Mr.Star wrote:I checked sync list and there is a shoe_global file in it
I think it's because the files in sync are read first
bikerjimuk wrote:I have found the sync list
The files are listed in the manifest bin files in the folder and tell you which sync file
eg
shoe_global.iff F0CE00DC-E89B-C82D-70C9-00B44C379A49 1061383
There is also the Puma MB4 in there but the files are .tld but the iff is the same as previous ones that had .dds, no idea how to open them as I said before
sticky-fingers wrote:have you tried to edit the file, change the name of the files with an hexeditor, then set it in readonly ?
it was the way before looyh's tools.
sticky-fingers wrote:on previous 2K, you had to hexedit the sync.bin file (make a backup before), search for the file inside and change its name to random. So the game didnt read the file in sync.bin and load the modded files.
seanbarkley wrote:sticky-fingers wrote:on previous 2K, you had to hexedit the sync.bin file (make a backup before), search for the file inside and change its name to random. So the game didnt read the file in sync.bin and load the modded files.
Ok, now I remember, the thing is that Sync is a folder, no longer a file... I'll try some changes here and there and see if something works.
EDIT: I tried deleting the file where shoe_global.iff is located in Sync (F0CE00DC-E89B-C82D-70C9-00B44C379A49) but the one I edited still doesn't work...
EDIT 2: One weird thing I've found is that shoe layers of shoe files (shoe_ed_xxxx.iff) from inside the game have .dds format, while the ones inside Sync have .tld format, which I don't have a clue about what it is.
bikerjimuk wrote:seanbarkley wrote:sticky-fingers wrote:on previous 2K, you had to hexedit the sync.bin file (make a backup before), search for the file inside and change its name to random. So the game didnt read the file in sync.bin and load the modded files.
Ok, now I remember, the thing is that Sync is a folder, no longer a file... I'll try some changes here and there and see if something works.
EDIT: I tried deleting the file where shoe_global.iff is located in Sync (F0CE00DC-E89B-C82D-70C9-00B44C379A49) but the one I edited still doesn't work...
EDIT 2: One weird thing I've found is that shoe layers of shoe files (shoe_ed_xxxx.iff) from inside the game have .dds format, while the ones inside Sync have .tld format, which I don't have a clue about what it is.
Did I not say all of this in my post earlier?
The sync files take precedence and we can mod and the changes did kind of work but not how I wanted. I posted a pic from an edited sync shoe global and not sure why you seem to be ignoring that?
bikerjimuk wrote:I just tried to replace the shoe_0000_ gameday and now my players have no shoes, so that's a start?
bikerjimuk wrote:I don't and yes that was editing the sync folder one.
Interesting to see that they have modelled socks, instead of the invisible foot of old!
bikerjimuk wrote:but I have replaced all the shoe_0 files to get the Jordans in game but the in game edit shoes only colour a couple of areas so I changed the file id in the tamest to 8813 which is the air jordan 1 and that did the trick.
bikerjimuk wrote:sorry tamest should read customshoedata.
I assume you know the old layout and the new one is similar but without the filename inside?
bikerjimuk wrote:sorry tamest should read customshoedata.
I assume you know the old layout and the new one is similar but without the filename inside?
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