NBA Playgrounds

Talk about any and all other basketball video games including NBA Jam, NBA Street, college basketball games, and more. General basketball video game discussion and comparison topics are also welcome here.

Re: NBA Playgrounds

Postby Andrew on Mon May 29, 2017 2:10 pm

It's been nerfed a little too much...sort of, and not so much for the AI. Ratings of 5 or more should be generally effective, with 7 or higher being very dependable, especially 9s and 10s.
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Re: NBA Playgrounds

Postby [Q] on Mon May 29, 2017 2:19 pm

I was still pretty money with the Curry/Mullin lineup with ratings 10 and 9 respectively. I was able to complete the 3 point shooting challenges with them
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Re: NBA Playgrounds

Postby Andrew on Mon May 29, 2017 2:29 pm

9s and 10s are still pretty effective, except when the AI decides it wants to win. Like I said, the comeback logic does feel old school, and not in a good way. That's a part of old basketball games (especially the early arcade titles) that doesn't hold up very well.
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Re: NBA Playgrounds

Postby CarolusXCI on Tue May 30, 2017 7:12 am

NBA Playgrounds‏
@nba_playgrounds
New tournaments are on the way. 3v3 has a good chance 5v5 - I think that is best left for the masters at 2K
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Re: NBA Playgrounds

Postby Andrew on Tue May 30, 2017 10:26 am

If Acclaim's NBA Jam games of the late 90s (after they pried the name away from Midway) have taught us anything, it's that 5v5 isn't really suited to the arcade style. It's best when it's 2v2 or 3v3.
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Re: NBA Playgrounds

Postby nesa24 on Fri Jun 02, 2017 8:19 pm

gonna push first version of mod tool within next 10 days but it looks like am going away from this game
the fun is gone somehow and rate of players is going down so i am not the only one
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Re: NBA Playgrounds

Postby [Q] on Sat Jun 03, 2017 6:38 am

Hopefully they'll add new tournaments to help freshen things up. No point in adding new players, you'll never get them. Duplicates are the worst
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Re: NBA Playgrounds

Postby Andrew on Sat Jun 03, 2017 11:37 am

They're handy for levelling up players without having to grind with them. I have read that they will be adding new tournaments, though.
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Re: NBA Playgrounds

Postby [Q] on Sat Jun 03, 2017 4:00 pm

Well I'm interested in playing with a lot of players that I don't have so it's pretty disappointing to be only getting one new player in a pack
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Re: NBA Playgrounds

Postby Andrew on Sat Jun 03, 2017 7:39 pm

No question, repeats are annoying in that regard. I've been reasonably lucky so far, but I am getting to the point in my collection where I'm probably going to see it happen more often.
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Re: NBA Playgrounds

Postby [Q] on Sun Jun 04, 2017 1:57 pm

Yeah I have 90 players to unlock and the 3 last packs I've gotten had only 1 new player in each. I'd hate to have to grind for 90 more packs
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Re: NBA Playgrounds

Postby nesa24 on Mon Jun 05, 2017 9:41 am

First version of the game had some fine and polished [ most of it ] gameplay but as game gets changes it just looses its feel
I am sharing DATA for MOD so you guys [ that will go on with game ] could mod it with cheat engine or other memory tool


DATA FOR MOD


How to use?
Scan for AOB location and add that address as FLOAT to address list than change value
Or make a tool that does it for you

SCREEN BRIGTHNESS

value = -1.0
darker = -1.1
brighter = -0.9

AOB SCAN = 00 00 80 BF DB 0F C9 BF 00 00 00 C0 DB 0F 49 C0 00 00 48 C3 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F

CAMERA ZOOM

default = 0.1666666716
zoom in 0.18
zoom out 0.12

AOB SCAN = AB AA 2A 3E CD CC 4C 3E 9A 99 99 3E 00 00 00 3F 33 33 33 3F CD CC 8C 3F 00 00 A0 3F 33 33 B3 3F DB 0F C9 3F 00 00 00 40 DB 0F 49 40

CAMERA HEIGHT

default = 0.2145988047
higher = 0.4
lower = -1

AOB SCAN = CA BF 5B 3E 16 82 A2 3E 83 F9 A2 3E FA 7E AA 3E 00 00 00 00 00 00 00 00 00 00 B0 3E 00 00 C0 3E 55 55 D5 3E 1E 82 BD 9C EC 79 F1 3E

TRAIL [ when running ]


float 30.0
disabled 45.0

AOB SCAN = 00 00 F0 41 81 F8 00 00 00 40 74 0D 41 81 F8 00 00 00 10 0F 85 F2 00 00

TRAIL BOOST

float 3.0
to boost it set it to 9.0

AOB SCAN = 00 00 40 40 00 00 00 00 00 00 00 00 00 40 8F 40 00 00 A0 40 00 00 20 41 00 00 00 00 00 00 70 41

PLAYER SIZE [ if you change during match players will change size during attack-def ]

value is stored in 3 locations
first is start of AOB
second is AOB+0x04
third is AOB+0x08
default = 1.0
smaller = 0.6
bigger = 1.5

AOB SCAN = 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 55 00 4D 00 47 00 00 00 50 49 45 00 00 00 00 00


SOUND


BOOST LOCATION = AOB SCAN - 0x31A0
value [ingame max is 1 but you can boost it above 1]
AOB SCAN = 44 00 75 00 6E 00 6B 00 20 00 6F 00 72 00 20 00 61 00 6E 00 20 00 41 00 6C 00 6C 00 65 00 79 00 2D 00 4F 00 6F 00 70 00 2E 00 00 00 73 00 65 00 74 00 00 00

AMBIENT =BOOST LOCATION + 0x300

COMMENTARY =AMBIENT + 0x300 [ setting it to 0.0 disables COMMENTARY ]

All should be static but SOUND
Anyhow i am removing game and going away from it
Its a shame that it had BIG POTENTIAL but it failed SO BAD

During research of game i have found that thay [devs] are calling it NBA JAM... So far from it..

Tool [ and all my modding of NBAPG ] has stopped :roll:
All men dream: but not equally.
Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
This I did.
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Re: NBA Playgrounds

Postby Andrew on Mon Jun 12, 2017 10:07 pm

Sorry to hear that nesa, but understandable.

On the subject of constructive feedback, it's something I felt I had to write about in this week's Monday Tip-Off. It does feel like it gets shut down a bit too readily in the Facebook group.
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Re: NBA Playgrounds

Postby nesa24 on Tue Jun 13, 2017 8:55 am

game is 1 month old and it has about 100-150 players ingame for 2-3 weeks?!
i did what my mates did
uninstall game and download 1st version [ there is no option in steam to revert game patch so had to use non steam one ]

and guess what
its so better than a patched one

it was a realy good game and a fun one but now its (N)
trust me this free game is 15 times better
https://www.youtube.com/watch?v=D3ocRSwcJnI
All men dream: but not equally.
Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
This I did.
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Re: NBA Playgrounds

Postby Andrew on Tue Jun 13, 2017 11:57 am

New patch has come through on Steam:

New Features:

  • Added: 35 new players join the roster
    • The following players were added: Ben Wallace, Bernard King, Earl Monroe, Elvin Hayes, Isiah Thomas, Joe Dumars, John Havlicek, Julius Erving, Kevin McHale, Manute Bol, Muggsy Bogues, Steve Nash, Yao Ming, Joakim Noah, Joe Johnson, Andre Iguodala, Bismack Biyombo, D'Angelo Russell, Julius Randle, Justise Winslow, Kyle Korver, Manu Ginobili, Nick Young, Robin Lopez, Serge Ibaka, Tyler Johnson, Adrian Dantley, Arvydas Sabonis, Bob Cousy, David Thompson, Larry Nance, Mark Price, Detlef Schrempf, Wes Unseld, Lou Williams
    • The following players can now be played on a second team, in which they played during their career: Lebron James (Miami Heat), Dwyane Wade (Miami Heat), James Harden (Oklahoma City), Kevin Durant (Oklahoma City), Derrick Rose (Chicago Bulls), Gary Payton (Seattle Sonics), Shawn Kemp (Seattle Sonics), Rajon Rondo (Boston Celtics), Alex English (Dallas Mavericks), Walt Frazier (Cleveland Cavaliers), Clyde Drexler (Houston Rockets), Alonzo Mourning (Charlotte Hornets), Jason Kidd (New Jersey Nets)
  • Added: The Seattle SuperSonics and Playgrounders were added to the team selection
  • Added: 5 Playgrounders, this time famous YouTubers, join the roster as “The Playgrounders” in red card packs
    • iMAV3RIQ, iPodKingCarter, QJB, Troydan, and DenkOps
  • Added: The playgrounds Madrid and Chicago are now available
  • Added: You can now play tournaments in Venice Beach, Seattle, Madrid and Chicago
  • Added: New Dunk, Crossover and Finger Roll animations were added
  • Added: New Ball styles can be unlocked in the tournaments

Notable Changes:

  • Adjusted: Now when the time of the match reaches zero and the ball is still in the air the match won't end until the shot is resolved (either by scoring or failing).
  • Adjusted: the penalization received from disconnecting from matches has been increased. Now the user loses more ELO points and the progression grows faster.
  • Changed: Actions from teammates count now towards finishing the tournament challenges
  • Improved: The patch system for Steam to support smaller patches
  • Improved: The execution time for throws was reduced
  • Reduced: The probability of receiving duplicates in card packages

Notable Fixes:

  • Fixed: The visual effect when leveling up was corrected
  • Fixed: Some miscalculations in shot attempts with long animations regarding their success chance were corrected
  • Fixed: Some issues in the matchmaking were fixed which caused that players were unable to join the matchmaking when a former online session was not closed properly
  • Fixed: An issue that prevents the user from canceling a match made via Challenge Code by using the ESC key
  • Fixed: An issue that froze the input, when the application focus was changed with Alt+Tab while the exit message from the game was shown
  • Fixed: An issue that prevented the user from using a controller to modify the challenge code
  • Fixed: Some issues related to the random selection of players and the rule that prevents the picking of the same players twice for the same team.
  • Fixed: Some Legendary and Epic players didn’t have the correct background.
  • Fixed: The loading screens with the control scheme and the explanation of the shot meter were not rotating as intended
  • Fixed: Some commentator lines were triggered at the wrong moment
  • Fixed: Some issues related to the audience and its appearance were addressed
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Re: NBA Playgrounds

Postby [Q] on Tue Jun 13, 2017 12:03 pm

Random question: who the hell is EJ the mayor? Sounds like a former player, but I don't recall Eddie Johnson, Ervin Johnson, or Eddie Jordan having that nickname.

And how was Payton not already on the sonics? Was he on the heat roster?
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Re: NBA Playgrounds

Postby Andrew on Tue Jun 13, 2017 12:14 pm

He's the MC/host at Rucker Park.
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Re: NBA Playgrounds

Postby Andrew on Mon Jun 19, 2017 12:09 pm

Got a couple of awesome packs last night.

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Re: NBA Playgrounds

Postby [Q] on Mon Jun 19, 2017 5:26 pm

After whatever the last update was, the packs have been more forgiving. I've only been getting one or two duplicates at most. I'm still hoping to get sonics Payton and Larry Johnson.
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Re: NBA Playgrounds

Postby Andrew on Mon Jun 19, 2017 5:29 pm

Yeah I saw in the patch notes that they reduced the probability of repeats, which is excellent news. It's also good to hear that when you get repeats of a player you've already upgraded to Gold, the XP goes to your overall level XP, and thus progress towards another pack. That's a good way of handling it.

Before the patch, I did have a pack full of repeats, which is annoying when I still have a lot of players to collect. Hats off to Saber for addressing that annoyance.
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Re: NBA Playgrounds

Postby [Q] on Mon Jun 19, 2017 7:24 pm

So I finished up all of the new tournaments. I do like the challenges, as they keep things interesting and it forces me to strategize for the game. However, some are impossible like the steals one. Even with Rondo with a steal rating of 10 you could hit square the whole game and not get one steal but they are virtually automatic for the cpu. It doesn't matter how high your steal rating is, you won't get them

Also, this time around the shot meter got on my nerves at times. Missing wide open shots and dunks. Coming from behind or in a close game and worried about missing dunks with 9 rated dunkers.

I really do think the meter has to go. All these missed dunks and layups are killing this game. Hell, I'm even missing wide open shots with 10 rated Ben Simmons. There are a lot of low scoring games where the final score is like 10-6. Why should an arcade game feel like a struggle? And again like the steals, the cpu is hitting all kinds of ridiculous shots and are not missing any layups or gimmes. Whenever they shoot an uncontested shot, it never misses
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Re: NBA Playgrounds

Postby Andrew on Mon Jun 19, 2017 7:42 pm

Kenny brought this up on the Podcast, but it seems like when you're going for one of the achievements, the CPU actively plays keep away, to the point where it'll even sabotage its own comeback attempt.

I find I very rarely miss layups since the meter was added (it can always be switched off in the options). I was having issues with dunks missing, but now that I'm doing a better job of not overusing sprint to get up the court, I have enough of the bar left to finish with good dunkers way more often than not. Perfect releases are still a bit ambiguous, though.
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Re: NBA Playgrounds

Postby Andrew on Thu Jul 20, 2017 1:16 pm

New content coming, as per Matthew Karch.

Hey all. I have been traveling non-stop for two weeks. We have a major announcer coming soon with some very cool updates that should add a lot of new appeal to the game. We will be announcing it within a few days. The update will launch on all platforms as they are approved. This is a pretty big update with some new modes and features.
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Re: NBA Playgrounds

Postby zzcoolj21 on Tue Jul 25, 2017 10:27 am

phpBB [video]


Matthew Karch also did an interview with Game Informer to celebrate over half a millions copies sold
http://www.gameinformer.com/b/features/ ... -beta.aspx
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Re: NBA Playgrounds

Postby Andrew on Tue Jul 25, 2017 11:48 am

Definitely a huge update. (Y)
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