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Re: 2020 Bubble Playoffs Mod (1.0.5 - Baskets Updated/Lower Quality Option)

Sat Jul 25, 2020 6:37 pm

how to bring back player indicator?

Re: 2020 Bubble Playoffs Mod (1.0.5 - Baskets Updated/Lower Quality Option)

Sat Jul 25, 2020 7:13 pm

Any idea why my court looks a little blurry in-game when far? But if the camera is closer, it's not blurry.

Re: 2020 Bubble Playoffs Mod (1.0.5 - Baskets Updated/Lower Quality Option)

Sun Jul 26, 2020 1:31 am

janwick wrote:how to bring back player indicator?

I'm going to have to make a few tweaks to correct that. Hoping to have that fixed with the next update.

Now is the time to report issues like this because once I start working on implementing dornas, I won't be able to make fixes until the dornas are implemented without starting over.

Thanks for pointing this out.

Re: 2020 Bubble Playoffs Mod (1.0.5 - Baskets Updated/Lower Quality Option)

Sun Jul 26, 2020 2:03 am

seventyboys wrote:Any idea why my court looks a little blurry in-game when far? But if the camera is closer, it's not blurry.


I think it's because the court is so large. I have a few ideas on how to fix, but it would take a lot of time (basically remodel the entire court), so this will be something lower on my list.

Re: 2020 Playoffs Mod (1.0.4 - Bubble Stadium Is Up!)

Sun Jul 26, 2020 8:49 am

zondac12 wrote:blender magic, natkra90

phpBB [video]


:mrgreen:

btw, i changed the baskets, but the stachions still need to be edited again.

can you please tell me the settings you have for this camera mod, i have the cheat engine file but i cant get it like yours.

Re: 2020 Bubble Playoffs Mod (1.0.5 - Baskets Updated/Lower Quality Option)

Sun Jul 26, 2020 10:27 am

This is awesome. Will you be posting a mod for the WNBA bubble too? They're setup looks pretty similar, it's probably just a case of changing the court.

Re: 2020 Bubble Playoffs Mod (1.0.5 - Baskets Updated/Lower Quality Option)

Sun Jul 26, 2020 3:40 pm

mattfroonjian wrote:This is awesome. Will you be posting a mod for the WNBA bubble too? They're setup looks pretty similar, it's probably just a case of changing the court.

I don't have any plans for a WNBA bubble, but if anyone wants to build on my work to create one, they are free to do so.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 4:19 am

Amazing work :applaud: :applaud: :applaud:
I'm looking forward to update.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 6:13 am

brother can you explain a little better your problem to see and can we help you with more photos if you can?

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 7:11 am

DEIBYS wrote:brother can you explain a little better your problem to see and can we help you with more photos if you can?

This is what happens when I use dornas for walls. I'm unable to get them to be transparent when looking at it from the other side.
Image

Here's what I can do with regular textures, but using the same method on dornas causes the dorna itself to become all white.
Image

Here is the original code for the wall in the items.SCNE file. "flp_cr02.tga" is the dorna texture.

Code:
      "flp_scrf06": {
         "Effect": "led.fx#7161366dc27ac431",
         "Parameter": {
            "LEDPart": 0.5,
            "NonLedPart": 0.100000001
         },
         "Resource": {
            "BaseTexture": {
               "Pixelmap": "flp_cr02.tga"
            }
         },
         "Technique": {
            "Default": {
               "EnableMask": 4,
               "Pass": {
                  "Default": {
                     "EnableMask": 1
                  },
                  "ProjectTexture": {
                     "EnableMask": 2
                  },
                  "UseSoftShadowMaps": {
                     "EnableMask": 4
                  },
                  "OnlyDepthDefault": {
                     "EnableMask": 8208
                  },
                  "OnlyDepthDoubleSided": {
                     "EnableMask": 32
                  },
                  "OnlyDepthCSM": {
                     "EnableMask": 16384
                  }
               }
            },
            "Reflection": {
               "EnableMask": 8,
               "Pass": {
                  "Default": {
                     "EnableMask": -3
                  },
                  "Projected": {
                     "EnableMask": 2
                  }
               }
            }
         }
      },


Here is how I've been able to make it transparent. Notice that I had to reference a texture within the stadium file in stead of the dorna texture.

Code:

      "flp_scrf06": {
         "Effect": "vertexlit_environment.fx#9da84f38f2c048d3",
         "Parameter": {
            "Density": 0.0500000007,
            "LightmapKillSpecResponse": 0.850000024,
            "EnvironmentOpaqueDepth": 1,
            "LightmapKillSpecStart": 0.600000024
         },
         "Resource": {
            "Albedo": {
               "Pixelmap": "030_generic_drink_cart_c.tga"
            },
            "Normal": {
               "Pixelmap": "no_smoking_chinese_n.tga",
               "ADDRESSU": "WRAP",
               "ADDRESSV": "WRAP"
            },
            "RoughnessMap": {
               "Pixelmap": "no_smoking_chinese_r.tga"
            },
            "AlbedoSampler": {
               "ADDRESSU": "WRAP",
               "ADDRESSV": "WRAP"
            }
         },
         "Technique": {
            "Default": {
               "EnableMask": 3,
               "Pass": {
                  "Default": {
                     "EnableMask": 1,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "Projected": {
                     "EnableMask": 2,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "UseSoftShadowMaps": {
                     "EnableMask": 4,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "OnlyDepthDefault": {
                     "EnableMask": 8208
                  },
                  "OnlyDepthDoubleSided": {
                     "EnableMask": 32
                  },
                  "OnlyDepthCSM": {
                     "EnableMask": 16384
                  }
               }
            },
            "PCMinSpec": {
               "EnableMask": 128,
               "Pass": {
                  "Default": {
                     "EnableMask": 1,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "Projected": {
                     "EnableMask": 2,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "UseSoftShadowMaps": {
                     "EnableMask": 4,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "BlackLightEmissions": {
                     "EnableMask": 4096,
                     "SRCBLEND": "SRCALPHA"
                  },
                  "OnlyDepthDefault": {
                     "EnableMask": 8208
                  },
                  "OnlyDepthDoubleSided": {
                     "EnableMask": 32
                  },
                  "OnlyDepthCSM": {
                     "EnableMask": 16384
                  }
               }
            },
            "Reflection": {
               "EnableMask": 8,
               "Pass": {
                  "Default": {
                     "EnableMask": 2053
                  },
                  "Projected": {
                     "EnableMask": 2
                  }
               }
            },
            "DummyDepthTechnique": {
               "EnableMask": 64,
               "Pass": {
                  "Default": {
                     "EnableMask": 1
                  }
               }
            }
         }
      },


When I try to change the texture I'm using (030_generic_drink_cart_c.tga) to the dorna, it goes completely white. I've copied about four or five transparent methods that work on regular textures that make dornas go completely white.

I even tried copying the way the stadium handles the texture into the .TXTR file in the dorna itself. Same result. So I know what's causing this issue is not:

1. The fx script
2. The texture being used
3. The .TXTR format.
4. To my knowledge the scripting in the items.SCNE file.

The game must be handling dornas differently from other textures because I can't get a different result. I have had success changing the vibrancy or luminense of the dornas without the glitch, but making it transparent is no good.

Another issue I'm now running into is the basket dornas that I was using on the floor disappears if the basket is not in view of the screen as well, so I'm probably going to need to use the two dornas anyways.

Hope I didn't confuse the issue too much.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 10:06 am

saw this pop up on the goods and infamous youtube channel feeds.

The dorna as wall is very, very clever. and a good idea.

i would just remove the problematic dorna wall (blocking view) and just do dornas on the other 3 walls (behind scorer's table and behind the hoops). I doubt it could be fixed.

but i don't know.... don't got 2k20 installed right now.

dornas as walls are interesting because you could rotate between nba theme wall and specific team theme wall

rotate dornas from this:
Image

to this:
Image

each team could have the personalized rotating dorna walls.

Anwyays, haven't tested the mod. don't got the game installed. but the idea is very clever.... but yeah, the problematic wall you will probably have to just make it a regular textured wall, like you allready have.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 10:51 am

bongo88 wrote:saw this pop up on the goods and infamous youtube channel feeds.

The dorna as wall is very, very clever. and a good idea.

i would just remove the problematic dorna wall (blocking view) and just do dornas on the other 3 walls (behind scorer's table and behind the hoops). I doubt it could be fixed.

but i don't know.... don't got 2k20 installed right now.

dornas as walls are interesting because you could rotate between nba theme wall and specific team theme wall

rotate dornas from this:
[ Image ]

to this:
[ Image ]

each team could have the personalized rotating dorna walls.

Anwyays, haven't tested the mod. don't got the game installed. but the idea is very clever.... but yeah, the problematic wall you will probably have to just make it a regular textured wall, like you allready have.


i agree with you can you remove that wall? individually without removing the rest? (3 walls)

From my point of view, the easiest method would be not to place that wall as a dorna, but as a simple texture to eliminate that problem since, for the most part, we all play with the most realistic camera, which is the predetermined transmission of nba, in that sense I think That wall wouldn't be so important.

What you can also do is move the problem wall further away, so that it does not interfere with the camera. It could be a solution.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 11:08 am

That's exactly what I'm going for. I've already got the system set up. Just plugging in the playoff dornas for another playoff release, and then it's on to the regular season with each team getting their own walls.

I think the regular textured wall is what I'm resorting to, but I have still made that wall dynamic as a regular texture, so we'll be able to change the 4th wall based on the home team through the config. A lot of people still like to play with the 2K camera, and I wouldn't want to take away from that experience any more than I have to.

I also have it coded so that if we did find a solution, I could change the wall from a shared texture to dorna with one line of code. For now, this should do.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 3:23 pm

i notice the left side have cameramen and the right side none. I am using the 1.0.6 version

i suggest it's better to remove all to be more realistic. (Y)

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 3:54 pm

Alzam777 wrote:i notice the left side have cameramen and the right side none. I am using the 1.0.6 version

i suggest it's better to remove all to be more realistic. (Y)

I'm with you 100%. They don't even sit on the court in the bubble. Problem is they don't show up in blender, and I don't know how to get rid of them. If anyone has any ideas on how to do so, please let me know.

Image

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 4:46 pm

Breds01 wrote:
natkra90 wrote:
Alzam777 wrote:i notice the left side have cameramen and the right side none. I am using the 1.0.6 version

i suggest it's better to remove all to be more realistic. (Y)

I'm with you 100%. They don't even sit on the court in the bubble. Problem is they don't show up in blender, and I don't know how to get rid of them. If anyone has any ideas on how to do so, please let me know.

[ Image ]

Turn off them in the video settings?

:lol: I'm looking for it in blender and combing through scripts and they're in the settings. Thanks for pointing that out. I never even thought to look there.

Re: 2020 Bubble Playoffs Mod (1.0.6 - Fixes and Tweaks)- Need help!

Mon Jul 27, 2020 4:48 pm

Info to mod the walls/dornas


All but two of the walls are dornas. Two are not because they would block the cameras.

There is a new folder in waigua called "cs" (custom stadium). This is where I'll be putting dornas and dynamic textures for the other two walls.
Everything is linked via config, so you can check that out in the config or NBA2K_Hook folder if you'd like as well.

Also, you'll notice lower resolutions than you may expect. I was able to measure exactly how many pixels are needed using blender to get a crisp image without killing the computer running the game.

As I'm giving locations, pretend you're at center court.

We'll start with the main dorna box between the player's seats and we'll go around clockwise to the right. All dornas are only one panel/texture.

Original dorna box between player's seats:

Panel 12. Resolution 2939 x 179

------

Going clockwise to the baseline to the right of the player's seats

Panels 0, 1, and 14 in that order.

All have resolution of 2297 x 313

------

The large dorna across the court from the players bench in the middle:

Panel 13
Resolution 4152 x 313

------

Continuing clockwise in order:
Panels 10, 3, and 2.
All have resolution of 2297 x 313

------

Now moving to the large bottom walls. Only the side walls can be dynamically edited. Corner walls cannot right now.
We'll start behind the player's seats.

Panel 4
Resolution 11343 x 1036

------

Going clockwise to the right of the player's seats. The wall behind the basket:
Panel 6
Resolution 5850 x 1036

------

Across the court from player's seats is a dynamic dds file referenced from "shared/030_generic_drink_cart_c.28983064521306a2.dds".

We could not use a dorna here because of transparency issues for the cameras.

You'll find his texture in the waigua/cs folder. Please scroll down to the bottom for instructions on how to use.

Resolution is 11343 x 1036

------

Going clockwise again behind the basket and to the left of the players seats:
Panel 7
Resolution 5850 x 1036

------

That concludes the lower walls.

Now the top upper walls starting behind the players seats again:

Panel 8
Resolution 9216 x 408

------

To the right of the players seats:
Panel 9
Resolution 3720 x 408

------

Across the court from the players seats is another dynamic dds file referenced from "shared/hanging_rope_divider.3476f189d9c44491.dds".

You'll find his texture in the waigua/cs folder. Please scroll down to the bottom for instructions on how to use.

Resolution is 9216 x 408

------

Moving clockwise to the left of the players seats:
Panel 11
Resolution 3720 x 408

------

The basket dornas are all the same:
Panel 15
Resolution 333 x 95



*************************** Dynamic DDS Files *************************

This is a non-dorna dynamic texture. Can use pretty much any dds format as long as there's no Alpha.
As of version 2.0, we only have the one texture for the walls, but this will soon change.

A dynamic dds can be assigned to the home team and will not change throughout the game.

Right now, the config has the following line:


"shared/030_generic_drink_cart_c.28983064521306a2.dds": "cs/middle_wng.dds",

shared/030_generic_drink_cart_c.28983064521306a2.dds is the original texture that we're referencing to put our own texture in.

These are shared dds files which means the dds acts like an iff.

Open the dds with 7zip and you'll see a file with no extension by the same name.

That file is your actual dds. You can name it anything you'd like, as long as you rename the file inside with 7zip to match.

You'll also need to edit the config to correspond with the name as well, so they show up with whatever team you choose.

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Mon Jul 27, 2020 7:35 pm

Super great job!!!! You can never imagine how many people get excited with the 2.0 release!!! Hoping someone would be interested to make some court side seat and maybe even script to let player sit individually aka social distancing

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Mon Jul 27, 2020 8:12 pm

2.0 it's so nice bro.

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Mon Jul 27, 2020 11:08 pm

where will i put the cs folder to be exact the dornas bro to dornas folder? waigua folder? or generic folder? because i have a different format when it comes to my hook bro

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Mon Jul 27, 2020 11:20 pm

natkra90 wrote:
Uncle Drew wrote:Looks great ! If downloaded, does it overwrite current courts and can all the playoff teams use this bubble court? Also, can I switch between the bubble court and the regular ones?

Thank you!

The only thing it overwrites is your config file in your Hook folder.

All courts and stadiums on the current teams are redirected to use the bubble court and arena.

You can change the config to have certain teams play in their own arena if you'd like. Or if you want to do away with the Bubble altogether, just rename or erase "S HP Field Arena.iff" and "ESPN Court.iff" in the waigua folder.

The arena floor is one big court, so other courts are not directly compatible because they would be scaled up. You can however convert courts by using the court_season.dds file inside the ESPN Court.iff as a template if you're into that.

I also have the photoshop template if anyone wants it.

Edit: On 2nd thought, other courts might work because it's scaled in the court file not the stadium file. I'll have to give that a try.
it doesnt show the bubble help?

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Mon Jul 27, 2020 11:21 pm

natkra90 wrote:
Uncle Drew wrote:Looks great ! If downloaded, does it overwrite current courts and can all the playoff teams use this bubble court? Also, can I switch between the bubble court and the regular ones?

Thank you!

The only thing it overwrites is your config file in your Hook folder.

All courts and stadiums on the current teams are redirected to use the bubble court and arena.

You can change the config to have certain teams play in their own arena if you'd like. Or if you want to do away with the Bubble altogether, just rename or erase "S HP Field Arena.iff" and "ESPN Court.iff" in the waigua folder.

The arena floor is one big court, so other courts are not directly compatible because they would be scaled up. You can however convert courts by using the court_season.dds file inside the ESPN Court.iff as a template if you're into that.

I also have the photoshop template if anyone wants it.

Edit: On 2nd thought, other courts might work because it's scaled in the court file not the stadium file. I'll have to give that a try.
natkra90 wrote:
Uncle Drew wrote:Looks great ! If downloaded, does it overwrite current courts and can all the playoff teams use this bubble court? Also, can I switch between the bubble court and the regular ones?

Thank you!

The only thing it overwrites is your config file in your Hook folder.

All courts and stadiums on the current teams are redirected to use the bubble court and arena.

You can change the config to have certain teams play in their own arena if you'd like. Or if you want to do away with the Bubble altogether, just rename or erase "S HP Field Arena.iff" and "ESPN Court.iff" in the waigua folder.

The arena floor is one big court, so other courts are not directly compatible because they would be scaled up. You can however convert courts by using the court_season.dds file inside the ESPN Court.iff as a template if you're into that.

I also have the photoshop template if anyone wants it.

Edit: On 2nd thought, other courts might work because it's scaled in the court file not the stadium file. I'll have to give that a try.
it doesnt show the bubble help?

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Mon Jul 27, 2020 11:28 pm

jcblas026 wrote:where will i put the cs folder to be exact the dornas bro to dornas folder? waigua folder? or generic folder? because i have a different format when it comes to my hook bro

nevermind bro, i already figured it out anyway thanks for this awesome work bro i appreciate it.

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Tue Jul 28, 2020 12:21 am

:fire: :fire: :fire: :fire: dammm bro you on fire ,I hope you get a job at 2K so you can make this games even better . :fire: :fire: :fire: :fire:

Re: 2020 Bubble Playoffs Mod (2.0 LED Walls are Dornas!)

Tue Jul 28, 2020 1:10 am

This is sooo dope wow :fire: :fire: :fire:
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