clydeli's tweak v2 beta (and ILT backups)

Talk about NBA Live 08 here.

How do you think of the released tweak?

a good improvement to the game.
7
33%
have not noticed much difference.
3
14%
having some problems with it.
3
14%
I don't know how to use it.
8
38%
 
Total votes : 21

Postby jjejj87 on Fri Mar 28, 2008 2:24 am

Hey man, can I use your ILT stuff in my MRA mod? I really like how you modded some of them. PLEASE~? :P
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Postby jameronlegaspi on Fri Mar 28, 2008 4:33 am

hey clydeli,

just want to ask where can i download the animation files that contain 07's dunks for the dunk.act.,for shotconditions.act is it compatible with albys RRv5?

and are you still open for requests? wanna ask if you could tweak the sig shot and gtm of kobe,i think it looks kind of awkward..theres this shot of kobe where he moves his body a little or like taking a little step(more like shaking his body lol) before taking a shot.when he uses this shot more often than not it never goes in..i believe kobe's shot is more of a textbook jumper with a high release and both legs together kicking sometimes,right leg kicked higher a little..just my opinion, but its ok if theres no way you can change this,i know its too much too ask,still your the best patcher when it comes to the animation!thanks clydeli more power! :wink:
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Postby mgy on Fri Mar 28, 2008 5:14 am

jameronlegaspi, thats the bug shot i keep telling about. its not in aiact 1.32 so i dunno what they changed in other versions
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http://www.nbaliveforums.com/viewtopic.php?t=55613
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Postby jameronlegaspi on Fri Mar 28, 2008 6:20 am

mgy,

guess that makes 2 of us bothered by that shot..hope clydeli can help us with the..i you have time clydeli wish you could do something bout kobe..please..thanks! :)
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Postby clydeli on Fri Mar 28, 2008 10:27 pm

jameronlegaspi, mgy,

Yes, I'm taking requests on adjusting player's sigshots or GTMs~ :)
But I can't guarantee you a release as I'm quite busty now and I won't
make a release which I am not satisfied. anyway, I'll try when I have time~

so the problem you guys get is one of Kobe's shot , right? :wink:
if possible, can you provide me an in-game clip or several screenshots
and to specify if it's a sig-shot or GTM, and also some real-life clips
which you want the move to be like~
(As what you described, it looked more like a T-mac's sig-shot.)

For 07's animation, I guessed that Kris released it some time ago, but I forgot.
or am I wrong? :oops:
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Postby mgy on Fri Mar 28, 2008 11:05 pm

kobe bug sig shot

watch it here

[youtube]http://www.youtube.com/watch?v=0aOhqiEkSFI[/youtube]

yea it should look like the one you do with t mac
Last edited by mgy on Sat Apr 05, 2008 2:59 pm, edited 1 time in total.
"If you don't ask the right questions, you don't get the right answers. A question asked in the right way often points to its own answer. Asking questions is the ABC of diagnosis. Only the inquiring mind solves problems." -- Edward Hodnett

Check out my Music Patch.

http://www.nbaliveforums.com/viewtopic.php?t=55613
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Postby jameronlegaspi on Sat Mar 29, 2008 4:05 pm

hey clydeli,

here's a link for kobe's jumpshots..hope it could help you update kobe's shots..

link:
http://youtube.com/watch?v=5vdx_BlWKDw&feature=related

and here's a list of the time played on the video where i think its a sig-shot or a GTM..

SIG-SHOT (29secs, 1min14secs, 1min23secs,1min34secs)
GTM (36secs, 41secs, 45secs, 1min08secs, 1min18secs, 1min29secs,1min37secs)

hope this could be a big help for your patch!btw,i'm using kris GPF 1.34 and albys roster,do i still have to install the animation 07 files for your ILT release 1?and is your shotconditions.act compatible with albys roster?thanks clydeli!more power

:wink:
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Postby bally09 on Wed Apr 30, 2008 5:00 am

the file was deleted...
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Postby bally09 on Wed Apr 30, 2008 8:43 am

clydeli your tweak seems magnificent! but....it doesn't coz you eliminate the hook shot...can you please include the hook shot?
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Postby clydeli on Wed Apr 30, 2008 11:29 am

mgy, jameronlegaspi, I'll finally take a look recently. :)

bally09, I don't think I've deleted the hook shot, I may just lowered its priority.
maybe you can try my files with Kris' SGPF, I've have reasonable amount of hook shots
here using it. :idea:
Last edited by clydeli on Thu May 01, 2008 12:40 am, edited 1 time in total.
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Postby bally09 on Wed Apr 30, 2008 11:34 am

cledelican you teach me how to increase its priority? :)
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Postby jameronlegaspi on Wed Apr 30, 2008 3:37 pm

wow your back clydeli!

hope you can finally tweak kobe's shots,wish the link i posted would be a big help for you..thanks!
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Postby ebok_248824 on Wed Apr 30, 2008 5:31 pm

nice work dude...........

by the way where should i place the shotcondition.act,the pcontext.act and the dunk.act.

i have the eagraph importer and i dont have huge idea wer to place the .act file.

thanx in advance SIR.
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Postby clydeli on Thu May 01, 2008 12:43 am

harzej_24, just import them into your aiact.act~
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Postby jamaska on Thu May 01, 2008 12:57 am

Hi,can u make more realistic bryant and t-mac shots ... ( on kris aiact ) ? kobe i think like boby jackson,just more higher jump..
Lietuvos Rytas !
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Postby bally09 on Thu May 01, 2008 4:52 am

i really hate this shots in your tweak...whenever this shots is being animated it always shoots....can you please lowertheir priority?please...


Image

Image

Image

i like your hook shots...

for me a hook shot gives more realistic feeling...
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Postby clydeli on Fri May 02, 2008 3:07 am

bally09, so you don't like the shot in screenshot1
and you love the hook shot in screenshot2&3

all these moves were not done by me. (umm...I think they're done by webberf1)
they just may appear more or less frequently using my files.

so how you exactly want to see? :D
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Postby emjey16 on Sat May 03, 2008 5:51 pm

ahm where will extract clydes tweak?? the dunk. act shot

sorry im an idot...
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Postby jameronlegaspi on Fri May 16, 2008 3:48 am

clydeli,

please fix kobe's shot!please....sorry for my persistence..if you have any free time,hope you could fix it..
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Postby clydeli on Fri May 16, 2008 11:57 am

jameronlegaspi, in fact, I still have no idea what the bug is..
the clip mgy provided looked nothing wrong to me... :oops:

can you provide another clip or pictures?
is it a GTM or a sig-shot? or any other information?
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Postby Ckay on Fri May 16, 2008 1:42 pm

bally09, whos court are u using?
i know its not Lagoa's? am i right?
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Hip-hop is one guy with a microphone rapping over a beat.

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Postby jameronlegaspi on Fri May 16, 2008 8:04 pm

hey clydeli,

first of all thanks for the response..i think the animation of kobe's shot affects how he can shoot well.that's why i hope you can change or atleast tweak his sig shot and gtm..i posted a link,video of kobe's jumpshots..it's also in this page..i noticed two shots in kobe's anim never fall,maybe sometimes but even if kobe is open once he takes those kind of jumpers it never goes down. :-( the one mgy posted above,yeah kobe shoots like that on the real game but whenever its used in 08 it seldom goes down thats why we think its not good.the other shot im talking about(btw dont know how to post videos that's why im just gonna explain it), its when like kobe moves his body left and right first before taking the shot.hope you know what im saying.'coz even kobe's open,instead of taking a straight up jumper like he normally does,if the shot is triggered then its hard to shoot the ball. it saddens me 'coz vujacic shoots better than kobe in nbalive08. :cry:

the link i posted on my previous post has a detailed info about what i think kobe's sig shot and gtm looks like..im hoping you could look at this clydeli..im really sorry for disturbing you,just wish that kobe's shot can be fixed..

a BIG thank you..just tell me if you cant still understand what i mean..thank you :D
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Postby clydeli on Fri May 16, 2008 11:50 pm

jameronlegaspi, I think I have more sense now~ :) I'll try it!!
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Postby jameronlegaspi on Sat May 17, 2008 1:29 am

hey bro clydeli,

wow!im overjoyed right now! :D :D hope you can fix this,so that kobe in our game can hit those shots like he usually does in the nba!thanks clydeli,looking forward for this update!give us a heads up on your work,THANK YOU! (Y)
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Postby clydeli on Sun May 18, 2008 1:58 pm

jameronlegaspi, ahh..., forgot to tell ya.
I can't in fact do much about the " jumpers never goes down." problem
I can only let him jump a little higher to avoid turnovers..

in fact, all the GTMs in game are tough to hit, cause they are usually used while
backing down where we met intense defense, you just need to catch the release
timing more carefully or higher some values in your slider.

use a pick and roll or right analog down to take a back step will create you a
enough space for hitting those jumpers, I can only focus on correcting wrong
or inappropriate animations. :oops:
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