
GRAPHIC EDITING :
1
extract armbaseXY.fsh and legbaseXY.fsh (where "X" is the skin color and "Y" is the muscle definition) and also armXY_r.fsh and legXY_r.fsh from "/NBA Live 06/sgsm/common/xplrbase.viv" using EA Graphic editor (in this VIV File you will also find the files to edit or create your own goggles and headbands : goggles.fsh and headbands.fsh but headbands make FSHX crash :/, the prog should have to be fixed).
2
Export the BHED from armbaseXY. fsh or legbaseXY.fsh using FshX.
3
Modify your files with paintshop, photshop or any gfx program, and save it in ".BMP" format.
4
Open once again the armbaseXY.fsh or legbaseXY.fsh with FshX and Import the ".BMP" into the file. Save the file and exit.
5
Rename the armbaseXY.fsh or legbaseXY.fsh with a number that does not already exists for example "armbase17.fsh" (this is the number i used for my first patch) and rename also the FSH file that you did not modify with the sme number : "legbase17.fsh" in my example (if you added tats to arms, rename the unchanged legs). When all that is done, place the files i the "sgsm" folder ^^
DBF EDITING :
*MAKE BACKUP OF YOUR SAVE BEFORE EDITING*
1
Launch a DBF Editor (I use CDBF, but it is limited to 30 days and only 10 minutes each time you launch it but it is long enough).
2
Open "players.dbf" located in your save game directory (I.E. : C:\Documents and Settings\USER\My documents\NBA LIVE 06\saves\Rosters)
Find your player, put "F" in the column "DELETED" and write down his "PLAYERID"
Close the file it will save it automatically as there's no "SAVE" option.
3
Open "appearance.dbf" located in your save game directory (I.E. : C:\Documents and Settings\USER\My documents\NBA LIVE 06\saves\Rosters)
find your "PLAYERID".
- in the column "FACEID" : Put "-1"
- in the column "COLOR" : Put the number that you set as X in armbaseXY.fsh (in my example it's "1" cause i renamed it "armbase17.fsh")
- in the column "MUSCLETEXT" : Put the number that you set as Y in armbaseXY.fsh (in my example it's "7" cause i renamed it "armbase17.fsh")
Close the file it will save it automatically as there's no "SAVE" option.
*YOU MUST HAVE BOTH "armbaseXY.fsh" , "legbaseXY.fsh" , "armXY_r.fsh" and "legXY_r.fsh" IN YOUR SGSM FOLDER FOR THE PATCH TO WORK 100% PERFECTLY*
*IF you already created your files last uear, they work perfectly this year, just rename them correctly, adding "base" in the name.
I have not taken pics yet as it is almost the same than last year but I shall add them later.
Launch your game and enjoy ^^