Silas wrote:what video card do you have?
im not sure..
Silas wrote:Well I'm not sure if your card can support it T-wave... Only way to check is in game... Might want to find out if someone else has that card and if it supports it. I'd think it probably wouldnt, maybe it would, but I'm honestly not sure.
Andreas Dahl wrote:It has to do with how well the textures get drawn in the game, when you view them from far away and from a steep angle..
And as SilasDC said: Anisotropic filtering is the best (slowest), after that comes Trilinear, and last comes Bilinear filtering (fastest).
If you have a very good computer, run the game with anisotropic, but if have a 'not-so-good' computer, use trilinear or even bilinear.

Silas wrote:anywhere from 100-130 for a 6600, in AGP.
X800's are more expensive, but they are also more powerful.
they range in the low 200's to mid 100's.
http://www.newegg.com
Newegg is a great place to get video cards and stuff like that.
Silas wrote:I know an Nvidia Geforce FX5200 supports it because I used to use one...
It costs about 50-60 dollars.
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