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All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.
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When I save an image as .bmp the colors get messed up

Fri Feb 21, 2003 7:32 am

When I click on a picture inside a fsh file and then save it, half the time the colors come out all weird, like red becomes green, brown becomes purple...anyone know what's up with this? I have to use fshtool to extract pictures now. It isn't a huge problem since I can get around it, but it's a pain.

Re: When I save an image as .bmp the colors get messed up

Fri Feb 21, 2003 2:29 pm

mchakko wrote:When I click on a picture inside a fsh file and then save it, half the time the colors come out all weird, like red becomes green, brown becomes purple...anyone know what's up with this? I have to use fshtool to extract pictures now. It isn't a huge problem since I can get around it, but it's a pain.


Hmmm....I am not sure why this happens 1/2 the time.

Tell me what file you are opening and what subgraphic you are trying to export (save). Walk me through it step by step. I will open the same combination of files on my computer and see if I get the same results.

If I can reproduce the problem on my computer, I can fix the error.

Sat Feb 22, 2003 3:51 pm

Actually it happens all the time pretty much...I think this happens for me with everything except the numbers.

Ok, here's what I just did...

double clicked on \render\xteam.viv

clicked on hohom.fsh

clicked on buni, it opens up and looks normal

hit file...save as...xteam.bmp

hit ok, saved in /my documents.

I go to my documents...the picture is there but the uniform is now blue and green.

Sun Feb 23, 2003 9:08 pm

I've got also this problem... I use and make patchs for Live 2000 in 16 bits format... Once saved in bmp format I open the file with Irfan View and I got the same problem that mchakko has... Opening with PSP or Paint the program says the bitmap is corrupted...

To avoid that I save the file in png format without compression and it works good then

I'm glad to see I'm not the only one to have this problem :D

Mon Feb 24, 2003 8:16 pm

I have this problem too... It happens with xplayer.viv too.

Tue Feb 25, 2003 4:04 am

me too me too !!!
At least now I know its not just me :cool:

Re

Fri Feb 28, 2003 5:29 am

I have the problem but what I do?
Copy the picture in the Eagraph editor and paste the picture in your paint editor

Fri Feb 28, 2003 7:02 am

mchakko wrote:Actually it happens all the time pretty much...I think this happens for me with everything except the numbers.

Ok, here's what I just did...


Thanks for the steps. Now I can check it out.

Fri Feb 28, 2003 8:05 am

Ok, it appears that a 8bit palette is included in the file! :shock:

The actual 24bit data in the file is correct, just 1024 bytes of palette.

Will fix it.

Thanks to all of you for the report.
Topic locked