PeacemanNOT wrote:Shit, I'd argue that NBA 2K14 on the newer gen consoles looked and played better than 2K18. Seems to be a trend with NBA2K games, they get worse every year.
Although I still think out of the things better in 2K18, they definitely improved the jerseys models/textures and body models. That's just my opinion at least.
Dee4Three wrote:PeacemanNOT wrote:Shit, I'd argue that NBA 2K14 on the newer gen consoles looked and played better than 2K18. Seems to be a trend with NBA2K games, they get worse every year.
Although I still think out of the things better in 2K18, they definitely improved the jerseys models/textures and body models. That's just my opinion at least.
Everybody agrees that 2K14 for this gen is better graphically, I actually havn't seen one person say otherwise. The lighting and atmosphere is also far better. In regards to getting worse every year in many aspects, that certainly is a trend. Remember 2K12? Go back and look at the graphics in 2K10/2K11, and after look at 2K12. It's A LOT weaker graphically, it's like the game had shaders taken out.
I disagree entirely about the body models in 2K18, they look like clay, and they don't look like athletes. NBA players are supposedly some of the best athletes in the world. They went from like 7 body types, down to 3 (Or less, I don't even know anymore). Live may have face graphics that can't compete, but atleast the players look like athletes.
jrlocke wrote:I think ya'll crazy. 2k18 improved the pace and space game. With the right coach and player settings I love 2k18
shinron15 wrote:jrlocke wrote:I think ya'll crazy. 2k18 improved the pace and space game. With the right coach and player settings I love 2k18
I have to respectfully disagree about what you said about 2K18. The pace feels nothing like how basketball should, and the players skate all over the floor. Why does 2K18 feel worse compared to previous 2K games, you might ask? Because a great majority of the 2K fan base aren't real basketball fans (look at all of these people who just follow bandwagons, and look up stats on basketball-reference just to make themselves look intelligent), and instead play the Playground mode. When a patch comes, does it reflect how the game is played in real life? No; the patches are "fixes" for The Playground, and obliterate how the proper game of basketball should be played.
Sure, 2K17 has its issues such as the double-team at half-court, leaving the attacker wide open, and animations that last an eternity, but at least the AI is a challenge, and I can't just call ISO after ISO, and run in a straight line due to poor defense, and the cheesy blow-by animations to score nearly 95% of the time like in 2K18.
Also, calling us "crazy", isn't the nicest way to get your opinion across.
shinron15 wrote:jrlocke wrote:I think ya'll crazy. 2k18 improved the pace and space game. With the right coach and player settings I love 2k18
I have to respectfully disagree about what you said about 2K18. The pace feels nothing like how basketball should, and the players skate all over the floor. Why does 2K18 feel worse compared to previous 2K games, you might ask? Because a great majority of the 2K fan base aren't real basketball fans (look at all of these people who just follow bandwagons, and look up stats on basketball-reference just to make themselves look intelligent), and instead play the Playground mode. When a patch comes, does it reflect how the game is played in real life? No; the patches are "fixes" for The Playground, and obliterate how the proper game of basketball should be played.
Sure, 2K17 has its issues such as the double-team at half-court, leaving the attacker wide open, and animations that last an eternity, but at least the AI is a challenge, and I can't just call ISO after ISO, and run in a straight line due to poor defense, and the cheesy blow-by animations to score nearly 95% of the time like in 2K18.
Also, calling us "crazy", isn't the nicest way to get your opinion across.
jrlocke wrote:shinron15 wrote:jrlocke wrote:I think ya'll crazy. 2k18 improved the pace and space game. With the right coach and player settings I love 2k18
I have to respectfully disagree about what you said about 2K18. The pace feels nothing like how basketball should, and the players skate all over the floor. Why does 2K18 feel worse compared to previous 2K games, you might ask? Because a great majority of the 2K fan base aren't real basketball fans (look at all of these people who just follow bandwagons, and look up stats on basketball-reference just to make themselves look intelligent), and instead play the Playground mode. When a patch comes, does it reflect how the game is played in real life? No; the patches are "fixes" for The Playground, and obliterate how the proper game of basketball should be played.
Sure, 2K17 has its issues such as the double-team at half-court, leaving the attacker wide open, and animations that last an eternity, but at least the AI is a challenge, and I can't just call ISO after ISO, and run in a straight line due to poor defense, and the cheesy blow-by animations to score nearly 95% of the time like in 2K18.
Also, calling us "crazy", isn't the nicest way to get your opinion across.
I use a custom roster more suited for D League player attributes and I feel 2k18 plays great. I struggle to get by anyone without using effective moves, picks and rolls and running through plays. I get stopped on iso's (I set up different teams to trap, go under and double team... based on fictional coaches schemes). 2k17 overplayed initial dribble moves and it feels so unrealistic with the stonewall defense. 2k14 has all kinds of flow issues with player speeds changing from back court to front court. Plus the around the basket animations in 2k18 finally feel like real basketball compared to previous versions. I don't remember 2k15 and 2k16 too much as I didn't play them a whole lot.
Now I only play custom, offline myleague so my opinion has nothing to do with online play/playground/playing with the Warriors or Cavs. So maybe that is the difference. And sorry if you were offended by calling you crazy....just a manner of speech in the states. But my opinion is based on years of playing "real" basketball in video games.
sticky-fingers wrote:jrlocke's post is about custom roster, not sliders.
Dee4Three wrote:sticky-fingers wrote:jrlocke's post is about custom roster, not sliders.
He says he's can't just drive to the hoop, and that he has to pull off moves, that is what I am contesting. I can use a slower than death center (Like Whiteside) against a quicker big, or even a guard, WITH speed turned down to like 30 and on ball defense and other sliders at 99, and I can still just push forward and get to the hoop the majority of the time, and finish.
I'm stating that the issues with the motion system can't be fixed or even curved greatly with slider tweaks/attribute tweaks, or a custom roster.
DaCrispy wrote:Dee4Three wrote:sticky-fingers wrote:jrlocke's post is about custom roster, not sliders.
He says he's can't just drive to the hoop, and that he has to pull off moves, that is what I am contesting. I can use a slower than death center (Like Whiteside) against a quicker big, or even a guard, WITH speed turned down to like 30 and on ball defense and other sliders at 99, and I can still just push forward and get to the hoop the majority of the time, and finish.
I'm stating that the issues with the motion system can't be fixed or even curved greatly with slider tweaks/attribute tweaks, or a custom roster.
Just like in real life strength can play a factor in that so maybe check that out too, although it would vary from player to player and not be a slider fix.
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