by slimm44 on Thu Sep 14, 2017 12:28 am
trizio81 wrote:mmmm....it's strange to see All-Time Cavs roster without Lebron,All Time Bucks roster with Bogut and no Alcindor,Clippers without CP3.....mmmm
Lebron's two best seasons came in Miami (MVP and championship).
The Bucks don't have Kareem because his best seasons were in LA (MVP and championship)
The Clippers don't have CP3 because his best season by award was in NO. He has been 1st team All NBA in NO and LAC, but earned the most MVP shares in 2008 in NO and that was also his best statistical season, by a very slim margin.
Those were difficult choices to make but were the right ones based on the criteria I chose (1st highest award won, 2nd championship season or not, 3rd statistics).
If you prefer alternate players on rosters, feel free to trade or reassign players when the roster is released.
Please stop with the eye rolls. That is petty. I work two full-time jobs, have a full-time ministry, 4 kids, and a wife to take care of. I do this because I enjoy the game and I am kind enough to share my work with people who do the same, even when they are petty. Please stop being petty.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play