Mon Mar 07, 2022 6:03 pm
Mon Mar 07, 2022 9:20 pm
Mon Mar 07, 2022 9:28 pm
Mon Mar 07, 2022 9:55 pm
Mon Mar 07, 2022 10:42 pm
Player Introductions: If this comes up before your game, it is going to sound a little disjointed and unrealistic. You can always skip through these straight into the game introduction.
Tue Mar 08, 2022 2:07 am
Uncle Drew wrote:This is awesome !! Great job on creating this.
vincemeister55 wrote:How about the theme for Bally Sports? I just tested the ESPN, works great.
Thanks man!
Tue Mar 08, 2022 2:18 am
vetmin wrote:I haven't had a chance to test this yet, but just judging from the thread: Excellent work and props for thinking of such clever workarounds. As you note, thanks to Mahmood in that thread we knew where that animatedsting RESA file was, but I love your additional ideas re: changing the 2KTV button sounds so that they bleed over. I hadn't even realized that there was a dedicated button sound for that interface.
vetmin wrote:By the way, re: the animatedsting RESA file in global.iff, I tried inserting my own RESA audio there and got only silence. I'm pretty sure I used the same method I describe in my thread for TeaserMusic (i.e., use looyh's converter to change an MP3 to WAV, then rename the extension to RESA, with of course the correct filename as well). Is that what you did too? Or is there a different method for that RESA file (and others in global.iff)? It's totally possible that I mindlessly did something stupid during my own process, but I don't think so...
vetmin wrote:EDIT: Also mega props for taking the time to explain everything. I know from my own threads how much effort it takes, and sometimes I feel like people might see the wall of text and groan, but at least on my end, it's super super appreciated. Threads where people take the time to explain — then tinkering on my own from there — are like 99% of the way I've learned how to do anything. Very helpful what you've put together here.
Tue Mar 08, 2022 2:49 am
Tue Mar 08, 2022 4:09 am
Tue Mar 08, 2022 4:18 am
Tue Mar 08, 2022 5:57 am
sticky-fingers wrote:Great post.
Any chance you could post the audio format/parameters you used for the RESA files ?
Tue Mar 08, 2022 6:14 am
USMarineSoldier wrote:Thank you!!!!!! For figuring this out I been hoping for this for many years. I been trying to figure out the installation process for the passed hour I can't figure it out. During the intro I get silence. I put sfx-nba-animationsting_01.RESA and sfx-nba-animationsting_01.wav into my global. I put the Gameplay and new audio folder in the MODs folder. I put teasermusic_aleksjameskairo_legendarygen4.iff and teasermusic_kairo_wayupgen4.iff also in the Mods folder. I'm trying to figure out what I did wrong. So excited about hear the NBA on NBC theme once again!!!! Crossing my fingers for MSG and YES newtork themes in the future. Once again thank you thank you and thank you.
Tue Mar 08, 2022 8:32 am
Tue Mar 08, 2022 9:04 am
Uncle Drew wrote:So just drop whatever files you want to use in the mods folder, and I'm good to go? No need to edit anything in 2Ktools ?
Tue Mar 08, 2022 10:42 am
Tue Mar 08, 2022 10:44 am
Tue Mar 08, 2022 2:00 pm
vincemeister55 wrote:To those who have custom globals and rely on just drag and drop, be aware that Adamb34n's globals differ with each version. Meaning, not all files that he edited are the same in each version. Thats the reason for the silence some people are experiencing.
Tue Mar 08, 2022 2:28 pm
Tue Mar 08, 2022 3:02 pm
vetmin wrote:vincemeister55 wrote:To those who have custom globals and rely on just drag and drop, be aware that Adamb34n's globals differ with each version. Meaning, not all files that he edited are the same in each version. Thats the reason for the silence some people are experiencing.
Yeah, I get why OP packaged the mod the way he did, as it simplifies installation to a basic drag-and-drop, but the mod could be repackaged in a more modular way that would be much, much smaller in file size (due to less file redundancy from broadcast folder to broadcast folder) and also a little easier to install for people who have a basic understanding of mods and want to use this music with existing mods. (Not intending to criticize OP here; there's no one-size-fits-all way of packaging a mod like this.)
Here is an alternate install guide that's a little more streamlined / flexible (based on my understanding; please correct me, OP, if anything is mistaken):
DO THIS ONCE -> Assuming you want to have broadcast music for every game you play (i.e., switching between TNT, ESPN, NBC, whatever, but always having one of them on, never turning all of them off), go into any one of the "Regular" folders and drag everything except global.iff into your main Mods folder, not a broadcast subfolder. Everything except global.iff merely silences the default game audio so that it doesn't interfere with the broadcast music, so it's universally applicable and thus more efficient to just put it in your main Mods folder (that you always have on) instead of duplicating it in every single broadcast folder.
DO THIS FOR EACH BROADCAST YOU WANT TO USE -> Assuming you use a custom global.iff (as I expect most mod-using PC players do), open OP's global.iff (whichever you want to use among the "Regular" folders) with 7zip or something comparable and sort by Date Modified or Date Created, so that the most recently modified/created files are at the top. Right below the folders (e.g., nba, nbaball, sponsor) will be the two RESA files that OP modded (and I guess maybe a WAV sometimes, but as OP says he mistakenly included that and you can safely ignore it). Those are literally the only two modded files, so all you have to do is drag those two RESA files into your preferred / pre-existing modded global.iff and let them overwrite what was in there, then drag that global.iff into the appropriate broadcast folder (i.e., whatever folder you're using for that broadcast's scoreboard, breakboard, etc.). Rinse and repeat this process (i.e., dragging and dropping the two modded RESAs into a copy of your preferred global) for each broadcast you want to use.
The end result is that you'll have a different copy of global.iff in each one of your broadcast folders, though the only difference between them will be that each uses different versions of those two RESA files; otherwise they will be identical, whether they are based on the default global.iff, Psamyou'll's Take On Reality, or whatever.
Tue Mar 08, 2022 3:35 pm
Adamb34n wrote:This is a perfect explanation! Really cleared everything up for me, and everyone included.
Thank you for sharing this. I haven't been involved with the 2K PC scene in a while, so some of my knowledge concerning how everything works together is rusty.
I am pushing an update shortly that will address all of this, including new installation instructions and a new mod pack structure that is hopefully more clear and concise. Hopefully it makes it a breeze to install from now on! I will credit you where due and again, thank you for pointing all of this out.
Tue Mar 08, 2022 4:03 pm
vetmin wrote: No problem, man. Yeah, for mods like these that only mod a specific file or subset of files within an IFF that controls a lot of different things (like global.iff, english.iff., etc.), I feel like what many creators do (in the download ZIP/RAR/7z/etc. that they share with the community) is create a folder titled something like "Drag into globalIFF", then within that folder is strictly the file or files that were modded, so that the download size isn't inflated by all the stuff in global.iff that isn't relevant to the mod. Also, modded files like the silenced audio (TeaserMusic, anthem, 2K broadcast music) would usually just be included once in a separate folder, with instructions for what to do with them (either drag into Mods or -- for the Nat'l TV-only approach -- into the relevant broadcast folder). The two silenced TeaserMusics + the two silenced WAVs + 20 or so RESA files probably don't even add up to 100 MB.
vetmin wrote:(1) Would you mind posting your exact audio configuration (i.e., Commentary + PA + SFX + Crowd + Player Chatter + 2K Beats)? The balance you have in your preview videos is great, so I think it would be helpful to have your settings as a base that we can tweak from there.
vetmin wrote:(2) This is from a whopping sample size of 1, so keep in that mind, but I played a game last night with the ESPN Playoffs General 1 configuration and the music activated properly, but it went silent when the TeaserMusic presentation began showing. My guess is that this was not caused by the silent TeaserMusic audio somehow interrupting your modded audio, but rather that your ESPN music merely happened to run its course right as the TeaserMusic began playing. What do you think of lengthening the ESPN (or other) music so that they can cover the TeaserMusic presentation, or have you tried that and it ended up running too long when TeaserMusic didn't activate? Just curious if you encountered this and have any ideas for a solution. In that particular situation, it would've actually been better if I'd not silenced the TeaserMusic audio, so I'm wondering maybe it shouldn't be silenced (if all of the themes die out before making it there), but please weigh in.
vetmin wrote:3) The only things that come to mind that could make this mod better are:
---- 1. If there were perhaps a bit of dead silence at the beginning of the track so that the music only starts playing after the 2KTV screen goes away. Currently, when it starts playing, it does so while you're still hearing 2KTV, which cramps the mod's style for like a second or two.
---- 2. Not remotely urgent and maybe not even possible, but I think ideally we could find an audio trigger that doesn't require internet access, as the 2KTV pre-game interface only triggers when you're online. My understanding is that this method will no longer work once the servers go down, which is distant, but it may eventually be an issue if 2K23 is not released on PC (i.e., if they're done maintaining current-gen and don't think it's worth the investment to port it to PC) or if 2K23 is on PC as next-gen and 2K22 has a prolonged life via modding, a la 2K14.
Tue Mar 08, 2022 4:17 pm
Tue Mar 08, 2022 6:24 pm
Adamb34n wrote:New update has been released!
Information:
Please read the new installation instructions thoroughly in the main post of this thread. In one of the comments above Vetmin gave the general idea when it comes to getting the mod to work for everybody. if you have a pre-existing modded golbal.iff already in your mods folder - you will use Method 2. If not, use Method 1. I go through exactly what to do in the top post of this thread near the download link!
I simplified the Mod Pack Folder, electing to focus on the method that replaces the menu-start-game_01.RESA file in the global.iff - this triggers the network music when the game is ready to enter during the 2K TV segment. The flow of the Mod Pack Folder also should be more clear in general. Bally Sports, ESPN 2003-2006, Retro TNT, and Fox network music have all been added, joining the existing pool that I posted previously!
I hope this makes the mod easier to navigate and install. If anybody has any questions or needs help, leave a reply and I'll have you covered! If I made any mistakes in explaining the process or if anyone has any general concerns, also let me know! I want everyone to be able to enjoy this, so we'll work to make this as accessible as possible.
Tue Mar 08, 2022 7:31 pm
Adamb34n wrote:sticky-fingers wrote:Great post.
Any chance you could post the audio format/parameters you used for the RESA files ?
Thanks!
By the audio format/parameters, are you referring to the process where I took the original audio file I wanted to use and converted it into the RESA format? Or do you mean the audio details (like hz, or length) that show when you edit the file (I used audacity) in the audio editor?
Wed Mar 09, 2022 12:55 am
sticky-fingers wrote:Adamb34n wrote:sticky-fingers wrote:Great post.
Any chance you could post the audio format/parameters you used for the RESA files ?
Thanks!
By the audio format/parameters, are you referring to the process where I took the original audio file I wanted to use and converted it into the RESA format? Or do you mean the audio details (like hz, or length) that show when you edit the file (I used audacity) in the audio editor?
I was referring to Audacity options when you save the file. I thoughts it was ogg 44hz then rename, but it doesnt work.
So if you can share those settings, it would be great for retro scene too