Monday Tip-Off: Crafting a MyCAREER Story

Talk about the NLSC Podcast, Wiki and other site related issues and content here. Site and community announcements are also posted in this section.

Re: Monday Tip-Off: A Suggestion for Modding, Moving Forward

Postby Andrew on Mon May 29, 2017 7:07 pm

May 29th, 2017: A Suggestion for Modding, Moving Forward

Recently, I’ve written a couple of articles that have taken a look at how modding has changed, and some of the biggest developments that have helped the modding community to grow and thrive. Aside from reflecting on the past and talking about noteworthy milestones, both articles have also had an eye towards the future of modding. In that regard, I believe there is inspiration to be found, as well as a few important lessons that can be learned, when it comes to the history of our modding community. A little perspective and reflection can help us as we look to move forward.

There’s no guarantee that future NBA 2K games will be as moddable as releases on the previous generation, or that NBA Live will return to the PC platform. Even if either of those scenarios is actually feasible, there’s a strong likelihood that it won’t happen with this year’s releases. With that in mind, I think it’s important that we prepare ourselves for the possibility that we’ll be facing the same challenges and limitations that have presented themselves in the past couple of years, and be ready to work around them as best as possible. In particular, there’s one suggestion that I believe we should keep in mind.
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Re: Monday Tip-Off: The Importance of Consistent Controls

Postby Andrew on Mon Jun 05, 2017 10:12 pm

June 5th, 2017: The Importance of Consistent Controls

The preview seasons for NBA Live 18 and NBA 2K18 are tantalisingly close...presumably. We should get another glimpse at NBA Live 18 this weekend at EA Play, and with Live scheduled to come out this year, hopefully 2K won't drag their feet putting out information, especially since they're once again pushing early pre-orders. In any event, it hopefully shouldn't be too long before we start hearing about improvements and changes to gameplay mechanics, AI, modes, and all other aspects of the games. Controls will be a key point of interest, specifically whether or not there have been any major changes or enhancements.

When it comes to the responsiveness and fluidity of the controls, as well as their depth and influence over the action, it's probably safe to say that most of us still want to see some further improvement. It's vital that we have control over advanced moves, don't get stuck in animations or experience too many canned moments, and not suffer stiffness or a lack of responsiveness on the sticks. Beyond those mechanics however, there's an important design concept that EA and 2K both need to keep in mind: the controls should be relatively consistent from year to year.
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Re: Monday Tip-Off: You Can Constructively Criticise NBA Playgrounds

Postby Andrew on Mon Jun 12, 2017 7:51 pm

June 12th, 2017: You Can Constructively Criticise NBA Playgrounds

It's been around a month since NBA Playgrounds was released for PC, PlayStation 4, Xbox One, and Nintendo Switch. Saber Interactive's first attempt at an arcade basketball game has been reasonably well-received, even if it's not quite on par with its legendary predecessors, NBA Jam and NBA Street. Saber has been very diligent in listening to feedback, resulting in some much-needed changes being implemented via the game's early patches. New players have also been added to the game, additional tournaments are planned, and Switch users will receive a free copy of the new Shaq Fu game for their patience regarding the delay in launching the online features.

Saber's interaction with the fanbase and their gestures of goodwill are extremely admirable, and refreshing. They've created an official Facebook group for NBA Playgrounds gamers to offer feedback, share their experiences, and basically keep the lines of communication open, which is awesome. Unfortunately, some of the discourse in the group is, to be blunt, very toxic. I've seen some perfectly reasonable suggestions shouted down, and people with valid criticisms told to zip their lips by their fellow gamers. As such, I feel that something needs to be made very clear here: we can and should constructively criticise NBA Playgrounds.
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Re: Monday Tip-Off: Missing Former Modes & Features

Postby Andrew on Mon Jun 19, 2017 11:17 pm

June 19th, 2017: Missing Former Modes & Features

With their annual releases, sports video games are often criticised for being little more than a patch, roster update, or expansion pack sold at retail price. While it's an understandable criticism, and those of us who buy the games every year certainly do want to get value for money, it is selling developers like EA Sports and Visual Concepts short. A lot of time and energy goes into the development of the games, and while the results aren't always want we want, we generally see some pleasing improvements, and new content beyond updated rosters for the new season. Of course, it's always frustrating when it seems like one step forward, two steps back.

As much as we hate to see new games make missteps in terms of the gameplay experience, it's arguably even more frustrating when modes and other features that we really enjoyed in previous games are cut from future releases. Even though there may be perfectly valid reasons for their removal - technical or otherwise - it generally doesn't lessen the sting of losing the experiences and functionality they provided. As I look ahead to NBA Live 18 and NBA 2K18, and think about the news I'd like to hear in the upcoming preview season, I can't help but reflect on some of the modes and features that I miss in both games.
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Re: Monday Tip-Off: The NLSC's Biggest Move, One Year Later

Postby Andrew on Mon Jun 26, 2017 5:51 pm

June 26th, 2017: The NLSC's Biggest Move, One Year Later

Around this time last year, I was in the process of moving the NLSC from our old host to our current home. It wasn't the first time that we'd had to move to a new host, but it was definitely the most stressful move we'd undertaken. On top of the usual downtime and teething problems, there was also an air of uncertainty. For the first time since I took over the NLSC, we'd be footing the bill for our hosting costs, rather than getting free hosting in exchange for advertising space. We also had a deadline, as our old host was discontinuing their services as of July 7th 2016, which meant if we hadn't moved or at least backed up everything by then, everything would be lost.

Fortunately, it all turned out for the best. We found a new home, nothing was lost, and in terms of covering our expenses, we're confident that we'll be around for a while yet. Needless to say though, until everything was transferred and running smoothly, and the financial side of things had been sorted out, I was under a lot of stress. There were a few moments where it looked very bleak, and I found myself trying to prepare for the worst and figure out how to announce the unfortunate news. With our future now looking much brighter, I thought that I'd reflect a little on that time, and offer a little more of the back story.
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Re: Monday Tip-Off: The NLSC's Biggest Move, One Year Later

Postby Dee4Three on Tue Jun 27, 2017 8:00 am

We can't let anything happen to NLSC. Glad everything worked out.
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Re: Monday Tip-Off: The NLSC's Biggest Move, One Year Later

Postby Andrew on Tue Jun 27, 2017 10:03 am

Me too. :)
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Re: Monday Tip-Off: The Future of Historical Teams in NBA 2K

Postby Andrew on Tue Jul 04, 2017 1:05 am

July 3rd, 2017: The Future of Historical Teams in NBA 2K

Beginning with the content added for the Jordan Challenge in NBA 2K11, Visual Concepts' roster of historical teams in NBA 2K has delivered an experience that we once never thought possible. While the game hasn't featured a dedicated mode for historical teams since NBA's Greatest in NBA 2K12, many retro squads are still available as of NBA 2K17. It's clear that there's a demand for them, as new teams and players have been added over the years. Community projects such as the Ultimate Base Roster, U R Basketball, and the Ultimate Classic Teams Roster, further demonstrate how we like to use basketball video games to look back on the past.

Looking ahead to future NBA 2K games, however, I have to wonder what's in store for historical teams. A few prominent players have been removed since NBA 2K11, and others weren't included in the first place when their teams were added. Some teams have been cut in their entirety, either due to redundancy, or a lack of real players as licensing deals have expired. It's been a couple of years since any new historical teams were added - the pre-order bonus Dream Team in NBA 2K17 not withstanding - and even longer since they've been utilised in a dedicated mode. I have to wonder, what does the future look like for historical teams in NBA 2K?
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Re: Monday Tip-Off: Ideas for 2K Pro-Am Customisation in NBA 2K18

Postby Andrew on Mon Jul 10, 2017 9:40 pm

July 10th, 2017: Ideas for 2K Pro-Am Customisation in NBA 2K18

Following a few frustrating sessions of 2K Pro-Am as of late, NLSC THRILLHO enjoyed a good run last Friday night. Arcane, Valor, and I were able to go 4-1, finishing up the evening with a payback victory over the lone team that defeated us. We also each had some good individual games, padding our stats here and there. It was refreshing to have a session where everything was clicking for us as a team, and we didn't feel robbed by the way the games played out, at least for the most part. A slow start last year and some rough weeks have left us with a losing record overall though, as we've stuck with our original squad in order to keep our custom branding.

Of course, even though our record isn't impressive, we'd like to think that our branding is among the best that we've come across. Arcane designed our uniforms and court, as well as our sideline banners with all their Milhouse and Thrillhouse references. Unfortunately, it took us quite a while to get to the point of being able to customise all of our branding, due to the changes that Visual Concepts made with the new rank system in NBA 2K17's 2K Pro-Am. Even though the approach does have merit, there are some changes I'd like to see made to the way that customisation is handled in 2K Pro-Am this year in NBA 2K18.
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Re: Monday Tip-Off: It's Time to Retire "Cartoonish"

Postby Andrew on Mon Jul 17, 2017 10:49 pm

July 17th, 2017: It's Time to Retire "Cartoonish"

Fellow basketball gamers, we've got to talk. I know that I've gone on about this before, in previous articles and on the NLSC Podcast. It's admittedly hard to broach this subject without sounding like a broken record, a fanboy stamping my feet, or a tyrant aggressively attacking freedom of speech. Hear me out though, because our credibility as a gaming community is at stake here. Alright, that might be a bit of a melodramatic exaggeration, but it is one of our worst habits, and we let ourselves down whenever we fall victim to it.

It's been run into the ground more than jokes about blowing 3-1 leads, or the Crying Jordan image macro. It's not making us look smart and knowledgeable about our hobby, even though we absolutely are. It's tired, lazy, and uninspired. And so, it's time to do something about it. It's time to expand our vocabulary. It's time to learn how to properly critique, instead of relying on snark and overused buzzwords. Quite frankly, it's time to grow up. It's time that we retire the word "cartoonish" to describe textures, animations, and other aspects of basketball video games that we don't like.
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Re: Monday Tip-Off: What Happened To The Preview Season?

Postby Andrew on Mon Jul 24, 2017 11:37 pm

July 24th, 2017: What Happened To The Preview Season?

In recent episodes of the NLSC Podcast, as well as bulletins covering tidbits about NBA Live 18 and NBA 2K18, I've talked about this year's preview season being a little slow to get underway. It's frustrating, as I found myself discussing the same issue around this time last year. I had hoped that with the return of NBA Live, we might also see a return to the days where there was a constant stream of preview media and information about the upcoming games. Instead, it's been the same trickle of info, and relative radio silence from both EA Sports and Visual Concepts.

We obviously know that NBA Live 18 and NBA 2K18 are coming out, and we've seen glimpses and heard a detail or two here and there, but that's it. We know what NBA 2K18's pre-order bonuses are, but we haven't heard anything about new features or improvements. We do know a little more about NBA Live 18 coming out of EA Play, but the hype train stopped rolling shortly afterwards. With the way info is held back until it's almost too late, it's difficult not to ask the question: what happened to the preview season?
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Re: Monday Tip-Off: Double Overtime THRILLHO

Postby Andrew on Mon Jul 31, 2017 11:58 pm

July 31st, 2017: Double Overtime THRILLHO

As Arcane and I discussed in Episode #215 of the NLSC Podcast, we recently had a very enjoyable session of 2K Pro-Am that included an exciting double overtime victory. Despite a few mistakes here and there, Arcane, zzcoolj21 and I were able to eke out the win for NLSC THRILLHO, producing some highlight plays along the way. I naturally made sure to capture the footage, beginning with zz's three-pointer that sent the game into overtime, and have put together a video recap/highlight reel of what turned out to be a very enjoyable and rewarding game. Watch it below, or catch it here on the NLSC YouTube channel if you're unable to see the embedded video.


phpBB [video]
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Re: Monday Tip-Off: Gameplay vs. Game Modes

Postby Andrew on Tue Aug 08, 2017 12:36 am

August 7th, 2017: Gameplay vs. Game Modes

For the most part, we basketball gamers can generally agree that we want to see the games that we play get better and better with each release. Of course, we're not always on the same page as far as the specific improvements are concerned. At the very least, we may prioritise them quite differently. We need to realise that these differing points of view are equally valid; it's perfectly fine to like different aspects of the games, and as such, have a keener interest in seeing them improve compared to others. Unfortunately, it can be difficult to see your fellow basketball gamers talking about something that doesn't interest you, and not feel that they're missing the point.

Perhaps the best example of this is the whole gameplay vs. game modes debate. It's fair to say that most basketball gamers would agree that both gameplay and game modes are the most important aspects of any given release, but disagree on the importance of those aspects in relation to one another. I've recently seen a few comments that have derided the importance of game modes, and over the years, there have been more than a couple of remarks that have downplayed the necessity of getting the gameplay experience right. To that end, I thought that I'd offer up my thoughts on the debate regarding gameplay vs. game modes.
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Re: Monday Tip-Off: How My Basketball Gaming Habits Changed

Postby Andrew on Tue Aug 15, 2017 12:37 am

August 14th, 2017: How My Basketball Gaming Habits Changed

I've been playing basketball games for quite a while now. It's an interest that began as I was entering my teenage years, intensified in my mid-to-late teens when I created the NBA Live Domain and then subsequently took over running the NLSC, and has since continued into adulthood. Now that I'm in my early thirties, I'm finding that I'm approaching the hobby differently. I'm still passionate about it, but with different priorities and responsibilities, I've had to ration my time and make a few adjustments to the way that I play. Of course, there have been gradual changes to my habits ever since the very beginning of my interest in basketball gaming.

The evolution of basketball gaming, as well as my own changing tastes, have both played a role here. Picking up two annual releases rather than just the one is a major factor as well. With NBA Live 18 and NBA 2K18 coming out next month, I'll once again be faced with the prospect of dividing my time between two current games. Just how much I enjoy those games will also depend on my expectations and tolerance for legacy issues, which have been shaped by all my years of basketball gaming. As I prepare for the next batch of previews, and the new games themselves, I thought that I'd reflect on how my habits have changed over time.
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Re: Monday Tip-Off: PC Basketball Gamer? Get a Gamepad!

Postby Andrew on Mon Aug 21, 2017 11:14 pm

August 21st, 2017: PC Basketball Gamer? Get a Gamepad!

With last week's gameplay blog, we've learned that there will be a few tweaks to the controls in NBA 2K18. Beyond those changes however, the general approach will remain the same. The game will still feature the Pro Stick, which is used to perform both dribbling moves and specific types of shot attempts on cue. Dual analog controls aren't an issue on Sony and Microsoft's consoles, which have made use of controllers with two sticks for a few generations now. The approach can cause problems for PC users however, especially if they prefer to use the keyboard to play games.

It's admittedly less of an issue than it used to be. Both NBA Live and NBA 2K have featured dual analog controls for over a decade now, so a majority of gamers have made the adjustment and picked up a gamepad for their PC. There are a few holdouts, though. Every so often, someone will ask for help using the keyboard with a PC version of NBA 2K or NBA Live, or complain that the keyboard controls are lacking. This is fair enough, as everyone has their own preference, and the keyboard is a viable option for many other games. However, if you're a PC basketball gamer who wants to have complete control, there's really only one solution: get a gamepad.
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Re: Monday Tip-Off: Metacritic Scores & Basketball Games

Postby Andrew on Mon Aug 28, 2017 10:15 pm

August 28th, 2017: Metacritic Scores & Basketball Games

We're less than three weeks away from the release of NBA Live 18 and NBA 2K18. It won't be long before publications are getting their hands on the finished games, and vying to be the first to post their reviews. The most glowing reviews will be shared by the games' official social media accounts, while we basketball gamers discuss the merits of each reviewer's critique. At the end of the day, however, their approval or disapproval of each game will contribute to their respective Metacritic scores. Like all developers, both EA Sports and Visual Concepts will be hoping for the best result possible, as Metacritic scores are the yardstick for successful releases.

Generally speaking, that's an understandable approach. While there can certainly be a disconnect between the opinions of professional reviewers and the general public, along with sales, Metacritic scores are a reasonable barometer for a game's success. At the same time, when it comes to basketball games, and sports games in general for that matter, I'd argue that they're not always accurate or fair. I'm not a huge fan of awarding numerical scores to games of any genre, and as far as basketball games are concerned, the extent to which the importance of Metacritic scores can be overblown is comparable to the overemphasis on overall ratings in the games themselves.
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Re: Monday Tip-Off: Everything's Coming Up THRILLHO!

Postby Andrew on Mon Sep 04, 2017 10:50 pm

September 4th, 2017: Everything's Coming Up THRILLHO!

When NBA 2K17 was released, the very first thing that Arcane, Kenny, The X, Valor, and I did was to play a game of 2K Pro-Am. We'd had a lot of fun with the mode in NBA 2K16, and having created our players in last year's Prelude, we decided to jump right into the 2K Pro-Am experience. With the exception of a short break earlier this year, we've been enjoying some regular sessions over the past twelve months. However, as we discussed in last week's Podcast, with this year's Prelude and NBA 2K18 both right around the corner, we've been rapidly approaching the end of our season. On Saturday, we enjoyed a win that felt like a great game to end on.

Through all the ups and downs, we've had some really fun times running with our NLSC THRILLHO squad in 2K Pro-Am. We're still deciding whether we'll keep the name for NBA 2K18, but in the meantime, I've put together an extended highlight reel of memorable moments where everything was definitely coming up THRILLHO! Check it out below, or catch it here on our YouTube channel.


phpBB [video]
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Re: Monday Tip-Off: MyTEAM Packs vs. Real Card Packs

Postby Andrew on Tue Sep 12, 2017 12:26 am

September 11th, 2017: MyTEAM Packs vs. Real Card Packs

The odds and overall value of the packs in MyTEAM have been discussed at length since the mode debuted in the NBA 2K series. As someone who used to collect basketball trading cards, I've often wondered how MyTEAM's virtual packs stack up against the real thing. Are the pack odds as unfairly weighted as they sometimes seem to be? How would a box of packs in NBA 2K17's MyTEAM, featuring a total of twenty player cards, compare to a couple of real packs of basketball trading cards, which generally include ten to twelve cards apiece?

I decided to put those questions to the test. A while back, I bought a box of League packs in MyTEAM, and spent a few minutes opening them all. I also picked up a couple of brand new packs of Panini NBA Hoops trading cards off eBay, and opened them up as well. The results were certainly interesting, and since I've been sitting on the footage for a while now, I'm pleased to finally present to you my comparison of MyTEAM Packs vs. Real Card Packs!


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Re: Monday Tip-Off: Is It MyCAREER, or The Shammy Wells Show?

Postby Andrew on Fri Sep 22, 2017 11:54 pm

Somehow forgot to post here on Monday. ICYMI...

September 18th, 2017: Is It MyCAREER, or The Shammy Wells Show?

Early on in NBA 2K17's MyCAREER, I remember feeling like Justice Young was the real star of the story. He was getting more shots, he was levelling up a lot quicker than I was, and in terms of the narrative, he was the one driving the action. As the year progressed, I surpassed him in Overall Rating and on-court performance, and by the time we hoisted the Larry O'Brien trophy, it was clear that The President of Basketball was indeed the protagonist of the story, and the star of the team. Despite my usual aversion to the story-driven approach in MyCAREER, I did enjoy last year's tale. In terms of gameplay, I also liked having Justice as my teammate.

My reactions to the MyCAREER story in NBA 2K18 are...well, not so positive. I'll go into that in greater detail at a later time, but suffice to say, I'm not a fan of the writing, characters, or the plot in general. As for the gameplay, I knew that I'd have to grind my way up again - it's always the way - but I wasn't counting on being outshone by a fictional player once again, and even more so than before. Through the early stages of MyCAREER in NBA 2K18, I have to admit that it doesn't really feel like the story is actually about my career, at least on the court. Instead, it feels like D.J. is merely providing the soundtrack to The Shammy Wells Show.
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Re: Monday Tip-Off: Goodwill, Greed, and NBA 2K18

Postby Andrew on Tue Sep 26, 2017 1:24 am

September 25th, 2017: Goodwill, Greed, and NBA 2K18

I'll admit that there's a part of me that doesn't want to write this column. I've already discussed the matter in Episode #223 of the NLSC Podcast and in the NLSC Forum, and I'd rather not sound like a broken record. Furthermore, it's all too easy to come across like a hater, gleefully indulging in some opportunistic bashing simply because there's a controversial issue that's a hot topic at the moment. However, it is a big deal, and it's something that we basketball gamers shouldn't let slide. I am of course referring to the aggressive implementation of Virtual Currency in NBA 2K18.

By now, if you haven't played NBA 2K18 and felt the sting of VC gouging, you've no doubt heard other basketball gamers expressing their outrage. Perhaps you've even read about 2K reaching out to a site that published a negative review, asking them to reconsider their score. These are disturbing and disheartening practices for a company that is the brand leader, with a vast majority of the market share. As a game, NBA 2K has gone from strength to strength in many aspects, stepping up to deliver great experiences on the virtual hardwood as the NBA Live series has faltered. That's earned them the adoration of gamers, but right now, that goodwill lies in ruins.
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Re: Monday Tip-Off: Recreating Game Covers in NBA 2K18

Postby Andrew on Tue Oct 03, 2017 12:28 am

October 2nd, 2017: Recreating Game Covers in NBA 2K18

I'd like to tip this week off with something fun. It's not that I don't enjoy tackling more serious topics related to basketball gaming, as last week's feature demonstrates. After all, it's important that we critique, and share constructive ideas about our hobby. At the same time, we should also celebrate our passion for basketball gaming, and there's always room for some levity. Although I have my criticisms, I've been having fun with both NBA Live 18 and NBA 2K18 so far. As I mentioned in Episode #224 of the NLSC Podcast, I've enjoyed playing some games with the classic teams in NBA 2K18.

While I was messing around with the retro squads, an idea came to mind. The huge amount of historical content in NBA 2K18 means that the game includes many former basketball video game cover players, spanning as far back as the mid 90s. With that in mind, I thought that it might be fun to try to recreate some of those old covers, using NBA 2K18's classic teams. The results are a little mixed as some were definitely easier to recreate than others, but hopefully you'll enjoy seeing what I've managed to put together. Let's tip things off with a classic.
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Re: Monday Tip-Off: Recreating Game Covers in NBA 2K18

Postby [Q] on Thu Oct 05, 2017 7:39 am

This was pretty cool. Would've loved to see you attempt the Gilbert cover with an older game. Can't wait for part 2
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Re: Monday Tip-Off: Recreating Game Covers in NBA 2K18

Postby Andrew on Thu Oct 05, 2017 12:08 pm

I'll have to check to see the last game Arenas was featured in. Probably NBA 2K13 since he last played in 2012, so he's probably still in the files/Free Agent Pool. I've also thought of doing "covers recreated in their own game", though that mightn't look too great for some of the earlier titles!
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Re: Monday Tip-Off: Roster Editing & NBA Live

Postby Andrew on Mon Oct 09, 2017 10:53 pm

October 9th, 2017: Roster Editing & NBA Live

With NBA Live 18, EA Sports' long-running basketball series has taken some pleasing steps forward. While there's still room for improvement, it's had the best reception of any NBA Live game on the current generation, among gamers and reviewers alike. There's more fluidity on the sticks, the controls have been expanded, and with The One, the game has a much deeper career mode along with some solid connected experiences. NBA Live appears to be on the right track, and even cracked the top twenty downloaded games on the PlayStation Network in September.

The team at EA Tiburon has to feel pleased with the more positive reaction to NBA Live 18, not to mention motivated as they begin work on next year's game. However, there is one feature that's conspicuous by its absence in NBA Live 18, and that's roster editing. We haven't seen roster editing in the series since NBA Live 10, and gamers are understandably getting impatient to see it return. While other areas of the game have rightfully been prioritised, roster editing is a staple that must return in NBA Live 19. That's assuming, of course, that there isn't a way for it to be implemented in this year's game.
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Re: Monday Tip-Off: Late 90s Basketball in NBA 2K18

Postby Andrew on Tue Oct 17, 2017 12:28 am

October 16th, 2017: Late 90s Basketball in NBA 2K18

Today, I turned 33. It's funny to think that I've now been running the NLSC for around half my life! As I've said in previous articles, it's hard to say just how long I'll keep doing this, but I'm not intending on giving it up anytime soon. I still have a great deal of passion for basketball video games, as well as creating content based on them. After all, I've been playing basketball games and watching the NBA for a long time now. It's a little overwhelming to think that it's been twenty years since I was getting ready to watch the 1998 season, the last year that the Chicago Bulls were champions. Unfortunately, I don't think that they'll be anywhere close to that this season!

It's important that we keep moving forward, and as I said in Episode #226 of the NLSC Podcast, it's my intention to try to enjoy this season a little more than I have in recent years. There's nothing wrong with reminiscing from time to time however, and thanks to the historical content in NBA 2K18, I can indulge in that nostalgia on the virtual hardwood. For this week's Tip-Off, I'd like to share some screenshots that I took during a game of NBA 2K18 PC, using the 1998 Chicago Bulls against the 1997 Miami Heat. It was a fun game to play, and I'm looking forward to using the historical squads a little more often this year. Without further ado, here are the screenshots!
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