The Friday Five: 5 Annoyances That Became NoveltiesI'm still a sim gamer at heart. When I play franchise games, I prefer to start with real rosters, and allow the alternate reality to develop "organically", rather than hold a fantasy draft or create fictional scenarios. I want to see sim games strive for a realistic depiction of the sport and its players, with acceptable deviations such as the precise number of dunks. To that point though, I'm not so inflexible that "realistic" means everything is accurate and true to life, down to the last detail. I've had fun attempting to play as realistically as possible, but I've also enjoyed a looser approach.
With that in mind, there are some things in basketball video games that were once annoyances for me, but now I don't take them so seriously. Indeed, some of them are now novelties, and nostalgic in their own way. That's not to say that I'm necessarily walking back on my criticism of them, but my stance has changed from "Ugh, this is awful" to "Actually, this is kind of fun". It definitely helps that basketball games have improved in many ways throughout the years, with the best ones achieving things that once seemed impossible. When I do go back to some of the older games though, I will see novelties where once I had gripes and annoyances, such as these five examples.