ThxKris wrote:i think the solution to that fastbreak bug is in the quickness and the speed of the players that is what i did to fix that fastbreak bug.
ill send to you the latest aiact that i am editing bro jon...
Yes I know exactly what you say man. It's like the team I like doesn't exist anymore and I don't know what to do. Lucky I still love nba as a whole even if my Grizz have been flushed down the toilet. Otherwise I don't think I would want to patch anymore. Lakers are my bros fave team and I will never hear the end of that trade.goodlikesweeper wrote:So you are still interested in nba live(and patching) after what happened to your favorite team?Good!!![]()
I know how you feel bro....
I'm from serbia and I was a huge Sacramento fan before about 5 or more years.THE Sacramento,I'm sure you know what I mean.If not:Webber,Stojakovic,Bibby,Divac and so on,and so on....(Peja and vlade are from Serbia)man they were good.And look at them now!Now I like hornets with Stojakovic,but Sacramento was much better.I can't belive they lost that 7th game to stupid lakers.Stupid judges...they stole victory from them..sucks!!!It took me 5 years to start watching NBA again.
But don't loose hope bro,better times will come,I'm sure
So now,we both hate Alonso and LAKERS!!!haha

WebberF1 wrote:It's been said since version 1 that my roster isn't supported for dynasty. I'm sorry for this, but it's not my fault if you can't read.
Yea, I ve been meaning to edit first post for a while but decided to wait until the final release (I mean the proper finalscrazynet wrote:I´m Sorry Bro,
But I´m Confused.
I got version 1.3final(142mb). Do I need any of the previously version?
I also have the Fix for 1.3 and the 1.31(13.6) . I wonder they are so much smaller.
If it´s not to ask much, after u done this wonderful job, would u mind editing the first POST of this thread to contain the latest links to the patch? It would be easier once it´s full of pages.
Thanks !
I think if it were a bad problem with textures it would crash straight away when it first shows the players warming up and intro screen.tilly wrote:Hi Webber, great patch! But I'm still having crashes. I used the 1x shoes, the 2x arms and legs and the court patches in your roster but it still crashes after playing a minute or two into the game. Plus the other usa teams are still not showing up.
No. Because I don't use dynasty, and while I like to patch stuff and share it for others to use, I patch for myself. And it would take alot of hours to make dynasty work properly and I wouldn't be able to enjoy it, and to do so many hours work like that, you only want to do when you get payed (like a job).nitfrolix3 wrote:WebberF1 wrote:It's been said since version 1 that my roster isn't supported for dynasty. I'm sorry for this, but it's not my fault if you can't read.
can you make a roster for dynasty?wahahaha
WebberF1 wrote:No. Because I don't use dynasty, and while I like to patch stuff and share it for others to use, I patch for myself. And it would take alot of hours to make dynasty work properly and I wouldn't be able to enjoy it, and to do so many hours work like that, you only want to do when you get payed (like a job).nitfrolix3 wrote:WebberF1 wrote:It's been said since version 1 that my roster isn't supported for dynasty. I'm sorry for this, but it's not my fault if you can't read.
can you make a roster for dynasty?wahahaha
All I can say for dynasty is use Andrew or Alby roster with batch file to convert sig shots to new roster.

The problem with the time for release is that its different for cpu and for us. CPU release shots quicker, and don't jump as much. So if I design the timings for AI, then it will be too long and jump too high for user. So as it is now, some of the shots when taken by AI look slightly wrong, but look right when shot by user. So I think this is the best way. About the hook, which hook in particular do you think should be slower release/jump higher? Gasols or someone else? And I have already removed the headfake from that layup you were talking about, if you try to headfake now it will be like layup button where it goes straight to the shot.dreadd41 wrote:Thanks Webber, it would be great to have 2 versions if you just can't find a way to fix them. The hook shots look great, it'd be amazing to have them working, but it feels annoying to me that nothing happens when I execute them. It's not just the uncalled travel that's bad, otherwise I would write something about that layup done with the shoot button, as when I tap it to fake, the player removes both feet and stops. But I won't complain about it![]()
I'm still amazed the you and other patchers can edit these complicated things, i have no idea how you pull it off, but if you can control the time of release of a sig shot that you created, there should be a similar value that makes the hook shot get released.
I hope you continue to improve the gameWe all appreciate it.

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