by slimm44 on Sun Oct 13, 2019 3:51 am 
			
			Hey, guys! Just wanted to give you some info on a retro update I've been working on for a few days. Sko wanted me to make a Youtube video showing what I'm doing but I'm too lazy. Here's the breakdown.
1. I calculated the average shot location percentages for each position from 2001 to 2019. (These are the years that basketball-reference.com has those stats.)
2. I made a spreadsheet that calculates what those percentages were in 1990-2000 rosters. I haven't done pre-1990 rosters yet.
3. I have went through all players and edited their shot location tendencies to ensure that this data is more accurate.
4. I will edit shot location ratings and play types next.
This will lead to pretty major improvements in gameplay. Big men will shoot more mid range shots (and be better at them), guards will drive less and pull up/kick out more, and there will be more noticeable differences when using rosters from different eras.
			
 
 
URB WHERE SIM HAPPENS [38 Complete Seasons Mods]
 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011  
2009/2010  2008/2009  2007/2008  2006/2007  2005/2006  2004/2005  2003/2004  2002/2003 2001/2002  2000/2001  
1999/2000  1998/1999  1997/1998  1996/1997 1995/1996  1994/1995  1993/1994  1992/1993  1991/1992  1990/1991 
1989/1990  1988/1989  1987/1988  1986/1987  1985/1986  1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has: 
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play