Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K25 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Save Configuration for dds file when creating Player Portraits

Sun Jul 20, 2025 1:46 am

Screenshot (80).png
Hello, just wanna ask which should be the proper save configuration for the dds file of the portrait?
You do not have the required permissions to view the files attached to this post.

Re: Save Configuration for dds file when creating Player Portraits

Sun Jul 20, 2025 2:22 am

Use the Nvidia Texure Tool Exporter to open the original 2K file to see the correct format. It used to be (bc3) dxt5 mips 10 with an alpha channel. I have not made one for 2k25.
https://developer.nvidia.com/texture-tools-exporter

Re: Save Configuration for dds file when creating Player Portraits

Sun Jul 20, 2025 9:33 pm

or read the associated TXTR file

Re: Save Configuration for dds file when creating Player Portraits

Sun Jul 20, 2025 11:04 pm

Bassman58 wrote:Use the Nvidia Texure Tool Exporter to open the original 2K file to see the correct format. It used to be (bc3) dxt5 mips 10 with an alpha channel. I have not made one for 2k25.
https://developer.nvidia.com/texture-tools-exporter

bikerjimuk wrote:or read the associated TXTR file


Wow thank you so much for the help guys! :bowdown:

Re: Save Configuration for dds file when creating Player Portraits

Sun Jul 20, 2025 11:08 pm

Is it still possible to force enable player portraits? there's no tool like looyh's anymore

Re: Save Configuration for dds file when creating Player Portraits

Mon Jul 21, 2025 7:41 pm

Yes, it is covered quite extensively in these forums. Check the Cheat Engine thread.
Post a reply