trevorjpt33's Mods ~ Auto-shrinkwrap Tool | 3D Accessory Tool | Ninja Headband |

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trevorjpt33's Mods ~ Auto-shrinkwrap Tool | 3D Accessory Tool | Ninja Headband |

Postby trevorjpt33 on Tue Feb 19, 2019 3:02 pm

Download links

Latest version of Auto-shrinkwrap Tool: Auto Shrinkwrap Tool

New 3D Accessory Tool: 3D Accessory Tool
Last edited by trevorjpt33 on Tue Aug 06, 2019 12:28 pm, edited 8 times in total.
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Re: trevorjpt33's modding tools for 2K19

Postby bluejaybrandon on Tue Feb 19, 2019 3:13 pm

trevorjpt33 wrote:I am starting this thread for any future stuff I do beyond working on the player conversion process. Since I definitely also want to provide useful tools for 2K19 modding in general, not just conversions.

I am curious... Would people have any interest in a tool that's an option as a substitute for shrinkwrapping? Instead, it would be like a copy and paste of only the 3D body (arms, torso, hidden, legs) from one model file to another.

So, for instance, say for some odd reason you wanted to replace Shaq's 3D body with Kevin Durant's. You would run this program and in a matter of seconds, you could put the new file in your png.iff archive and see the changes in game.


Yes! That sounds heavenly for draft class creation. Swapping player bodies can be some of the more tedious work.
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Re: trevorjpt33's modding tools for 2K19

Postby maumau78 on Tue Feb 19, 2019 7:29 pm

bluejaybrandon wrote:
trevorjpt33 wrote:I am starting this thread for any future stuff I do beyond working on the player conversion process. Since I definitely also want to provide useful tools for 2K19 modding in general, not just conversions.

I am curious... Would people have any interest in a tool that's an option as a substitute for shrinkwrapping? Instead, it would be like a copy and paste of only the 3D body (arms, torso, hidden, legs) from one model file to another.

So, for instance, say for some odd reason you wanted to replace Shaq's 3D body with Kevin Durant's. You would run this program and in a matter of seconds, you could put the new file in your png.iff archive and see the changes in game.


Yes! That sounds heavenly for draft class creation. Swapping player bodies can be some of the more tedious work.



I mostly need to copy Head from 2k17-2k18 into 2k19...hope you will release it soon (Y) (Y)
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Re: trevorjpt33's modding tools for 2K19

Postby TGsoGood on Tue Feb 19, 2019 10:49 pm

Another great idea
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Wed Feb 20, 2019 3:55 pm

Alright here's a beta version of the tool for you guys to test out. The only thing you have to do is temporarily rename your model files like they are here so the tool knows what's what. You can store the directory anywhere, just make sure that the following is in the folder when you use it:

1) The .exe called "autowrap.exe"
2) "source.model" - this is the model file that you would be shrinkwrapping to
3) "target_in.model" - this is the model file that you want to make changes to

* A file named "target_out.model" will be created by the tool, a copy of your original "target_in.model" file, just with the body vertex data overwritten. Your original files will not be altered. Also, included in the .zip is an example of what your folder should look like.

Download here:
Auto Shrinkwrap Tool

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Re: trevorjpt33's modding tools for 2K19

Postby TGsoGood on Wed Feb 20, 2019 4:09 pm

glad I stayed awake
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Re: trevorjpt33's modding tools for 2K19

Postby sitew33 on Thu Feb 21, 2019 8:59 am

This is so awesome. This will cut down on time when editing bodies. Thanks a bunch :bowdown: :bowdown: :bowdown:
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Re: trevorjpt33's modding tools for 2K19

Postby Rodzilla91 on Thu Feb 21, 2019 2:28 pm

wow this is great.
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Re: trevorjpt33's modding tools for 2K19

Postby JollyLobster on Fri Feb 22, 2019 9:01 am

I just tried to run this a few times and get this each time.
"
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1705, in __call__
File "autowrap.py", line 83, in <lambda>
File "autowrap.py", line 62, in call_buttons
File "autowrap.py", line 43, in overwrite_vert_pos
File "autowrap.py", line 17, in find_vert_pos
AttributeError: 'NoneType' object has no attribute 'start'
"
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Fri Feb 22, 2019 10:08 am

JollyLobster wrote:I just tried to run this a few times and get this each time.
"
Exception in Tkinter callback
Traceback (most recent call last):
File "tkinter\__init__.py", line 1705, in __call__
File "autowrap.py", line 83, in <lambda>
File "autowrap.py", line 62, in call_buttons
File "autowrap.py", line 43, in overwrite_vert_pos
File "autowrap.py", line 17, in find_vert_pos
AttributeError: 'NoneType' object has no attribute 'start'
"

Thanks for the heads up. Taking a look right now.
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Re: trevorjpt33's modding tools for 2K19

Postby NickyLashyPP2 on Fri Feb 22, 2019 1:13 pm

Amazing !! (Y)
Last edited by NickyLashyPP2 on Mon Feb 25, 2019 3:16 pm, edited 2 times in total.
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Re: trevorjpt33's modding tools for 2K19

Postby Kelvinchan327 on Sat Feb 23, 2019 3:19 am

Great job!!!!!!! It save a lot of time!!!!!!
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Thu Mar 28, 2019 10:26 am

I'm going to be more active on this thread to work on 2K19 modding tools that either a) make life a lot easier or b) allow for new editing capabilities that as of now do not exist.

I have a program that transfers a 3D accessory from one player (or file) to another: hair, masks, goggles, etc. - regardless of whether the 3D accessory is found in a player's hihead_____.model file with the rest of the 3d body (goggles), or if it is found in a separate file (hair). This tool was originally intended to provide a remedy for the inability to change/add/swap 3D hair in 2K17, but I thought this could potentially be useful for other games as well, especially 2K19. So I generalized it to just 3D accessories.

I'm not sure, though, since the hair is now in a separate file and easy to add to a player. Or if there is any advantage in having your hair or beard packaged with the 3D body like it was in 2K17 and not in a separate file. Also, since I have not modded 2K19 much yet, I don't know what you guys currently do for stuff like masks and goggles, but hopefully it can be of help in some way.

Nevertheless, to illustrate I have extracted the mask from the hihead file of another cyberface, as well as younger Dirk's hair from his separate hair file, and applied them to Kobe with this method.

Image

In the hihead.SCNE file, it looks like it did in 2K17 with all of this stuff together

Image
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Re: trevorjpt33's modding tools for 2K19

Postby bluejaybrandon on Thu Mar 28, 2019 11:36 am

trevorjpt33 wrote:I'm going to be more active on this thread to work on 2K19 modding tools that either a) make life a lot easier or b) allow for new editing capabilities that as of now do not exist.

I have a program that transfers a 3D accessory from one player (or file) to another: hair, masks, goggles, etc. - regardless of whether the 3D accessory is found in a player's hihead_____.model file with the rest of the 3d body (goggles), or if it is found in a separate file (hair). This tool was originally intended to provide a remedy for the inability to change/add/swap 3D hair in 2K17, but I thought this could potentially be useful for other games as well, especially 2K19. So I generalized it to just 3D accessories.

I'm not sure, though, since the hair is now in a separate file and easy to add to a player. Or if there is any advantage in having your hair or beard packaged with the 3D body like it was in 2K17 and not in a separate file. Also, since I have not modded 2K19 much yet, I don't know what you guys currently do for stuff like masks and goggles, but hopefully it can be of help in some way.

Nevertheless, to illustrate I have extracted the mask from the hihead file of another cyberface, as well as younger Dirk's hair from his separate hair file, and applied them to Kobe with this method.

[ Image ]

In the hihead.SCNE file, it looks like it did in 2K17 with all of this stuff together

[ Image ]


This is massive! Would make hair transfers so much easier! Does it work for facial hair?
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Re: trevorjpt33's modding tools for 2K19

Postby TGsoGood on Thu Mar 28, 2019 1:30 pm

:applaud: :applaud: :applaud:
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Sat Mar 30, 2019 2:51 pm

bluejaybrandon wrote:This is massive! Would make hair transfers so much easier! Does it work for facial hair?


It does for 2K17/2K18 facial hair. I have not messed with the new tangentspace facial hair, though. It is worth noting that these capabilities of the tool work interchangeably between 2K17, 2K18, 2K19. For example, I used this method to add a 2K17 facial hair and a 2K18 3D hair to a 2K19 player. And I applied 2K19 3D hair to a 2K17 player.
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Wed Apr 03, 2019 8:51 am

Anyone that plays MyCareer at all:

I have seen a lot of videos on YouTube detailing a method of getting a ponytail with a certain color hair and a baseball cap in that same color, which makes it look like you have a do-rag. Is there actually a do-rag/bandana accessory in MyCareer or is it just this method that you are able to use?

Asking because if there is indeed an accessory of something along those lines and there are files for it in the game, I want to make sure that the 3D accessory tool supports adding it in order to simulate the Jrue Holiday style headbands prior to releasing.

(Holiday was the first one I noticed wearing his headband like this). With so many players adapting the look this year, it would be very helpful to be able to use it in modded cyberfaces.

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Re: trevorjpt33's modding tools for 2K19

Postby TGsoGood on Wed Apr 03, 2019 3:02 pm

There are actual durags in the game. 2K calls them bandanas

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Re: trevorjpt33's modding tools for 2K19

Postby MamimoMikuto on Wed Apr 03, 2019 7:14 pm

Bro, can you make a short arm sleeve just like how Kyrie wore his sleeve.
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Thu Apr 04, 2019 1:21 pm

TGsoGood wrote:There are actual durags in the game. 2K calls them bandanas

[ Image ]

Oh sweet. Do you happen to know what files they are in the game? I've tried searching bandana, durag, etc. and haven't found anything yet. I would imagine they're in the 2U archive for MyCareer somewhere?
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Re: trevorjpt33's modding tools for 2K19

Postby TGsoGood on Thu Apr 04, 2019 1:57 pm

trevorjpt33 wrote:
TGsoGood wrote:There are actual durags in the game. 2K calls them bandanas

[ Image ]

Oh sweet. Do you happen to know what files they are in the game? I've tried searching bandana, durag, etc. and haven't found anything yet. I would imagine they're in the 2U archive for MyCareer somewhere?


I think they are in the sync.bin. These weren't in the game at release, just within the last 3 weeks I think
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Thu Apr 04, 2019 2:50 pm

TGsoGood wrote:
trevorjpt33 wrote:
TGsoGood wrote:There are actual durags in the game. 2K calls them bandanas

[ Image ]

Oh sweet. Do you happen to know what files they are in the game? I've tried searching bandana, durag, etc. and haven't found anything yet. I would imagine they're in the 2U archive for MyCareer somewhere?


I think they are in the sync.bin. These weren't in the game at release, just within the last 3 weeks I think

I found one of them I think. It looks like the actual model and textures are compressed and/or encrypted inside this (.CBND) file. I don't know how to extract them though.

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Re: trevorjpt33's modding tools for 2K19

Postby mrk326 on Fri Apr 05, 2019 11:32 am

Hi Trevor! great job on all your findings and releases. is there a way to transfer facialhairs (tangentspace) to other players with no beards?
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Fri Apr 05, 2019 12:35 pm

mrk326 wrote:Hi Trevor! great job on all your findings and releases. is there a way to transfer facialhairs (tangentspace) to other players with no beards?

Hey. No problem. I'm still trying to get acclimated to 2K19 specific modding stuff, are you already able to change the CF ID of the facialHair_tangentspace.iff archives and apply the beard to a different player?
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Re: trevorjpt33's modding tools for 2K19

Postby trevorjpt33 on Mon Apr 08, 2019 11:34 am

Hey guys,

3D Accessory Tool release is briefly on hold right now as I look into adding support for the non-traditional headbands I mentioned a few posts back. I'm trying to find the files and add support for them.

Once that is released, though, I will be shifting my focus to providing tools for other areas of modding. Since essentially everything I have put out so far has been catered to cyberface editing.

To start, I had someone ask me a while back about a tool that allows you to edit vertex colors in Blender and export that data for stadium lighting purposes. Is there any interest and/or need for a tool like this? **Edit: Ok so no interest in that idea. If any non-cyberface modders have any ideas I am open to suggestions
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