Sun May 01, 2022 10:47 am
gyozalee wrote:Mahmood wrote:Here's a small little preview for you today. It's been a while since I showed anything, and the changes have been pretty drastic in nature. Here you go.
gameplay sneak peak please
PS: great work but given the timing of this release, my suggestion is to just focus on releasing for 22-23 season with fresh (season) start which include all the off-season transfers.
Sun May 01, 2022 11:36 am
Fri May 06, 2022 7:43 am
Sat May 07, 2022 6:32 pm
Mahmood wrote:Hi all! It's finally almost time to release this puppy. I have gotten a ton done in this last month, and the mod will be ready for FULL FREE 1.0 release on May 14th on the NLSC, 2KSpecialist, Shuajota, and 2Konnect / 2KMS on Discord. For now, however, I am hosting an early access testing period of version 0.7 on Patreon. I don't know the forum rules on Patreon, so I won't advertise it here. Here's a little bit of info as to what has gone on in this last month and the changes that I have made. 2K22 Remastered Pre-Release News Update (4/30/22) Intro Videos are BACK via the 2K22 Remastered Launcher! [ Image ] Psamyou'll and I have been working on plenty of cool things for Remastered, but one of the *coolest* things HAS to be our proprietary launcher. It is completely user-friendly and only takes a few little steps to setup -- and voila, an intro video plays upon you pressing the launch button, and after the video ends, your game opens and the video window closes, resulting in a seamless experience. Oh, and by the way, the launcher will be released as an open-source tool following the launch of Remastered for those interested in creating their own bootup videos. Here is our bootup video below: Completely Updated Main-Menu with Custom Scaled Elements A few weeks ago, Psamyou'll and I decided to delve into the possibilities of completely remaking the Main Menu. With enough tinkering and experimentation we finally found a suitable way to create completely custom main menus with center images, custom text panels, and even moving the top bar down to the bottom. The result is a completely re-done menu which I currently can't stop looking at. Take a look here: Custom Team Select Along with the Main Menu Research, Psam and I also found that we could easily re-design the Team Select screen by some scne editing and texture work. This took a few hours, but man, is it refreshing to look at: [ Image ] Updated Player Editor Suite For a while, I searched for the Edit Player menu elements but couldn't find them whatsoever. About a month ago, I had a lightbulb moment and checked a certain file, and, whaddya know, it's there! The result is our update player editor suite -- with red panels and smaller sizing so you can see more of the player and animations. Another thing to note is our ray-traced cinematic lighting here, too. It looks rather nice in-game and I'm quite proud of how it turned out. S/O to 2KGod for the Edit Player PSD! [ Image ] First In-Game Screenshot (with some clarification) Here is the first in-game screenshot for Remastered. Initially, we were going to have lighting custom-crafted by TheMochna, but that didn't quite come to fruition as we couldn't quite optimize ray-traced lighting at that point. So -- for now, we will be utilizing Sportshub's Broadcast Lighting with my own personal ReShade. This may be a bummer, but for Remastered 2.0 I will be including Psamyou'lls Ray-Tracing Lighting Version 2, which is an utterly massive improvement to the current iteration that was released. Here is the current screenshot of Remastered's lighting in-game: [ Image ] [ Image ] Slightly-Updated PlayerCard We've shared our Player-Card in the past, but we decided to remove the moving 3D elements at the top of it (and other places) because it felt intrusive and clashed with a few of our custom elements we have made. I'd say that this change ties every menu together far better now, however. [ Image ] Updated Pause Menu (Textures, Fonts) The Pause Menu has also seen some work. We updated the font, added a texture while still maintaining readability, and the results are quite nice. [ Image ] The End. That wraps up one of the final blog updates of Remastered. We have put in a ridiculous amount of work into this project, and I'm so happy to release this in just two weeks. If you liked 2K21 Remastered, you will absolutely love this mod. Now begins the Final Countdown! Thank you for all the support and I'll see you on the 14th! https://free.timeanddate.com/countdown/i8b3i0hf/n2306/cf111/cm0/cu4/ct0/cs1/ca0/cr0/ss0/cacfff/cpc999/pc000/tcf00/fn3/fs150/szw576/szh243/tatCountdown%20to%20the%201.0%20Release%20of%3A/tac000/tptNBA%202K22%20Remastered%20has%20released!/tpc000/matNBA%202K22%20Remastered/mac000/mpc000/iso2022-05-14T13:00:00/pd2"%20allowtransparency="true"%20frameborder="0"%20width="576"%20height="243"
Sat May 14, 2022 11:05 am
Mahmood wrote:Hi all! It's finally almost time to release this puppy. I have gotten a ton done in this last month, and the mod will be ready for FULL FREE 1.0 release on May 14th on the NLSC, 2KSpecialist, Shuajota, and 2Konnect / 2KMS on Discord. For now, however, I am hosting an early access testing period of version 0.7 on Patreon. I don't know the forum rules on Patreon, so I won't advertise it here. Here's a little bit of info as to what has gone on in this last month and the changes that I have made. 2K22 Remastered Pre-Release News Update (4/30/22) Intro Videos are BACK via the 2K22 Remastered Launcher! [ Image ] Psamyou'll and I have been working on plenty of cool things for Remastered, but one of the *coolest* things HAS to be our proprietary launcher. It is completely user-friendly and only takes a few little steps to setup -- and voila, an intro video plays upon you pressing the launch button, and after the video ends, your game opens and the video window closes, resulting in a seamless experience. Oh, and by the way, the launcher will be released as an open-source tool following the launch of Remastered for those interested in creating their own bootup videos. Here is our bootup video below: Completely Updated Main-Menu with Custom Scaled Elements A few weeks ago, Psamyou'll and I decided to delve into the possibilities of completely remaking the Main Menu. With enough tinkering and experimentation we finally found a suitable way to create completely custom main menus with center images, custom text panels, and even moving the top bar down to the bottom. The result is a completely re-done menu which I currently can't stop looking at. Take a look here: Custom Team Select Along with the Main Menu Research, Psam and I also found that we could easily re-design the Team Select screen by some scne editing and texture work. This took a few hours, but man, is it refreshing to look at: [ Image ] Updated Player Editor Suite For a while, I searched for the Edit Player menu elements but couldn't find them whatsoever. About a month ago, I had a lightbulb moment and checked a certain file, and, whaddya know, it's there! The result is our update player editor suite -- with red panels and smaller sizing so you can see more of the player and animations. Another thing to note is our ray-traced cinematic lighting here, too. It looks rather nice in-game and I'm quite proud of how it turned out. S/O to 2KGod for the Edit Player PSD! [ Image ] First In-Game Screenshot (with some clarification) Here is the first in-game screenshot for Remastered. Initially, we were going to have lighting custom-crafted by TheMochna, but that didn't quite come to fruition as we couldn't quite optimize ray-traced lighting at that point. So -- for now, we will be utilizing Sportshub's Broadcast Lighting with my own personal ReShade. This may be a bummer, but for Remastered 2.0 I will be including Psamyou'lls Ray-Tracing Lighting Version 2, which is an utterly massive improvement to the current iteration that was released. Here is the current screenshot of Remastered's lighting in-game: [ Image ] [ Image ] Slightly-Updated PlayerCard We've shared our Player-Card in the past, but we decided to remove the moving 3D elements at the top of it (and other places) because it felt intrusive and clashed with a few of our custom elements we have made. I'd say that this change ties every menu together far better now, however. [ Image ] Updated Pause Menu (Textures, Fonts) The Pause Menu has also seen some work. We updated the font, added a texture while still maintaining readability, and the results are quite nice. [ Image ] The End. That wraps up one of the final blog updates of Remastered. We have put in a ridiculous amount of work into this project, and I'm so happy to release this in just two weeks. If you liked 2K21 Remastered, you will absolutely love this mod. Now begins the Final Countdown! Thank you for all the support and I'll see you on the 14th! https://free.timeanddate.com/countdown/i8b3i0hf/n2306/cf111/cm0/cu4/ct0/cs1/ca0/cr0/ss0/cacfff/cpc999/pc000/tcf00/fn3/fs150/szw576/szh243/tatCountdown%20to%20the%201.0%20Release%20of%3A/tac000/tptNBA%202K22%20Remastered%20has%20released!/tpc000/matNBA%202K22%20Remastered/mac000/mpc000/iso2022-05-14T13:00:00/pd2"%20allowtransparency="true"%20frameborder="0"%20width="576"%20height="243"
Sat May 14, 2022 11:05 am
Mahmood wrote:Hi all! It's finally almost time to release this puppy. I have gotten a ton done in this last month, and the mod will be ready for FULL FREE 1.0 release on May 14th on the NLSC, 2KSpecialist, Shuajota, and 2Konnect / 2KMS on Discord. For now, however, I am hosting an early access testing period of version 0.7 on Patreon. I don't know the forum rules on Patreon, so I won't advertise it here. Here's a little bit of info as to what has gone on in this last month and the changes that I have made. 2K22 Remastered Pre-Release News Update (4/30/22) Intro Videos are BACK via the 2K22 Remastered Launcher! [ Image ] Psamyou'll and I have been working on plenty of cool things for Remastered, but one of the *coolest* things HAS to be our proprietary launcher. It is completely user-friendly and only takes a few little steps to setup -- and voila, an intro video plays upon you pressing the launch button, and after the video ends, your game opens and the video window closes, resulting in a seamless experience. Oh, and by the way, the launcher will be released as an open-source tool following the launch of Remastered for those interested in creating their own bootup videos. Here is our bootup video below: Completely Updated Main-Menu with Custom Scaled Elements A few weeks ago, Psamyou'll and I decided to delve into the possibilities of completely remaking the Main Menu. With enough tinkering and experimentation we finally found a suitable way to create completely custom main menus with center images, custom text panels, and even moving the top bar down to the bottom. The result is a completely re-done menu which I currently can't stop looking at. Take a look here: Custom Team Select Along with the Main Menu Research, Psam and I also found that we could easily re-design the Team Select screen by some scne editing and texture work. This took a few hours, but man, is it refreshing to look at: [ Image ] Updated Player Editor Suite For a while, I searched for the Edit Player menu elements but couldn't find them whatsoever. About a month ago, I had a lightbulb moment and checked a certain file, and, whaddya know, it's there! The result is our update player editor suite -- with red panels and smaller sizing so you can see more of the player and animations. Another thing to note is our ray-traced cinematic lighting here, too. It looks rather nice in-game and I'm quite proud of how it turned out. S/O to 2KGod for the Edit Player PSD! [ Image ] First In-Game Screenshot (with some clarification) Here is the first in-game screenshot for Remastered. Initially, we were going to have lighting custom-crafted by TheMochna, but that didn't quite come to fruition as we couldn't quite optimize ray-traced lighting at that point. So -- for now, we will be utilizing Sportshub's Broadcast Lighting with my own personal ReShade. This may be a bummer, but for Remastered 2.0 I will be including Psamyou'lls Ray-Tracing Lighting Version 2, which is an utterly massive improvement to the current iteration that was released. Here is the current screenshot of Remastered's lighting in-game: [ Image ] [ Image ] Slightly-Updated PlayerCard We've shared our Player-Card in the past, but we decided to remove the moving 3D elements at the top of it (and other places) because it felt intrusive and clashed with a few of our custom elements we have made. I'd say that this change ties every menu together far better now, however. [ Image ] Updated Pause Menu (Textures, Fonts) The Pause Menu has also seen some work. We updated the font, added a texture while still maintaining readability, and the results are quite nice. [ Image ] The End. That wraps up one of the final blog updates of Remastered. We have put in a ridiculous amount of work into this project, and I'm so happy to release this in just two weeks. If you liked 2K21 Remastered, you will absolutely love this mod. Now begins the Final Countdown! Thank you for all the support and I'll see you on the 14th! https://free.timeanddate.com/countdown/i8b3i0hf/n2306/cf111/cm0/cu4/ct0/cs1/ca0/cr0/ss0/cacfff/cpc999/pc000/tcf00/fn3/fs150/szw576/szh243/tatCountdown%20to%20the%201.0%20Release%20of%3A/tac000/tptNBA%202K22%20Remastered%20has%20released!/tpc000/matNBA%202K22%20Remastered/mac000/mpc000/iso2022-05-14T13:00:00/pd2"%20allowtransparency="true"%20frameborder="0"%20width="576"%20height="243"
Sat May 14, 2022 11:05 am
Mahmood wrote:Hi all! It's finally almost time to release this puppy. I have gotten a ton done in this last month, and the mod will be ready for FULL FREE 1.0 release on May 14th on the NLSC, 2KSpecialist, Shuajota, and 2Konnect / 2KMS on Discord. For now, however, I am hosting an early access testing period of version 0.7 on Patreon. I don't know the forum rules on Patreon, so I won't advertise it here. Here's a little bit of info as to what has gone on in this last month and the changes that I have made. 2K22 Remastered Pre-Release News Update (4/30/22) Intro Videos are BACK via the 2K22 Remastered Launcher! [ Image ] Psamyou'll and I have been working on plenty of cool things for Remastered, but one of the *coolest* things HAS to be our proprietary launcher. It is completely user-friendly and only takes a few little steps to setup -- and voila, an intro video plays upon you pressing the launch button, and after the video ends, your game opens and the video window closes, resulting in a seamless experience. Oh, and by the way, the launcher will be released as an open-source tool following the launch of Remastered for those interested in creating their own bootup videos. Here is our bootup video below: Completely Updated Main-Menu with Custom Scaled Elements A few weeks ago, Psamyou'll and I decided to delve into the possibilities of completely remaking the Main Menu. With enough tinkering and experimentation we finally found a suitable way to create completely custom main menus with center images, custom text panels, and even moving the top bar down to the bottom. The result is a completely re-done menu which I currently can't stop looking at. Take a look here: Custom Team Select Along with the Main Menu Research, Psam and I also found that we could easily re-design the Team Select screen by some scne editing and texture work. This took a few hours, but man, is it refreshing to look at: [ Image ] Updated Player Editor Suite For a while, I searched for the Edit Player menu elements but couldn't find them whatsoever. About a month ago, I had a lightbulb moment and checked a certain file, and, whaddya know, it's there! The result is our update player editor suite -- with red panels and smaller sizing so you can see more of the player and animations. Another thing to note is our ray-traced cinematic lighting here, too. It looks rather nice in-game and I'm quite proud of how it turned out. S/O to 2KGod for the Edit Player PSD! [ Image ] First In-Game Screenshot (with some clarification) Here is the first in-game screenshot for Remastered. Initially, we were going to have lighting custom-crafted by TheMochna, but that didn't quite come to fruition as we couldn't quite optimize ray-traced lighting at that point. So -- for now, we will be utilizing Sportshub's Broadcast Lighting with my own personal ReShade. This may be a bummer, but for Remastered 2.0 I will be including Psamyou'lls Ray-Tracing Lighting Version 2, which is an utterly massive improvement to the current iteration that was released. Here is the current screenshot of Remastered's lighting in-game: [ Image ] [ Image ] Slightly-Updated PlayerCard We've shared our Player-Card in the past, but we decided to remove the moving 3D elements at the top of it (and other places) because it felt intrusive and clashed with a few of our custom elements we have made. I'd say that this change ties every menu together far better now, however. [ Image ] Updated Pause Menu (Textures, Fonts) The Pause Menu has also seen some work. We updated the font, added a texture while still maintaining readability, and the results are quite nice. [ Image ] The End. That wraps up one of the final blog updates of Remastered. We have put in a ridiculous amount of work into this project, and I'm so happy to release this in just two weeks. If you liked 2K21 Remastered, you will absolutely love this mod. Now begins the Final Countdown! Thank you for all the support and I'll see you on the 14th! https://free.timeanddate.com/countdown/i8b3i0hf/n2306/cf111/cm0/cu4/ct0/cs1/ca0/cr0/ss0/cacfff/cpc999/pc000/tcf00/fn3/fs150/szw576/szh243/tatCountdown%20to%20the%201.0%20Release%20of%3A/tac000/tptNBA%202K22%20Remastered%20has%20released!/tpc000/matNBA%202K22%20Remastered/mac000/mpc000/iso2022-05-14T13:00:00/pd2"%20allowtransparency="true"%20frameborder="0"%20width="576"%20height="243"
Sat May 14, 2022 11:05 am
Mahmood wrote:Hi all! It's finally almost time to release this puppy. I have gotten a ton done in this last month, and the mod will be ready for FULL FREE 1.0 release on May 14th on the NLSC, 2KSpecialist, Shuajota, and 2Konnect / 2KMS on Discord. For now, however, I am hosting an early access testing period of version 0.7 on Patreon. I don't know the forum rules on Patreon, so I won't advertise it here. Here's a little bit of info as to what has gone on in this last month and the changes that I have made. 2K22 Remastered Pre-Release News Update (4/30/22) Intro Videos are BACK via the 2K22 Remastered Launcher! [ Image ] Psamyou'll and I have been working on plenty of cool things for Remastered, but one of the *coolest* things HAS to be our proprietary launcher. It is completely user-friendly and only takes a few little steps to setup -- and voila, an intro video plays upon you pressing the launch button, and after the video ends, your game opens and the video window closes, resulting in a seamless experience. Oh, and by the way, the launcher will be released as an open-source tool following the launch of Remastered for those interested in creating their own bootup videos. Here is our bootup video below: Completely Updated Main-Menu with Custom Scaled Elements A few weeks ago, Psamyou'll and I decided to delve into the possibilities of completely remaking the Main Menu. With enough tinkering and experimentation we finally found a suitable way to create completely custom main menus with center images, custom text panels, and even moving the top bar down to the bottom. The result is a completely re-done menu which I currently can't stop looking at. Take a look here: Custom Team Select Along with the Main Menu Research, Psam and I also found that we could easily re-design the Team Select screen by some scne editing and texture work. This took a few hours, but man, is it refreshing to look at: [ Image ] Updated Player Editor Suite For a while, I searched for the Edit Player menu elements but couldn't find them whatsoever. About a month ago, I had a lightbulb moment and checked a certain file, and, whaddya know, it's there! The result is our update player editor suite -- with red panels and smaller sizing so you can see more of the player and animations. Another thing to note is our ray-traced cinematic lighting here, too. It looks rather nice in-game and I'm quite proud of how it turned out. S/O to 2KGod for the Edit Player PSD! [ Image ] First In-Game Screenshot (with some clarification) Here is the first in-game screenshot for Remastered. Initially, we were going to have lighting custom-crafted by TheMochna, but that didn't quite come to fruition as we couldn't quite optimize ray-traced lighting at that point. So -- for now, we will be utilizing Sportshub's Broadcast Lighting with my own personal ReShade. This may be a bummer, but for Remastered 2.0 I will be including Psamyou'lls Ray-Tracing Lighting Version 2, which is an utterly massive improvement to the current iteration that was released. Here is the current screenshot of Remastered's lighting in-game: [ Image ] [ Image ] Slightly-Updated PlayerCard We've shared our Player-Card in the past, but we decided to remove the moving 3D elements at the top of it (and other places) because it felt intrusive and clashed with a few of our custom elements we have made. I'd say that this change ties every menu together far better now, however. [ Image ] Updated Pause Menu (Textures, Fonts) The Pause Menu has also seen some work. We updated the font, added a texture while still maintaining readability, and the results are quite nice. [ Image ] The End. That wraps up one of the final blog updates of Remastered. We have put in a ridiculous amount of work into this project, and I'm so happy to release this in just two weeks. If you liked 2K21 Remastered, you will absolutely love this mod. Now begins the Final Countdown! Thank you for all the support and I'll see you on the 14th! https://free.timeanddate.com/countdown/i8b3i0hf/n2306/cf111/cm0/cu4/ct0/cs1/ca0/cr0/ss0/cacfff/cpc999/pc000/tcf00/fn3/fs150/szw576/szh243/tatCountdown%20to%20the%201.0%20Release%20of%3A/tac000/tptNBA%202K22%20Remastered%20has%20released!/tpc000/matNBA%202K22%20Remastered/mac000/mpc000/iso2022-05-14T13:00:00/pd2"%20allowtransparency="true"%20frameborder="0"%20width="576"%20height="243"
Sat May 14, 2022 11:05 am
Mahmood wrote:Hi all! It's finally almost time to release this puppy. I have gotten a ton done in this last month, and the mod will be ready for FULL FREE 1.0 release on May 14th on the NLSC, 2KSpecialist, Shuajota, and 2Konnect / 2KMS on Discord. For now, however, I am hosting an early access testing period of version 0.7 on Patreon. I don't know the forum rules on Patreon, so I won't advertise it here. Here's a little bit of info as to what has gone on in this last month and the changes that I have made. 2K22 Remastered Pre-Release News Update (4/30/22) Intro Videos are BACK via the 2K22 Remastered Launcher! [ Image ] Psamyou'll and I have been working on plenty of cool things for Remastered, but one of the *coolest* things HAS to be our proprietary launcher. It is completely user-friendly and only takes a few little steps to setup -- and voila, an intro video plays upon you pressing the launch button, and after the video ends, your game opens and the video window closes, resulting in a seamless experience. Oh, and by the way, the launcher will be released as an open-source tool following the launch of Remastered for those interested in creating their own bootup videos. Here is our bootup video below: Completely Updated Main-Menu with Custom Scaled Elements A few weeks ago, Psamyou'll and I decided to delve into the possibilities of completely remaking the Main Menu. With enough tinkering and experimentation we finally found a suitable way to create completely custom main menus with center images, custom text panels, and even moving the top bar down to the bottom. The result is a completely re-done menu which I currently can't stop looking at. Take a look here: Custom Team Select Along with the Main Menu Research, Psam and I also found that we could easily re-design the Team Select screen by some scne editing and texture work. This took a few hours, but man, is it refreshing to look at: [ Image ] Updated Player Editor Suite For a while, I searched for the Edit Player menu elements but couldn't find them whatsoever. About a month ago, I had a lightbulb moment and checked a certain file, and, whaddya know, it's there! The result is our update player editor suite -- with red panels and smaller sizing so you can see more of the player and animations. Another thing to note is our ray-traced cinematic lighting here, too. It looks rather nice in-game and I'm quite proud of how it turned out. S/O to 2KGod for the Edit Player PSD! [ Image ] First In-Game Screenshot (with some clarification) Here is the first in-game screenshot for Remastered. Initially, we were going to have lighting custom-crafted by TheMochna, but that didn't quite come to fruition as we couldn't quite optimize ray-traced lighting at that point. So -- for now, we will be utilizing Sportshub's Broadcast Lighting with my own personal ReShade. This may be a bummer, but for Remastered 2.0 I will be including Psamyou'lls Ray-Tracing Lighting Version 2, which is an utterly massive improvement to the current iteration that was released. Here is the current screenshot of Remastered's lighting in-game: [ Image ] [ Image ] Slightly-Updated PlayerCard We've shared our Player-Card in the past, but we decided to remove the moving 3D elements at the top of it (and other places) because it felt intrusive and clashed with a few of our custom elements we have made. I'd say that this change ties every menu together far better now, however. [ Image ] Updated Pause Menu (Textures, Fonts) The Pause Menu has also seen some work. We updated the font, added a texture while still maintaining readability, and the results are quite nice. [ Image ] The End. That wraps up one of the final blog updates of Remastered. We have put in a ridiculous amount of work into this project, and I'm so happy to release this in just two weeks. If you liked 2K21 Remastered, you will absolutely love this mod. Now begins the Final Countdown! Thank you for all the support and I'll see you on the 14th! https://free.timeanddate.com/countdown/i8b3i0hf/n2306/cf111/cm0/cu4/ct0/cs1/ca0/cr0/ss0/cacfff/cpc999/pc000/tcf00/fn3/fs150/szw576/szh243/tatCountdown%20to%20the%201.0%20Release%20of%3A/tac000/tptNBA%202K22%20Remastered%20has%20released!/tpc000/matNBA%202K22%20Remastered/mac000/mpc000/iso2022-05-14T13:00:00/pd2"%20allowtransparency="true"%20frameborder="0"%20width="576"%20height="243"
Sun May 15, 2022 3:03 am
Sun May 15, 2022 6:06 am
Mahmood wrote:NBA 2K22 Remastered v1.0 is now available!
NBA 2K22 Remastered is the ultimate transformative project of NBA 2K22. It has been in development since the game came out in September. This mod includes completely overhauled menus, a new, high-definition theme, new in-game sound effects, an all-new soundtrack, and Sportshub's masterful Next-Gen-style Lighting.[ Image ] Download: https://www.mediafire.com/file/z2fsdgp1 ... d.zip/file
Alternate Download: https://drive.google.com/file/d/1-7mV5s ... sp=sharing
Mon May 16, 2022 6:13 am
Mon May 16, 2022 7:14 am
TheWildCat wrote:I'd like the ask what's the impact of not using the launcher for this mod. I've gotten things set up, but the launcher would crash upon launch. However, when I'd launch the game through Steam, it seems to work normally.
Mon May 16, 2022 7:47 am
Mahmood wrote:TheWildCat wrote:I'd like the ask what's the impact of not using the launcher for this mod. I've gotten things set up, but the launcher would crash upon launch. However, when I'd launch the game through Steam, it seems to work normally.No impact. The launcher is completely up to your discretion for use, and is not required for the mod to work. It's just if you'd like that extra little presentation element.
Mon May 16, 2022 1:34 pm
Mon May 16, 2022 4:05 pm
chewbeats wrote:Is this compatible with other mods? I was wanting to use jersey flutter and realistic nets or does this already have that.
Fri Jun 03, 2022 8:58 am
Fri Jun 03, 2022 9:24 am
Petar317 wrote:Hi, how can I bring back old player card style, and by that I mean top of the player card, I dont want black background behind team logo, and how can I combine this with Mr.Stars player headshot size modification?
Sat Jun 04, 2022 8:26 pm
Mahmood wrote:Petar317 wrote:Hi, how can I bring back old player card style, and by that I mean top of the player card, I dont want black background behind team logo, and how can I combine this with Mr.Stars player headshot size modification?
If you bring it back, it'll block the top of the team select in MyNBA. Lemme know if you still want to bring it back and I'll tell you how to bring it back.
Mon Jun 06, 2022 5:20 am
Tue Jun 07, 2022 6:40 am
chewbeats wrote:Is there anyway you can get the Start Today mode to work? It just brings up a blank play in tournament that is unable to be simmed past
Tue Jun 07, 2022 6:51 am
Petar317 wrote:Mahmood wrote:Petar317 wrote:Hi, how can I bring back old player card style, and by that I mean top of the player card, I dont want black background behind team logo, and how can I combine this with Mr.Stars player headshot size modification?
If you bring it back, it'll block the top of the team select in MyNBA. Lemme know if you still want to bring it back and I'll tell you how to bring it back.
Well I still want old player card style, and also I want to know is it possible to combine remastereds goeyglobal.iff with Mr.Stars goeyglobal.iff for bigger player headshots. When I copy a_fe_portrait_a.SCNE file from Mr.Stars goeyglobal.iff to goeyglobal.iff game just crashes on startup. I think you was the one to ask about this a_fe_portrait_a.SCNE file on this viewtopic.php?f=272&t=112937 forum.
Tue Jun 07, 2022 8:05 am
Mahmood wrote:chewbeats wrote:Is there anyway you can get the Start Today mode to work? It just brings up a blank play in tournament that is unable to be simmed past
That's not caused by any mod, that's simply 2K's inability to get their own mode working. Until they fix it themselves, we got nothing, however I know of a user that is creating a MyLeague save that starts right at the playoffs with completely accurate stats.
Tue Jun 07, 2022 8:05 am
Mahmood wrote:chewbeats wrote:Is there anyway you can get the Start Today mode to work? It just brings up a blank play in tournament that is unable to be simmed past
That's not caused by any mod, that's simply 2K's inability to get their own mode working. Until they fix it themselves, we got nothing, however I know of a user that is creating a MyLeague save that starts right at the playoffs with completely accurate stats.
Tue Jun 07, 2022 6:02 pm
chewbeats wrote:Mahmood wrote:chewbeats wrote:Is there anyway you can get the Start Today mode to work? It just brings up a blank play in tournament that is unable to be simmed past
That's not caused by any mod, that's simply 2K's inability to get their own mode working. Until they fix it themselves, we got nothing, however I know of a user that is creating a MyLeague save that starts right at the playoffs with completely accurate stats.
If he or you could post that save file that would be amazing!