How does Live 2000 determine the outcomes of simmed games in franchise mode? Is it the ratings, and do the statistical results even have a bearing on future performance? Also, are the stats generated independently of the actual game results?
My questions stem from a franchise I started using a recent roster update. I wanted to see if I could gain a comparative advantage over the AI GM's by inputting an estimated Player Efficiency Rating as the "custom" stat, and then basing all my personnel decisions on that stat. In other words, since the CPU evaluates trades by Overall Ratings, I would trade guys with high ratings but low PER's for guys with low ratings but high PER's, repeating ad infinitum. As Dallas, I won the first four titles of the franchise mode that way... but just as quickly, my team went to lottery-bound hell. Yet in terms of PER, I had a bunch of guys with good numbers, and our point differential was not commensurate with how bad a record we had -- year after year. Are simmed games based solely on comparing the two teams' ratings? Because if so, my methodology is inherently flawed, and no wonder it backfired so badly. Yet the individual stats seemed pretty consistent with ability -- if I traded for a high-PER guy, he'd continue to post a high PER for my team. Do the individual stats have any connection to results, or does the sim engine simply compare overall ratings and spit out the game score (and the stats) later?