Wayback Wednesday: A Mistake Unnoticed in Over 20 Years

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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby Andrew on Wed Feb 06, 2019 11:10 pm

February 6th, 2019: The Jordan Challenge in NBA 2K11

It recently occurred to me that while I've discussed Michael Jordan's presence in NBA 2K11 and ran a series of articles in which I went back and finished all the games in the Jordan Challenge, I've yet to post a retrospective dedicated solely to the mode. I've obviously discussed it in those previous features, but given how special the Jordan Challenge was, it's about time I rectify that. Besides, if responses to recent posts on our Facebook, Twitter, and Instagram are any indication, a lot of people are still quite interested in talking about NBA 2K11!

They have a good reason to. NBA 2K11 was a milestone release, and while the failure of NBA Elite 11 was a factor, the quality of 2K's game combined with the addition of MJ and the Jordan Challenge led to it not only being very warmly received, but also becoming the first game in the series to top five million units sold. As much as any other mode or feature, the Jordan Challenge represents the way 2K has focused on the finer details, and been willing to innovate over the years. Let's take a look back...way back...
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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby tacitus kilgore on Wed Feb 06, 2019 11:21 pm

Andrew wrote:February 6th, 2019: The Jordan Challenge in NBA 2K11

It recently occurred to me that while I've discussed Michael Jordan's presence in NBA 2K11 and ran a series of articles in which I went back and finished all the games in the Jordan Challenge, I've yet to post a retrospective dedicated solely to the mode. I've obviously discussed it in those previous features, but given how special the Jordan Challenge was, it's about time I rectify that. Besides, if responses to recent posts on our Facebook, Twitter, and Instagram are any indication, a lot of people are still quite interested in talking about NBA 2K11!

They have a good reason to. NBA 2K11 was a milestone release, and while the failure of NBA Elite 11 was a factor, the quality of 2K's game combined with the addition of MJ and the Jordan Challenge led to it not only being very warmly received, but also becoming the first game in the series to top five million units sold. As much as any other mode or feature, the Jordan Challenge represents the way 2K has focused on the finer details, and been willing to innovate over the years. Let's take a look back...way back...

Great read, it's so strange to me how early this decade 2K weren't afraid that only "old heads" would appreciate it, clearly with 2K11 being a consistent pick as the best sports game ever, it's almost hard to believe we're playing 2K19 and count it as part of that same lineage.

No other sports game ever made me feel the weight of what I was accomplishing like the Jordan challenge did for me, it was a concept you would think looks good in commercials but is hollow when you play it, but it's not.
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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby Andrew on Thu Feb 07, 2019 12:26 am

Thanks, glad you enjoyed it!

The depth and the creativity of the mode were fantastic. If you grew up with that era, it was nostalgic. If you didn't, it was potentially educational. Perhaps with all the sneering at the opinions of "old heads" these days, it wouldn't go over as well, but I do miss having some kind of challenge mode that makes use of all the historical content. NBA's Greatest was obviously fantastic as well, especially with the way that they got the era-specific presentation to work.
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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby sticky-fingers on Thu Feb 07, 2019 1:50 am

Which was the hardest challenge for you ?
If i remember well, for me it was The Shrug. Hard to keep Drexler under 20, 6 3pt in first half and win the game.
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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby Andrew on Thu Feb 07, 2019 1:53 am

The Shrug was kind of tough when it came to keeping Drexler under 20. The hardest for me might've actually been Michael's Last Dance, trying to get four steals against Stockton and Hornacek.
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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby shinron15 on Thu Feb 07, 2019 3:04 am

Some interesting things about the Jordan Challenge also surround the cut content or mysterious removal of players. If you read the story about the 1991 NBA Finals, the story mentions how Jordan got around A.C. Green to lay it in, but A.C. Green is not present on the 1991 Lakers roster. Another oddity is Bill Walton being absent from the 1986 Celtics roster, since he's been in frequent 2K appearances.

As for the cut content, there are unused Cyberfaces for Greg Ostertag, Eric Snow, and Kevin Duckworth found within the game's files (with black arms). Duckworth was actually seen in an early screenshot of the game before being removed in the final version, which would've meant that the 1992 Trail Blazers would've been the only non-Bulls classic team to feature more than six real players.
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Re: Wayback Wednesday: The Jordan Challenge in NBA 2K11

Postby Andrew on Thu Feb 07, 2019 4:09 am

Great info! Definitely worth noting. Some of those players have since been licensed, but they're prominent omissions in the Jordan Challenge.
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Re: Wayback Wednesday: NBA Inside Drive 2000 Retrospective

Postby Andrew on Wed Feb 13, 2019 10:13 pm

February 13th, 2019: NBA Inside Drive 2000 Retrospective

I have an unusual history with NBA Inside Drive 2000. Following a hard drive crash in early 2000, my family finally ditched our venerable 486 DX2 66, upgrading to a much better system: a Pentium III! At the time, it meant that I could play most of the latest games, including NBA Live 2000. Even though I was enjoying NBA Live 2000 (and still hold it in high esteem), I was eager to pick up NBA Inside Drive 2000 when I saw it at my local store. Being a teenage gamer obsessed with basketball, I was keen to get my hands on any virtual hoops title that I could. NBA Live was the premier brand at the time, but other games usually had something appealing to offer.

Unfortunately, NBA Inside Drive 2000 just didn't click with me, and within a week, I exchanged it for GTA 2. I remember making up a story about how I couldn't get it to run even though I checked the system requirements first, which the staff believed (I'd feel guiltier about it if they hadn't ripped me off with a video card, and then made up a story about why it wasn't working properly rather than help me). Ironically, GTA 2 is my least favourite game in the Grand Theft Auto series, but that's another story. I've since picked up a copy of NBA Inside Drive 2000 off eBay, so what is it that I didn't like, and do I still feel the same way now? Let's take a look back...way back...
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Re: Wayback Wednesday: Barkley Shut Up and Jam!

Postby Andrew on Wed Feb 20, 2019 8:44 pm

February 20th, 2019: Barkley Shut Up and Jam!

Whenever someone or something is successful, you can be certain that a bunch of imitators will spring up. They say that imitation is the sincerest form of flattery, but from the standpoint of a consumer, it usually leaves us with a marketplace full of knock-off products that don't match the original in quality. This phenomenon occurs quite often in video gaming, whenever a revolutionary title bursts onto the scene. In basketball gaming, few titles have had the same impact as NBA Jam, and the game that defined the subgenre of arcade hoops has inspired many imitators over the years.

These NBA Jam-style games have varied in quality. None have matched the games that inspired them, but a few have been solid in their own right. Others fell well short of replicating the fun arcade basketball action that NBA Jam pioneered. Since today is Charles Barkley's 56th Birthday, I'm profiling an NBA Jam clone that he endorsed: the more aggressively titled Barkley Shut Up and Jam! It's a game that you may be familiar with if you grew up in the 90s, but does it hold up as the original NBA Jam games do? Let's take a look back...way back...
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Re: Wayback Wednesday: NBA Jam TE All Threes Challenge

Postby Andrew on Thu Feb 28, 2019 12:15 am

February 27th, 2019: NBA Jam TE All Threes Challenge

I enjoyed trying to win a game of NBA Jam Tournament Edition without scoring any points myself in a previous edition of Wayback Wednesday, so I thought that I'd try my hand at another challenge. This time, it's the All Threes Challenge. The goal is to win a game in NBA Jam TE while only shooting three-pointers; neither I nor my CPU teammate can score a basket from within the three-point arc. Analytics say that taking a lot of threes is the most efficient strategy and the way to win basketball games, but does that apply to the virtual hardwood as well? Let's find out as we go back...way back...


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Re: Wayback Wednesday: NBA Jam TE No Threes Challenge

Postby Andrew on Wed Mar 06, 2019 2:47 pm

March 6th, 2019: NBA Jam TE No Threes Challenge

Since I enjoyed dusting off the PC version of NBA Jam Tournament Edition to take on last week's All Threes Challenge, I decided to immediately follow it up with the complete opposite: the No Threes Challenge! This time, the goal is to win a game without hitting a single three-pointer; an easier task than in most of the sim titles, but potentially tough because of the way the CPU prevents inside shots with blocks and shoves. This won't be a hit with analytics enthusiasts, but I'm going to give it a try anyway, using the New Jersey Nets. Let's go back for a challenge...way back...


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Re: Wayback Wednesday: A Mistake Unnoticed in Over 20 Years

Postby Andrew on Thu Mar 14, 2019 1:24 am

March 13th, 2019: A Mistake Unnoticed in Over 20 Years

As I've mentioned on several occasions, NBA Jam Tournament Edition is one of my all-time favourite basketball games. While I own the game on both Super Nintendo and PC, I've always been partial to the latter. It's the version that I played the most, and I have many fond memories of playing the game with my cousin. One school holidays, we spent a lot of time playing with and against every single team, beating everyone to unlock all the secret players, and challenging ourselves to hit statistical milestones. For a while, it was a fixture of our basketball gaming rotation.

That's why it's so strange that I've never noticed a certain mistake in the game in over twenty years of playing it. While playing as the New Jersey Nets for the No Threes Challenge, I noticed that Kevin Edwards actually has Blue Edwards' portrait. I knew about both players and what they looked like, basically from the time I started playing NBA Jam TE, so it's really odd that it's never clicked until now. I thought that I'd see if I could delve into the issue further, so let's take a look back...way back...
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Re: Wayback Wednesday: A Mistake Unnoticed in Over 20 Years

Postby [Q] on Thu Mar 14, 2019 2:42 am

Hmm that's crazy. I had both versions but spent a ton of time on the SNES version so I was pretty confident about Kevin Edwards being on the SNES version but seeing as I didn't spend much time on the PC version, let alone playing as the nets, I didn't know there was a mistake and probably assumed Blue Edwards was actually on the Nets
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Re: Wayback Wednesday: A Mistake Unnoticed in Over 20 Years

Postby Andrew on Thu Mar 14, 2019 11:45 am

He definitely has the correct portrait on SNES, but yeah, it's never clicked that he has Blue's portrait on PC until now. It was fun to investigate, though!
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