49 am

Hey bro, i like your textures, using them in my game.

One thing i noticed though, is that the suits mod changed the top but doesn't change the pants. In some cases that results in pretty ridiculous color combinations, like gray top and brown pants. If you could modify the pants structure to match the top it would be perfect (Y)
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Re: [T-Neck] Enhanced Series V3, Sidelines, Childress/Haywar

Postby TNeckDME on Thu Nov 17, 2011 7:16 am

franksterkb891 wrote:white gears became gray??? é__è


Which ones? I know the regular arm sleeves are too gray (having played an away game against Gerald Wallace and the Blazers). I'll fix the ones that are too gray for V4.

Rhenel_04 wrote:dude . .can you release your progressive sweat patch? we need it badly pls. . thanx :bowdown2: :bowdown2: :bowdown2: :bowdown2:


Like I told RoUgUeRaVeN47, I know very little about how 2K12 applies sweat. I just retextured and darkened each RGB channel in the sweat texture files to reduce the effect. If you just want the toned down sweat textures I use in my mod, you can download the Enhanced Series V3 DDS files and add them to any Global mod you want.

waiwai567 wrote:I like JONES, CHILDRESS, HAYWARD!! RELEASE ! RELEASE!! :applaud:


Thanks. I've released Jones and Hayward in the NLSC 2K12 downloads section. I can release the Childress mod for 2K11 as is, but if I release it for 2K12, he'll have to have that weird brown afro until the tool creators figure out how to extract the 2K12 BMP hair textures, too.

Kamilli LakeShow Bryant wrote:Hey bro, i like your textures, using them in my game.

One thing i noticed though, is that the suits mod changed the top but doesn't change the pants. In some cases that results in pretty ridiculous color combinations, like gray top and brown pants. If you could modify the pants structure to match the top it would be perfect (Y)


Thanks, man. Yeah, I agree that the two tone suits have issues because of the colors 2K Sports picked for some of the suits. I was trying to go for a look like this. I'll have to see if I can somehow hex edit better suit color combinations into the game.
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