timmyd wrote:Hey Dee, as far as realism. I changed A LOT of tendencies! Now I don't see DeMar Derozan pulling up for a 3 on a fast break etc.
diamenz wrote:with tendency and playbook edits, the cpu plays great. check out vannwolfhawk's playbook edits on os.
diamenz wrote:it actually does, that's what makes it so great. guy is a coach irl, and I've used his edits in past 2k's with much enjoyment. hos thread is in the roster subforunm btw. gl.
StyxTx wrote:Sounds like the other game.
So what is being said is the game developers don't know how to program a basketball game. I agree with that.
Dee4Three wrote:I see what you are saying. You bring up good points. Btw, Jordan became more so fadeaway Mike in his later years, most of his career he did a lot more offensively.
But my point is, players shouldn't run into the paint and just stand there dribbling, only to go up on 4 people, or pass out to guys that won't shoot. Players shouldn't be jacking up 3's and other outside shots contested when it's shots they would seldom take, or maybe never take in an NBA game.
The way I do tendencies, is I will not only sim seasons to make sure the stats come out right, but I'll put the players out there CPU vs CPU to make sure they are playing right. You can't tell me that a company with this much money, with so many people working on the game, can't sim these games and watch how they play to make sure they are playing right. And, if they do watch, they can't possibly believe that it's realistic in any way shape or form.
Diamenz, If you and I were sitting there watching the CPU play the CPU, and we were game developers and testers, we would look at each other and go "this is unacceptable" and we would go in and tweak, and tweak, until we got it right.
diamenz wrote:i think the real problem is all of the modes. imagine if 2k focused on 5v5 nba basketball only... imagine where we would be right now from a sim standpoint.
StyxTx wrote:To me, they seem more like marketers than developers. Every year they come out with more and more ways to get users to spend more and more money on the game while the game, outside of the bells and whistles, remains pretty much the same.
sticky-fingers wrote:However 2K hired Leftos and Jaosming but we still cant see their contribution on the gameplay
Andrew wrote:MyLEAGUE isn't a "sitcom mode" by any stretch of the imagination. Some legacy issues aside, it's a very deep and robust franchise mode, an evolved version of The Association. MyGM has adopted a story this year of course, but it too is a franchise mode at the end of the day, one that people have enjoyed in the past (MyLEAGUE admittedly appeals more to me). As Leftos has often mentioned, franchise modes are something he's passionate about; before he joined the team at Visual Concepts, he was throwing out some revolutionary ideas, some of which have actually since been implemented. In his capacity on the 2K team, he both develops ideas and does actual coding on those modes. He's working in the area that is his passion and forte.
In addition to modding, JaoSming was also creating a lot of other community-driven content here at the NLSC and on his YouTube channel, which is one of the aims behind 2K TV. That's basically how that particular opportunity came about. His familiarity with the basketball gaming community and passion for creating content are obviously assets there.
I'll pretty much have to leave it at that, lest I reveal any confidential details or parts of the story that aren't really mine to tell, but suffice to say, there are reasons why Jon and Leftos are in the roles they're in (and I think it's safe to say, enjoying being in those roles). I'm sure they make their suggestions to their colleagues, but that's not their chief responsibility. Also, if it's an ultra sim experience you're after, by his own admission in many articles and podcasts, Jon might not be the guy to head up the gameplay team.
Mike Wang, Scott O'Gallagher, and Da_Czar are some of the main people when it comes to gameplay, AI, and strategy, because that's their passion and wheelhouse.
Based on the lack of improvement in gameplay the past 3 or 4 years, and the AI, at best, not improving and, at worst, getting worse, IMO I'd have to say those 3 are extremely overpaid.
Dee4Three wrote:Based on the lack of improvement in gameplay the past 3 or 4 years, and the AI, at best, not improving and, at worst, getting worse, IMO I'd have to say those 3 are extremely overpaid.
The problem is, it feels like it's going backwards. As stated in the other thread, we are getting away from players playing authentic, players differentiating from eachother. We are getting away from stars feeling like stars. In 2K18, that is mostly thrown out the window. Players all blend in together, speeds/dribbles of players like the 10-11 Kidd match Iverson, so does the scoring ability. In all honesty about the gameplay...
The gameplay feels like something out of the mid 2000's.... the players all skating all over the floor, the players speeds/abilities blending in together, even players bodies all blending in together.
The graphics have taken a step backwards with huge heads, horrible lighting, marshmallow bodies, eyes going through eyelids, basically one body type.
Because this is the offense thread. The offense in the game is no fun, at all for me. Because of the players all blending in together, the ability to drive with anybody at any time, the skating. I don't like looking at the game or playing it. I would agree that these guys are overpaid based on the gameplay. Whoever does the rosters... and I doubt you will read this... you have no idea what you are doing in regards to signatures. The shot choices at the line and shooting animation choices are so far off on so many players it's insane. How can a company this big, hire someone or people doing the rosters that are so far off on so many things? It blows me away.
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